Thank you so much! I’m so happy you were entertained with so many aspects of the game! It’s nice to hear how you felt about the plug solutions specifically since I was probably the most worried about those, but it’s awesome to hear that you enjoyed those parts. And I’m overjoyed that the humor of the last game got through, since that might be my favorite joke in the game. Again, thank you so much for the kind words and for playing my game!
Barry Rip
Creator of
Recent community posts
Really cute game concept! I thought the modelling was really well done, and the idea of playing as a small duck and setting up a much larger TV set and console is a really unique implementation of the theme! Even though it had to be scaled back for the jam (which is honestly a super common thing especially given the time limit) I thought the game had some great ideas and came together pretty well. Nice job!
Amazing game! It really takes the theme and goes far with it, from the presentation to the mechanics. Each microgame feels extremely well integrated into the retro TV theme and has great references to both Vinesauce and old TV commercials. The whole thing feels extremely well polished and uniquely innovative, even for the tried and true microgame genre. Incredible stuff! Well done!
Really awesome game! I have a lot of nostalgia for those worm-type games where you hunt enemies on the surface for points and dive down into the ground, and this game really nails that style of game. I also thought the story and artwork were really charming. Very unique and fun take on the theme of the jam. Excellent work!
Really incredible game with a lot of polish! The presentation is amazing, and not only are the aesthetics really beautiful, but they also help to incorporate the theme nicely into the gameplay with the scanlines. The gameplay loop is also really addicting and a ton of fun, especially with the variety of playable birds and weapons. Awesome work!
Really fun game with a cool concept! I like how the 3 channels were foreshadowed at the beginning before the game drops you into the TV world. The Vinesauce references and the humor on the third channel were also really well done and very funny. Awesome job!
As an aside, I played on the current web build and had no major problems, so I think any memory issues have been fixed, at least on my end.
Really neat 3D platformer! I think the most impressive mechanic on a technical level is the fact that the entire world is interconnected, including the levels and hub, and have smooth transitions between each other through any TV. On the web build, these transitions and loading them do take some time and lag the game a little, but I think the effect of hopping through the TV is well worth it, and feels very fun. Excellent implementation of the theme, and great work!
Really cute game! I think you nailed the home-movie / campy slasher film aesthetic with this one perfectly! The voice acting and environments were also really well done, and the whole concept is super unique, not just for this jam but in general! Amazing work!
I do also want to report that I am having similar issues to other people when it comes to the current web build. When recording any footage, the recording appears completely black instead of showing what the camera is recording, and it causes my browser to quickly eat up memory until it maxes out and the game is no longer playable. I have not played the Windows build, but based on other people’s experience, I think this is purely a web build issue.
To be honest, I can understand if you decide not to fix this, since this might just be a WebGL issue with how the engine handles this video recording and playback and not easily solvable, especially for a game jam. But I thought I’d let you know since I saw there was previous discussion of this issue. Regardless, excellent work with this game!
Thanks for playing! Glad you enjoyed the coconut game’s theme, cause yeah I love it a lot too. Also very glad the hint system was helpful. I figured it can be annoying to get stuck on a puzzle, especially for a single jam entry, and one with multiple little games inside too, so I thought having a dedicated hint system was really important to help players experience the whole game, and I’m very happy that you got use out of it!
Really fun game with great aesthetics! The host’s design as well as the general art style is really great, although the pixelization filter at times made the host’s dialogue difficult to read. I played on the web build, so I don’t know if the effect is supposed to be that intense or if it just looks that way on the web build, but I think lowering that effect a bit would be nice, at least during the host interludes. Integrating the minigames into the game show is a really cool way to incorporate the theme into your gameplay loop. Overall, really great job!
Really solid game! I think you really captured the aesthetic of 90s physical game shows, which is a really unique way to express the theme of this jam. The experience felt very streamlined, and none of the objectives were frustratingly difficult in my opinion; the environments were condensed enough that you wouldn’t spend an eternity looking for all the duck parts and crag buttons. Really great work!
Interesting game concept! I really liked the mechanics inside the TV where you hide from the virus by timing your invisibility to the vignette overlay. I definitely also had some issues at the beginning with trying to insert the tape, but after a restart I was able to insert it correctly. Nice work!
Thanks for playing! Yeah, that’s fair to think that some of the puzzles were too easy. I also personally felt that way too, but I wanted to lean more towards the game being beatable for most players of any skill level, and I especially wanted it to be reasonably streamable without being too mentally taxing. That mindset (alongside just plain old running out of time) encouraged me to not make the puzzles too hard, although with more time I would have loved to make more complex solutions and tweak the difficulty balancing. If I ever decide to revisit or expand this concept, I would definitely want to delve into that complexity more. Anyways, thanks so much, and I’m glad you enjoyed!
Really addicting take on Wheel of Fortune! I like the mechanic of upgrading the wheel as you progress, although for a game like this I do feel like the bankrupt wedge is maybe a little too punishing; later into the game it essentially ends your run if you get it halfway or more through your spins. Otherwise, really solid game! Great work!
Awesome game dood! Really enjoyed the writing and artwork. The gameplay loop was simple but it was a lot of fun wandering around the house and reading flavor text, and I really appreciate sending the player right back with all of their items after getting an ending so that they can easily see another ending afterwards without losing any progress. Amazing work!
Really fun game mechanics! I like the concept of a microgame-style game loop, but your progress is saved between games and you switch between them rather than restarting a new game every swap. I would love to see an expanded version that adds more classic games to the roster and adds sound effects. Excellent work!
Incredible polish on this game! Amazing presentation and a really fun concept and gameplay loop! I could definitely see this idea being pushed further, either into a more horror-themed expansion or something that continues to capture the humorous tone of some of the anomalies. Either way, fantastic job!
Amazing work! This game feels extremely well polished and fully formed! I really enjoyed everything about this, from the visuals to the music to the gameplay, which was challenging but not too frustrating thanks to the plentiful checkpoints. Incredible job making a game that feels so complete within the jam’s short timeframe!
Really cool concept! I’ve always thought a game that controls through Unix style terminal commands would be a super unique and interesting concept, and this game really nails the feeling of navigating the terminal. I do think adding clearer hints on how to find the secrets would be beneficial, since I think most players would already be having a hard time getting used to command line controls. Otherwise, I think this really encapsulates the aesthetic it was going for, and is a really original take on the jam’s theme. Great work!
Really fun and entertaining game! I love the voice acting and the premise! I think the mechanics and gameplay are simple in concept but really fun and engaging in practice, especially if you decide to try and read the lines out IRL while managing the cameras and rotating the products. I’d love to see how this concept could be expanded on in the future. Really awesome stuff, nice work!
Really fun game! The game has a lot of charm and humor, and I’m a big fan of the little bite-sized minigames sprinkled throughout. I think the satellite dish minigame’s controls are a bit unintuitive; I was able to figure out what the game wanted me to do, but it still took a while to manually stop the reticle with the mouse. Otherwise, awesome job!


