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kantanloop

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A member registered Aug 08, 2015 · View creator page →

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balls

The pixel art is really charming.  You really nailed the WarioWare vibes, right down to the style of music and the sounds for each minigame.  Every game felt pretty intuitive as well. Personally loved the Grey Leno one the most.  Nice work!

I really like the art direction and the general feel of the office! The designs of the animatronics are great, and the jumpscare art is well done too.  Unfortunately I don't know much about FNAF and I kept getting killed in the tutorial before the guy on the phone could explain to me how to prevent the animatronics from attacking :(  But I can tell a lot of work was put into getting the art and sounds just right, so it was a neat experience even though I didn't get very far

Love the theming and concept of this game.  The core gimmick is solid, the puzzles are great, and the atmosphere is fantastic. Loved the little duck hunt as well, and the duck ending was a nice little surprise.  

Cool little RPG.  Loved the enemy designs, especially in the bar themed level, and the environments look really nice.  The dungeon crawling felt a little wonky/glitchy at times (there was an instance where I was able to move and clip through the environment in the combat scene after the battle ended, and it persisted in the next encounter) but the turn based battles felt very polished.  Digging the vibe overall.  

Dang, a custom engine?! That's really impressive by itself.  Love the surreal story and the art style is fantastic.  Was wondering how the theme would fit in until the very end, and I wasn't disappointed. Nice job!

Short and cute game, I enjoyed the puzzles.  Managed to figure out the letter puzzle on my own, but the desk puzzle maybe needed another hint to let me know the orientation of the desks/numbers.

this is quick and fun game! there's a surprising amount of nuance with the stomp and varying jumps. reminds me of old school flash games :)

shame you weren't able to upload in time for the jam! but hope to see you in the next one

Really cool and well executed experience. You really nailed the unsettling vibe: very simple, but extremely effective, and kept me pretty tense throughout. Nice!

Really digging the cute art direction and theming. I enjoyed the dialogue/writing, but can't help but think that it started to hinder the flow after playing a while: I ended up just clicking through it as fast as possible just to get back to the action.  Had a good time playing nonetheless, nice concept! I played the "uncensored" version  and enjoyed the references, personally :)

This was pretty entertaining, solid concept and well executed! Loved the end card and the music there.  You're doing a great job... a great job!

I like the concept! it's a short and sweet horror game, I felt pretty tense playing it throughout.  Loved seeing my little guy moving around on the other cameras.

Neat concept, I enjoyed flipping through the channels and all the little references around the room. Wasn't sure what to do when I found an anomaly, I think I saw a couple of them (gwyn music was a giveaway for me lol) but I enjoyed the game overall!

Great little puzzle game, loved the use of the TV in all the puzzles.  A cool combination of room escape and block pushing games, really nice work!

Fun and tense shooter! Loved the art style and the general vibe, felt very polished.  The duck button is epic.  Pretty brutal game though, I could only make it to the second round!

I really enjoyed the puzzles, enough to make me play to the end. Felt like a classic escape-the-room style game. Loved the effort put into the TV Guide channel! Also appreciated the specific channel easter eggs :)

Pretty cute and fun little game, the green mushroom explosions looked great.  Was wondering where the duck was but then I saw him :) 

Cool game, but pretty tough! I could only make it to the second stage, feels like the powerups were placed very sparingly throughout the levels. Really enjoyed the visuals and the vibe of playing on an old TV.

This game show aesthetic really appeals to me but I couldn't figure out how to hit anything :( I get that it's color coordinated from the comments, but I couldn't even hit/break what I assumed were stacks of yellow targets on the sides of the field.  I'd love to come back to a post-jam version of this that's more fleshed out, because the visuals are great!

Fun little collection with all the games put together, I liked the Sneaky Gamer game and all the dialogue variations in the Club Cousin game.  Enjoyed knocking all my stuff around in Duck Mode.

This is great, everything from the music to the gameplay felt on-point and polished.  There were more minigames than I expected, and the rewind mechanic was genuinely surprising: don't think I've seen anything like that in other WarioWare-likes.  Nice work!

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Thanks for playing and letting me know, sorry about the bug!!!

Short, fun, silly little game! Loving the art and the colorful environment.  Yeeeeeehaw

Really enjoyed the vibe of the detective case as it is. Would've been cool to see what else you had planned out, but the premise is solid and I enjoyed seeing my duck friend (?) at the end there.  

Cool little game slice, I enjoyed the main gimmick and the look of the environments.  Loved the little TV fella and the inspired look from some truly Retro TVs. Nice work, only wish there were more!

Thank you for your feedback and "Tucker Timeline" inquiry.  The Tucker Loremasters/Council have informed me that this likely takes place before the "Freak Hotline" incident, which I totally forgot Tucker was a part of... argh, what a missed opportunity.  I should've done more research!! Thanks for playing!!!

This is a neat idea! The theming all around is very strong, nice art and music, and pretty addicting too.  I liked the inherent risk/reward of trying to spin for a better wedge when knowing what the answer is.  Great work all around.

Not sure if you're able to do this in-game already, but being able to view your current wheel in the shop screen would be a nice addition! Or at least a way of knowing how many of a given color wedge I have, for certain shop items.  

Cute little exploration game! Enjoyed the fun writing.  I really loved looking around each environment and perusing the meme hall of fame in the studio.  And I love my new best friend, Ducksworth, who totally did not threaten me in any way :)

Really neat slow burn kind of game, and a great take on the theme!  Loved how weighty and chunky everything felt, and the pressure of having to manage all the different aspects of my vehicle at once.

Love the thick, dreary atmosphere and the sound design to match. Visuals are great as well, looks like the walls and objects are crawling and adds to the unnerving vibe.

Tricky puzzle platformer with a neat gimmick.  I had to experiment with the mechanics a bunch at the start, but figuring out the rules for getting out of bounds was cool. Loved the variety of different levels. Pretty great for a first game project in a week, nice work!

Awesome retro-styled game. The difficulty/length felt just right.  The art is fantastic, and I loved how my character had a different look with each powerup.  Only wish there was more of that duck cyborg (or mechsuit?) fella from the cutscenes.

Fun, cute little experience.  Really loved the look and the visuals, it was fun just walking around the main room and seeing all the details sprinkled throughout.  The moody music really worked for me too.  Maybe I just suck but I found the cutting minigame to be pretty tough!

Cool atmospheric game with a surreal, dreamy aesthetic.  I liked that everything took place inside another monitor, and the visual effect on the camera was neat.  I really enjoyed the music as well, it added a lot to the vibes.  Good stuff!

I enjoyed the puzzles and the grim, violent atmosphere you've created.  The mechanic of watching someone else die to progress left a very strong impression!  I agree with the other person about how little room for error there was: I found myself restarting a lot in the final two levels.  Great work regardless.

I really enjoyed how fast all the killin' got with more and more progression.  Loved all the bells and whistles attached to cranking the TV.  Pretty fun number go up (or down?) game!

I get it (clueless)

I don't know why but hearing a crowd of people cheering me on as I sit down with my unmicheal-waved frozen meal is very inspiring

Fun and cute horror game. Enjoyed how all the previous minigames came together again at the end with a twist.
I got a glitch where I finished the simon says game, but the squares stayed on screen and interfered with the duck finding game and I couldn't complete it :(  still a fun little experience overall.

The gimmick is well executed, nice work! I loved the faithfulness to the original NES games and how you worked the classic commercials into the game itself, in a way that felt organic and well suited to the theme.