balls
kantanloop
Creator of
Recent community posts
I really like the art direction and the general feel of the office! The designs of the animatronics are great, and the jumpscare art is well done too. Unfortunately I don't know much about FNAF and I kept getting killed in the tutorial before the guy on the phone could explain to me how to prevent the animatronics from attacking :( But I can tell a lot of work was put into getting the art and sounds just right, so it was a neat experience even though I didn't get very far
Cool little RPG. Loved the enemy designs, especially in the bar themed level, and the environments look really nice. The dungeon crawling felt a little wonky/glitchy at times (there was an instance where I was able to move and clip through the environment in the combat scene after the battle ended, and it persisted in the next encounter) but the turn based battles felt very polished. Digging the vibe overall.
Really digging the cute art direction and theming. I enjoyed the dialogue/writing, but can't help but think that it started to hinder the flow after playing a while: I ended up just clicking through it as fast as possible just to get back to the action. Had a good time playing nonetheless, nice concept! I played the "uncensored" version and enjoyed the references, personally :)
This game show aesthetic really appeals to me but I couldn't figure out how to hit anything :( I get that it's color coordinated from the comments, but I couldn't even hit/break what I assumed were stacks of yellow targets on the sides of the field. I'd love to come back to a post-jam version of this that's more fleshed out, because the visuals are great!
Thank you for your feedback and "Tucker Timeline" inquiry. The Tucker Loremasters/Council have informed me that this likely takes place before the "Freak Hotline" incident, which I totally forgot Tucker was a part of... argh, what a missed opportunity. I should've done more research!! Thanks for playing!!!
This is a neat idea! The theming all around is very strong, nice art and music, and pretty addicting too. I liked the inherent risk/reward of trying to spin for a better wedge when knowing what the answer is. Great work all around.
Not sure if you're able to do this in-game already, but being able to view your current wheel in the shop screen would be a nice addition! Or at least a way of knowing how many of a given color wedge I have, for certain shop items.
I enjoyed the puzzles and the grim, violent atmosphere you've created. The mechanic of watching someone else die to progress left a very strong impression! I agree with the other person about how little room for error there was: I found myself restarting a lot in the final two levels. Great work regardless.
Fun and cute horror game. Enjoyed how all the previous minigames came together again at the end with a twist.
I got a glitch where I finished the simon says game, but the squares stayed on screen and interfered with the duck finding game and I couldn't complete it :( still a fun little experience overall.

