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this was such a chill game to play, i was sad when it ended because i wanted to keep climbing

Loved the surrealist atmosphere.

first part of the game is too hard

the 3rd jump you got to do is broken on mac

My playthrough of your game

very good game, nice twist at the end

nice game

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cant wait for the steam game to get be finished

😊👍
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I played your game 

This game is super nice, more levels! :)

No Commentary 

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Hey Rubeki,

when I posted my playthrough of your game here I made a joke that I broke the speedrun world record. 

Well, I actually made a page for the game on speedrun.com (hope you don't mind) and I am now world record holder! This joke took a lot longer to get approved than I expected but, there you go

https://www.speedrun.com/kill_the_k.o.t.h/full_game

Very cool! If you like speedrunning, you're in for a treat with my next release  based on this game :)

I loved the game and the atmosphere especially the emptiness and the ambient sound.

Only thing to fix for the next game, would love to see the coyote jump mechanic.

Deleted 1 year ago
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Thanks for playing! Enjoyed your video as usual.

This is a completely different mechanic from Hatch - I  used Due to test it, and This game to test it further. There is also a new climbing mechanic I made that allows you do go around corners  FYI. It's also  more forgiving if you miss-press the jump button. You can test it out in the Beta Sandbox if you're curious :)

And for anybody else seeing this, Vo0do0leW is a wonderful Youtuber - you should definitely check out his channel!

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Hi, I just played the Beta. I think the overall experienced improved since the last time I tried your game. And I actually reached the top this time! 

When I run, reach the edge of a platform and am about to jump, I quite often start falling too early, and miss the opportunity to jump. I thought I was still on the platform, when actually I wasn't. Am I the only one feeling like this?

I came across a bug however. I'll share a clip on your Discord server. 

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Glad you reached the top!

I responded to the feedback Discord :)

Seems like a lot of the time I'm sliding off of walls I should be grappling on to. Not the best feedback. Would much prefer a manual control of the climbing axes so I could know for sure I'm gonna lock on, as opposed to making leaps and just hoping the game decides to grip me to the wall.

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Hmmm. what do you mean by manual control of climbing axes?

Also have you tried the mechanic-testing sandbox? I've made MANY improvements to the climbing mechanic there that haven't been incorporated into the jam game.

In the sandbox you can climb around corners, the ledge climbing and wall clinging are much more predictable, as well as a larger variety in jumping puzzles to test the mechanic in.

I'll give the sandbox a try. By manual control, I mean... For example, in Titanfall, you can plant yourself on a wall in place by aiming down the sights while wallrunning. It's a manual action you have to consciously make. For the axes here in your game, they seem to grab on their own as long as you're moving towards a wall facing the proper direction. It's all preference, but I would like if I had to, say, constantly hold spacebar to stay latched to a wall, and release to drop. Maybe alternating mouse buttons to climb up would be a step too far, though.

My latest gameplay here

 I found a real hollow head picture by a famous canada artist that is called trevor handerson

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Haha, yes I commissioned that from Trevor.

It's absolutely terrifying!

Also that background picture is from my apartment building's stariwell :D

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gonna try the sandbox mode next, very excited!

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Let me know if you want to join the Discord :)

I will try to do that, your best friend! Also my school will begin Tomorrow, I've gonna come to you back soon.

Just posted a video on this game, I loved it, the Climbing felt so realistic and it was overall just a super fun and relaxing game that will take you anywhere from about 15 to 30 minutes beat.


Pros:

The climbing is very realistic and enjoyable as I have said already.

The music provides a great atmosphere and it also makes things just a little more spooky.

The sound and animation for the death of the king was also very good.

There are a few Easter eggs hidden around the game.

Cons:

The "King" felt more like an emperor than a king and he also looked like Julius Caesar, I don't really mind this, but I thought that it might annoy some people so I put it in anyways.


And that is all I have to say about this game, really enjoyed it and would definitely play more games like this one! :)


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The climbing aspect was hella fun to be honest. 

The initial learning part was difficult but after a few trys, I got the hang of it and began climbing like a seasoned professional. Very fun concept and interesting story line poking at society.

I've beaten an old version of the game, gonna try again now and beat the game again. I've had a lot of fun playing (and after I've backtracked everything to the entrance of te last "room" trying to go back, amazing experience playing this game

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And beaten the 24/may/20 version, I found a place that may be an easter egg? DK. But it was amazing, the mechanics of the game seem so natural and intuitive, thanks for this game and I'll keep playing it at every release (and when I'm able to, I'll support the game too)

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I think you have an interesting concept on your hands and I overall truly appreciated the experience. I just think the climbing mechanic is a bit clunky. Especially jumping from wall to wall. Also, I don't know if this is just me but, I kept falling of platforms when I attempted jumping off them, like a pressed the button too late.

what will be new? i wonder

Really good game ! 

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Nice game, i liked the message of the king being on the top of all that structures and also the vibe, the feeling created was authentic.

Things i would say you could upgrade on the game for now
- The stamina bar is barely visible and i only saw that i had one later in the game, you could make it more visible somehow or add something that express you're losing stamina like the man start grunting or making exhaustion noises, that would say you are getting tired.

