I LOVE love love LOVE your art. These are beautiful
Nicole Ham
Creator of
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The MYTHIC Madclown <3
Thanks to ALL organizers, This was one of the coolest jams I've ever done in like (wow) 12+ years of jamming out?? Was sick even the first few days but still pushed thru
Loved the curveball and hope you guys do another curveball next year. Had an amazing time with the team we formed.
Congrats to everyone, all walks of skills. Publishing something big or small is NOT EASY. This was such an art-block busting experience with SO MUCH creativity and brilliance on display. SO MUCH taste and great art here.
May we quack again!
An oddly extremely immersive little jam game with some absolutely incredible art, dope music. I'm kind of under-reporting how much I dig your style. Your world feels strange, unique and sucked me in immediately. Need more of your world pronto (huge compliment).
You may not *feel* like you did a lot here but this is genuinely one of my fave entries in a jam ever? It just oozes your brain and I love it.
One of the most incredible things about your games is that even though it's marinated in vinesauce brainrot, the humor, mechanics, and actual content of the game all stands on its own. There is an insane amount of talent and casual brilliance being flexed here, and an actual love for NES style platformers. The charm of this is infectious to a rotten amount (positive). I laughed aloud at the KILL EACH OTHER powerup. Just brilliance all around.
My only issue? You have so much content here that I did not get feast my eyes upon a duck yet for this review, I'll no doubt play longer to see if a duck can be seen.
Loved the idea, the format, the vibe, the art (and WOW SO MUCH great art), the references, all so perfectly curated to vinesauce lore. If you had a remote in-hand in the 90s, you'll feel a tingle of nostalgia overload too. My only issue? Skill issue - I'm VERY BAD at this game. Will be replaying it multiple times today to see more. Amazing job y'all.
FANTASTIC art, storytelling and concept for such a short amount of time. Creepy vibe from the backgrounds, the audio, and the writing. It's shocking how surreal and confident this was in presentation, it genuinely didn't feel like it was made in a week. I only wish it was longer, when it ended, I was genuinely sad because I wanted more. Amazing work, top tier.
A lovely slow burn of an entry and a bunch of cool uses of the Renpy engine. Loved the 'watching tv all day with no lights on' vibe, the sleepy main character is so relatable. Lots of replayability with the different endings. The ducks ducked throughout very duckingly. Wonderful entry, I loved it. I got the 'duck channel/stingy shopper' ending.
This had an excellent atmosphere and a great sense of humor, I laughed aloud at the speening salami quips. I was honestly really creeped out for most of the game, very spoopy and had me looking at the doors to make sure I closed them.
My only issue (and maybe it's a GG thing), I couldn't for the life of me see anything when the lights turned off and I got VERY frustrated feeling around for the doors, it was pitch black.
Overall a fantastic game for such a small timeframe! You're great at horror games.
I REALLY liked this one. I wasn't expecting "ghost qvc", extremely creative.
You aced the concept and the interactivity, the tutorial was stellar and well explained, and voice acting is always impressive in a jam. I actually got a bit spooked when ghostly things started happening
these arent really downsides because honestly I think for a jam this was solid but:
- I thought putting things down was confusing a bit ( i dont think the tutorial called out placing things with e)
- After the first gamesphere round I kind of.. lost interest? The ghost wasn't really interacting with my cameras so the "challenge" dissipated
overall though, this feels like a really interesting "streamer bait" game in its infancy stages, I can picture a "bigger" version with audio/video playback for the user and more paranormal entities. Great work.
Wow, so solid. Fantastic little Wheel of Fortune-er with rogue elements. Lost a good chunk of time with this one, it feels like I'm playing a ye-olde Popcap browser game that slaps. Had to look some stuff up here and there because you stumped me (compliment).
Runs great in browser btw, thank you for that (I'm on a mac so it's been hard to rate a good chunk of the entries!)
