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Slime Gal in Retro World's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Entertainment | #2 | 4.257 | 4.257 |
| Audio | #14 | 3.857 | 3.857 |
| Visuals | #27 | 4.171 | 4.171 |
| Creativity | #29 | 3.971 | 3.971 |
| Theme Use | #41 | 3.657 | 3.657 |
| Duck | #60 | 3.286 | 3.286 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I don't know what to say that you don't already know. It's clear that you're talented, dedicated, and your passion shows in every ounce of your projects. I really don't have anything to say other than thanks for releasing another banger of a Slime Girl game, and congrats on releasing such a great project two years in a row!
- Just like last year's entry, this is an extremely solid short game. The humorous dialogue and references always stick the landing, and serve as a very motivating reward for making it through the surprisingly varied gameplay. Everything looks, sounds, and feels well made. And most importantly, the ducks are there. I loved how this used the "isekai" meme in order to tie it in with the gamejam theme
How does your submission fit the jam's theme?
Slime Gal travels through the world inside her TV, encountering friends and foes inspired by old shows and commercials
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Comments
One of the most incredible things about your games is that even though it's marinated in vinesauce brainrot, the humor, mechanics, and actual content of the game all stands on its own. There is an insane amount of talent and casual brilliance being flexed here, and an actual love for NES style platformers. The charm of this is infectious to a rotten amount (positive). I laughed aloud at the KILL EACH OTHER powerup. Just brilliance all around.
My only issue? You have so much content here that I did not get feast my eyes upon a duck yet for this review, I'll no doubt play longer to see if a duck can be seen.
I love Slime Gal! This was seriously great. The game flowed along nicely and challenge was just right. I wish I could've played this with a controller (not sure if there was any support, mine didn't work if so)- I think that would've elevated the platforming and other mechanics much more. The art was the best, especially during the boss fight. Awesome submission!
Really awesome job! The humor and references were amazing, and I felt the visuals, audio, gameplay, everything was super well polished. Just absolutely incredible presentation and jokes throughout. Spectacular work!
Another funny game from the slime gal saga, also I like the Princess, she's pretty cute
Slime Gal dev you did it again! This was fun and difficult! Really funny and charming and a *minor spoiler* freaking secret Argoman ability?! Thank you again for making such fun and funny games!
Now it makes sense... I was wondering, why Robert use finger gun instead of Auto9.
Slime girl ain't messing around
She returns! Tons of Vinesauce and Zelda 2 references.
This will definitely be a fun stream game!
Always nice seeing you on these jams!
The game is pretty cute, I like the "Zelda 2"-inspired overworld!
I'm always in favor of a good nod to Zelda 2 - I also appreciated that all the enemy encounters were a different challenge. Very nice!
I really liked the visual style and the effects, the whole presentation feels very charming. The princess who gives the quest is super cute and the idea with the little minigames is fun too :3
A few things I noticed while playing
• I couldn’t open the game in fullscreen
• After the first dialogue the game froze for me. I had to refresh the page to continue, and later I realized that I didn’t understand the control for advancing the text, so that one might be on me
• The game doesn’t pause when the browser tab loses focus
Some small suggestions
• The navigation could use a bit more clarity. When the game drops you into the world for the first time, it's a bit hard to understand where to go next
• A small hint or visual direction would help new players a lot
But overall I enjoyed the style and the vibe. The minigame idea is cool and the princess character is adorable. Nice submission :3
Incredibly polished and great humor/references, the JPS (jokes/jorks per second) is unmatched
Cool game, really impressive amount of content and variety for a 7 day project!
lmaooo zelda 2 vibes + bootleg flintstones!? defo vinny-coded 👍🫰
Well made, but man the controls are really hard to get my muscle memory used to.
It gives me that Zelda 2 vibe and a bunch of classics combined, also a lot of great references, I love it!
It looks like Pizza Tower and Mario had a son, visuals is really cool
This was so cute.. and so robust!! Love it, especially the final boss who was so.. cute???
This is our favorite game so far. Loved the visuals and the music, and in general this is very well made. Would love to see an update with controller support, as were dogshit with keyboard lol.
I didn't know you were the same person that made the yuuma game, that game is sick