Thanks for playing! Yeah, that’s fair to think that some of the puzzles were too easy. I also personally felt that way too, but I wanted to lean more towards the game being beatable for most players of any skill level, and I especially wanted it to be reasonably streamable without being too mentally taxing. That mindset (alongside just plain old running out of time) encouraged me to not make the puzzles too hard, although with more time I would have loved to make more complex solutions and tweak the difficulty balancing. If I ever decide to revisit or expand this concept, I would definitely want to delve into that complexity more. Anyways, thanks so much, and I’m glad you enjoyed!