Oh! good call, thanks!
Rubeki
Creator of
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I hear you on these items and am already thinking about solutions - since I've heard them before!
- Slow pace of climbing
- Mark already collected crystals and scans
- Faster stamina recharge
But regarding letting go, I will keep it as is - you'll probably get used to it over the length of the game :P
And grappling is only in the last level (and maybe a crystal level too).
I couldn't really fit it into the story without making traversal too easy, but demand was high so I had to have it lol.
I will likely release some custom maps later as well as DLC with more grappling.
Also planning a free level editor (but not on release), so you'll get more grappling and late-game mechanics to play with :)
Thanks for taking the time to leave feedback!
Thanks for playing! Enjoyed your video as usual.
This is a completely different mechanic from Hatch - I used Due to test it, and This game to test it further. There is also a new climbing mechanic I made that allows you do go around corners FYI. It's also more forgiving if you miss-press the jump button. You can test it out in the Beta Sandbox if you're curious :)
And for anybody else seeing this, Vo0do0leW is a wonderful Youtuber - you should definitely check out his channel!
Hmmm. what do you mean by manual control of climbing axes?
Also have you tried the mechanic-testing sandbox? I've made MANY improvements to the climbing mechanic there that haven't been incorporated into the jam game.
In the sandbox you can climb around corners, the ledge climbing and wall clinging are much more predictable, as well as a larger variety in jumping puzzles to test the mechanic in.
Thanks for the feedback!
Do you have a twitter account? I can send you a personal discord link if you DM me. I have no idea why these public ones don't work!
re: the climbing. It would be good to discuss on discord in detail.
One note is that when you're on a wall and jump off, the jump force is applied in the direction you're looking at. So the angle you're looking at matters.
As for the cornering (switching faces?) That is something I need to work on. Highlighting specific examples or areas in the sandbox will help! :)