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A jam submission

Forz'o GravityView game page

Use gravity at your own advantage
Submitted by Linkronny (@RonnyEGT) — 9 days, 4 hours before the deadline
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Forz'o Gravity's itch.io page

Results

CriteriaRankScore*Raw Score
VISUAL | Did this game have nice graphics, art or design?#64.6674.667
IDEA | Was this game innovative, or did it use interesting mechanics?#174.3334.333
Overall#284.0004.000
MOOD | Did this game have atmosphere, or did it make you feel something?#344.0004.000
AUDIO | Did this game have great music or sound design?#593.6673.667
FUN | Was this game satisfying to play or did it bring you joy?#1213.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long this project has been going, or share a bit of its history.
I started this project mid-2019, initially I was going to make this game back in 2012 but got caught in other projects and by the time I came back to this I had learnt so many new skills that I decided to start this project from scratch

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Comments

Submitted(+1)

This is a fantastic game, the music is catchy, the art and sounds are really well done and has alot of personality, and unique levels and style.  It was fun trying to puzzle out how to reach the next platform, or where to push a rock to create a new position to rotate from.  The background design's helpful clues like details for lining up falls were a really smart choice.  I was a little disappointed when the focus started to shift from puzzles to reflex though, I just couln't keep up.  The level that completely fills with lava I felt like I just got lucky beating it.  The farthest I got was the sky level with 2 wide platforms that rise out of the spikes, with a small platform inside each them that throws you into the air.  The few times I managed to time the 2nd one correctly I still wasn't how to reach the top without hitting spikes.  The game is still really good, just the later part isn't for me. One tiny thing I'd like to see is a camera pan left/right similar to the up/down ones, since many levels you travel way more than 1 screen's distance sometimes straight into unseen hazards.  

Developer(+1)

Thank you very much for the feedback! I plan on modifying some of the levels such as the ones you mentioned, and will also try to include something that helps viewing what's ahead, taken a lot of things into consideration which I hope to add in upcoming updates!