I've been working on a new Rolodex arena selection system. This should be more extensible! ie. adding new arenas should be much easier.
Hover Tank Battle League is a small, local multiplayer game for Windows. The game features:
You can buy it here and get free updates! -> https://rubeki.itch.io/hover-tank-battle-league
I'm currently in development of the first update round, which includes:
Below is a video of the first large arena - a WIP, but near complete - and some screenshots of the game
Any feedback would be appreciated :)
A long time ago - and I mean a LOOONNNGGG time ago - I saw a making of documentary for Turok 3: Shadow of Oblivion, an N64 game! It aired on the discovery channel of all places.
I can't for the life of me find it anywhere online, but if anyone knows where I can watch or download it, I would greatly appreciate it.
It was the first making-of documentary I've ever seen, and It's what got me into game development.
I'm Rubeki, I'm a solo indie developer I do just about everything from modelling to sound effects, to programming. Music is tough however so I try to go public domain whenever I can.
I will try to use the blender game engine alone for all my projects, since I have a long history with it. Let's see how far it takes me!
I have only released one game so far, but I'm very proud!
Hover Tank Battle League is a small, local multiplayer game for Windows.
Have fun destroying your friends in a hover tank duel!
Soul Less City is a surreal horror walking simulator where the end goal is not exactly clear. You have to explore the city and interact with what/who you see in order to figure out the purpose.
It was inspired by games such as:
- Silent Hill
- The Witness
- The Beginner's Guide
I've been working on this game for a few months now, and I believe I finally have something I'm proud to show off. If I finish this it will be the first game project I've ever actually finished, so crossing fingers!
It's fairly far into development - I'd say Alpha stage at the moment - but I plan to release it commercially, so I'm looking for any feedback or discussion that I can use to make the game better.