Saw in the comments you haven't done a ton of art other than pixel art and I'm shocked! I love the style and colors and they look great with the CRT filter. My only regret: I played a good amount of time and didn't see the duck item :(
So I really enjoyed this once I understood what I was supposed to do. The Hint system is honestly a great touch because when I first booted this up, I was totally lost (which is honestly great for the concept! Just the first time I had no clue, I thought the browser version was missing something)
It would've been nice to have the phone ring because there were a few tries of this where I didn't even notice hints, the outline of the phone is a bit faint.
It's like a fun mini-game centred take on an 'escape the room' and I REALLY REALLY dig that, more unorthodox than I was expecting.
3D runs GREAT in browser, I've been having a lot of problems with other in-browser entries making my Mac explode, so I appreciate that it works flawlessly on web.
My ony problem is like others here, I clicked every button on the Radar Dish Minigame and couldn't get it to behave or figure out what I was supposed to do. ESC or space didn't let me exit the minigame, so I was stuck. I would love to revisit if anyone can figure out what I did wrong or how to progress after the dish minigame. Fun idea and great humor.
Man, that's so so strange. Thanks for your help; I did fiddle with the low processor mode but it didn't change anything. Just super odd. I have 4 cores, 32 GB of ram, and GPU ofc should be okay.
I'll try a few more times, thank you so much for the quick response. I figured it should work which is why there was no need for requirements. Sigh. I'll keep trying but yeah, eventual and possible refund, I'm really curious if anyone else is dealing with this on mac OS
Wow, Lightning fast reply. Thanks so much man.
I have to admit I am a MASSIVE noob and I dont really touch code at all, so that's why I was looking into this.
- I tried to swap the butler terminal app with one that downloaded manually, nothing really changed
- My noobyness is showing.. I can't seem to understand what you mean by setting that environment variable. I did generate a new key, but I have no clue how to link it to gui butler, or normal butler for that matter!
When I try to run butler's executable, it just runs and then exits, and I cant input anything.
Then I go to normal terminal and try to use any of the commands, they just.. don't work. "login" just says 'login' with no prompt for my auth key or name, and none of the other commands work either. Super weird, I've installed similar stuff using terminal before, I can't get any version of butler to work for some reason, tried using $butler and all of the other commands, am I doing something wrong? augh
Also here's how gui butler launches, I try to click refresh and had reboot and the login window flashes for a milasecond and just goes back to this: 

I kept the GUI Butler terminal window open, here's the full message: error occured in handler for butler, bailing out . No credentials and stdin is not a terminal - terminating
I also poked around and found that there's supposed to be a file with a command line that is supposed to have my auth key in it?? I think?? which I would modify -- If I could find it. I dont see it in any of the folders
I'll get out of your hair after this, I was just shocked someone had the exact issue, and I didn't quite understand the solution given, THANK YOU for your help and explanation, I'm sorry I dont get it T_T
Hi there,
I HATE saying this, but I bought this software ages ago and despite all efforts, I can't get the application to boot past the main 'editing' stage of the program.
IE: I can see the project screen on boot, the open a file dialogue, and I try to load an image, even the tiniest image of around 50 x 50 px, my CPU overclocks + 100% then locks and the app freezes.
Closest I got to seeing the actual stage/editor was trying to open a sprite sheet. The file itself was around 17 KB, and still, it froze.
I looked everywhere, but what are the actual system requirements for this program? You mentioned some GPUS won't play nice with it. I actually am using an EGPU and I had to use Opencore on my mac to get to Monterray 12.6-- the egpu is a RTX 6800 XT (Thunderbolt eGPU connection)
IDK if that's relevant info, but that's what I got going on!
I also have the app to prefer GPU over CPU. However, it seems to ignore this setting and just overclock my CPU.
I'm not really asking for help... I think the app just won't work for me :( Was just curious what type of specs I should look into to possibly run the app on a Virtual machine though.
I also use a virtual machine (Crossover) for a few apps that have issues like this, so lmk. Maybe that can be a workaround for me? Super bummed, I really wanted to try this out, it looks amazing.