-There's one part in the game that i think you need to jump one wall from another(atleast i did this way), i find it hard to connect jump between the walls because of the game works, maybe you could level design better angles or polish some of the jump mechanic/switch walls jump.

-The only thing that annoyed me was that the king was in a pathernon, it looked like a greek philosopher, the image you got had a small human holding his cape(or something like it) and the blood mostly the blood, it needs an upgrade. The greek image resembles me a emperor not a king, so thats about what i'm saying.

-When you look down while climbing you still go up if you hold the up key


-You could approach in a more philosophical way on the village people, i found the phrases somehow cliche (that's up to you, not really necessary)


Pros

-The colors, i liked it very much

-The images for the "poor" people blurred was very cool

-The sounds were on point

-The fog realy combines with the game

-The feeling on climbing was good

-The game got a good time to be beaten

-The killing animation was good

-Most important, i got a good feeling playing the game, very chill and majestic

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I think the creator is doing a little more polishing on it before he makes a whole new thing on the same idea.

He also has said that some of the game design isn't the best because it was a game jam game so he had limited time.

I'm not sure about the stamina bar thing, it's 1/6 the width of the screen but isn't too high to get in the way of the player's site, if someone needs to see their stamina it's not hard to just look down for a half a second to check it.

For the wall jump part, are you talking about the part right before the bridge to the island with the slide? (You have to jump onto a differently angled part of the wall and then onto the bridge) That part can be tricky if you haven't gotten a hang of climbing and aiming your wall jumps, but besides that it's not really hard.

As for the king I think the part with it looking like a pathernon is partly him going into the greek/roman (a bit weird) fusion and the fact that he didn't have too much time to do it (game jam) so he most likely made what wouldn't take long but also looks fansy, so something made of marble pillars and blocks, the king's sprite is from a statue of Augustus Caesar (the statue's name is "Augustus of Prima Porta") which is most likely the reason (it being a statue with one color) he colored the whole thing yellow, and the baby thing came with it and would most likely have taken a good chunk of time to delete with out having that leg look bad. As for the blood, I think it's just because of how little time they had since it was a game jam, so they used a very simple brush to paint the red on a bunch of all those sprites to make an animation.

Emperor and king are mostly the same (with emperor geernally just having more power/land unless you are bringing it up because it's KOTH and not EOTH.

Okay no, it would not be good to have the up and down arrow's uses switch just from looking up or down, that would mean when ever you want/have to look down but still want to climb up you have to switch which key you are using, it's a lot easy and gives a lot more control to always have the up arrow go uo and the same thing with the down arrow (eccept down wards).

I agree with the pros, though I do have to say that the poor npcs and the king are both pixilated the same amount, the king is just bigger (most likely so you jumping to kill him makes sense.)

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Nice game keep up the good work !! 

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I LOVED IT!

Amazing Game! Reminds me of Getting Over It! Keep up the good work

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Great game, thanks!

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well, your games are great and i am still loving every game graphics that you make everyday, your games are just that great! very neat thing!

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Cool concept, I enjoyed playing it. You could definately expand on the concept if you wanted to. I would really enjoy climbing more hills.

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I personally thought the movement was really smooth. It was really satisfying to play. I would buy a full release of this game.

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Some constructive criticism (please know this is all in good intentions)
1. polish movement

right now the game's movement feels janky and buggy, and in several locations i had to progress in ways i thought were out-of-bounds

talking about out of bounds i get to my second point

2. Make progression clear

in several parts of the game (the floating islands part especially) i had absolutely no idea what to do and mindlessly climbed around for half an hour. now i dont know if im bad or something but it seems rushed 

3. why does it take 15 seconds to die when i fall off

this is self explanatory

4. bug fix

i ran into multiple bugs on my own and hav noticed a lot of complaints in the comments about this

Overall the game feels very rushed and unpolished. i think the game has potential and could be great but i feel you got too exited and released the game early. 

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Thanks for the specific feedback, Dunamis!

I indeed still have a lot of work to do polishing the movements. As some of the other comments mentioned, these are things I didn't catch when testing, so I'm glad I shared it with the wider public.

Progression can likely be fixed with more environmental cues, I'll keep this in mind.

A lot of these issues are due to the fact that it's a jam game I finished in about 4 days or so. I hope this doesn't put you off from the potential of the mechanic to be used in full games.

I'll likely continue to release small demos like this as I polish the climbing mechanic. When it's done I will work on a full game and take more time to polish it up.

Hope you enjoyed nonetheless, and that you follow my work! :)

Ahh that makes more sense. its good for a jam game!

Uhh, I've found how to break the climbing to let be climb into walls and stuff, like once you figure it out you start seeing places you can do it everywhere, at least 23 places so far. The spot I'm most proud of is getting right under the king.

Rubehi, If you want to know I can say it here or DM, in case you don't want it just explained on the main page.

Hey Edit, please DM :P

Alright, I don't know how to DM on itch (if you can) could you DM on here or we could DM through discord.

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I think I enabled public messages on twitter: https://twitter.com/_rubeki

You can message me there

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