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Forz'o Gravity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUAL | Did this game have nice graphics, art or design? | #6 | 4.667 | 4.667 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #17 | 4.333 | 4.333 |
Overall | #28 | 4.000 | 4.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #34 | 4.000 | 4.000 |
AUDIO | Did this game have great music or sound design? | #59 | 3.667 | 3.667 |
FUN | Was this game satisfying to play or did it bring you joy? | #121 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
I started this project mid-2019, initially I was going to make this game back in 2012 but got caught in other projects and by the time I came back to this I had learnt so many new skills that I decided to start this project from scratch
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Comments
This is a fantastic game, the music is catchy, the art and sounds are really well done and has alot of personality, and unique levels and style. It was fun trying to puzzle out how to reach the next platform, or where to push a rock to create a new position to rotate from. The background design's helpful clues like details for lining up falls were a really smart choice. I was a little disappointed when the focus started to shift from puzzles to reflex though, I just couln't keep up. The level that completely fills with lava I felt like I just got lucky beating it. The farthest I got was the sky level with 2 wide platforms that rise out of the spikes, with a small platform inside each them that throws you into the air. The few times I managed to time the 2nd one correctly I still wasn't how to reach the top without hitting spikes. The game is still really good, just the later part isn't for me. One tiny thing I'd like to see is a camera pan left/right similar to the up/down ones, since many levels you travel way more than 1 screen's distance sometimes straight into unseen hazards.
Thank you very much for the feedback! I plan on modifying some of the levels such as the ones you mentioned, and will also try to include something that helps viewing what's ahead, taken a lot of things into consideration which I hope to add in upcoming updates!