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LaminatedCheese

14
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5
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1
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A member registered Sep 06, 2025 · View creator page →

Creator of

Recent community posts

Hey, thanks for playing the game! Totally agree with what you're saying. We have a new build coming out on the 10th with a lot more enemies and traps, auto-repair, some more levels and a bunch of balancing updates that should make it a lot more fun.

I think long term we might want to add some unlocks and whatnot, but that's for later. Thanks for checking it out! Would love to see you come back and give it a go next month :)

Awesome!! Thanks for letting us know about the bug. We've got a fix ready but we can't upload a new build until the jam is done. So glad you liked it. We're working on more traps, upgrades and enemies, so hopefully you'll come back to enjoy a more balanced game in the future :)

Thanks for your positive comment and the feedback too. I think it makes sense to slow down the first wave in the beginning a bit just as you place your first traps. The feedback is appreciated!

Thanks for playing, I'm glad you enjoyed it!

I appreciate the feedback. We're going to continue working on this and we'll certainly give the building flow and player onboarding some love and attention, thanks for that!

Hey thanks so much for playing the game and reporting this bug. I'm glad you enjoyed it!

I can reproduce the error and I've already fixed it in our dev branch on github, but considering the voting round is still up for the game jam, we can't update the build here just yet. Once that's finished we'll publish a much better version of the game hopefully! 🙏

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Thanks for the feedback! You're right in that some of the objects get a little OP in the later game. We're going to work on improving that. We probably need to start introducing some more complicated heroes, for example some that can fly. Also nerfing some of the weapons might be helpful in some cases. We'll have a look :)

Thanks for playing the game!

I think these are excellent ideas, thanks so much! We already had our minds set on the first two and selling / removing blocks makes a lot of sense as well, thanks!

So glad you liked it and think there's some potential here. We're going to look into improving performance, we couldn't quite focus on that during the jam, but yeah definitely agree we need more heroes, blocks & the ability to sell / remove blocks. Thanks so much!!

Thanks so much! Please let us know about any bugs, we'd love to keep working on this game :)

So glad you like it! Let us know if there are any improvements you'd like to see :)

A really beautiful game! I wasn't able to finish it due to time limitations but it looks amazing. I got to the cooking part. I think the pacing is just slightly off, everything takes a bit too much time. I wish I could just skip through some thing in order to actually play the game, all the fade ins and outs seem a bit unnecessary. But either way I was thoroughly captured by the story, music & the artwork. Great job!

Thanks so much! I'm glad you enjoyed it! I agree it needs better balancing and more options for later waves. We're going to look into intersecting traps & more content, heroes, etc. Thanks so much for the feedback 🙏

Hey sorry, I didn't see your message! This one is a tricky one. First hit orange, then you have a choice. You can hit the yellow door, but then you have to hit the bright green on the left. Or alternatively, skip the yellow door after the orange and go straight to the dark green on the top right.

The icons on the top right tell where to go. The flag is the exit, the little arrow tells you which color will start a color change on the level.

Hope that helps! Lemme know :)

Wow, thanks so much! Glad you liked it ❤️