Good job everyone! Looking forward to seeing a bunch of the entries show up on Joel's stream!
Linkronny
Creator of
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I have a new build for Thumbarrage (not uploaded yet) with some difficulty/experience adjustments, such as:
- There was a bug on the HTML5 where players could select "Continue" skipping the intro
- Changed gravity for better air control
- Repositioned some enemies a bit for hopefully better level design
- Changed the final boss vulnerable sprite for better indication
- Added the option to hold the button to polish the head instead of having to constantly spam it
- Extended some of the platforms to make certain sections less frustrating
I want to make these changes for both the HTML5 and Windows builds, should I make these on a post-jam build or would these be fine to replace the current builds?
Thank you for playing!
And agreed, there were some designs that could had been made better, I have a new version ready to upload for when the game jam is over which should fix some of the difficulties, such as better platform placement, and change on the air control, so hopefully that will make things like the bonzi boss easier
Thank you for playing the game and glad you enjoyed it!
I agree, the controls could had been done better, I have a new version ready for when the voting period is over that will hopefully make the controls feel better!
And yeah, the Z X thing always gets me due to playing so many different games that have swapped them around in the past haha
I have a new build (not uploaded yet) with some difficulty adjustments, such as:
- There was a bug on the HTML5 where players could select "Continue" skipping the intro
- Changed gravity for better air control
- Repositioned some enemies a bit for hopefully better level design
- Changed the final boss vulnerable sprite for better indication
- Added the option to hold up the button to polish the head
- Extended some of the platforms to make certain sections less frustrating
I want to make these changes for both the HTML5 and Windows builds, should I wait until the voting period is over or is it okay to make the changes during the voting period?
Thank you and I'm glad you liked it!
yeah the shining mechanic was a bit of a gamble, hence the addition of the pity system to make it easier and easier for those that weren't a fan of it, would I had gotten more time I probably would had added an option to start with a shine pity value in exchange of rank penalty, but I'm glad that people are seeing past its flaws!
I just noticed that in the latest version of the Windows version I forgot to re-enable an effect that was present for the windows version only: The "solitaire card effect" that was present in the final stage, when I did the recent fix I used the "HTML5" version for that room which disables the effect as it doesn't work for HTML5, would it be okay to for me to make an update to enable that "card effect" on the final stage for the windows version during the rating period or should I wait after the game jam is over?
Thank you and glad you enjoyed it!
Yeah I was really sold on the speed head polishing mechanic and couldn't think of many systems that would make it any easier haha, other than of course just holding the button but felt like it'd be funnier this way, might come up with a solution after the jam because yeah my intention is NOT to break people's hands just trying to play the game lol




