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RimuruDev

134
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16
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9
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A member registered May 16, 2022 · View creator page →

Creator of

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Thank you ❤️❤️❤️

:3

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Thank you so much for the detailed feedback❤️ We will refine puzzles and add more depth after the jam, lots of things did not fit into the deadline. Really glad you enjoyed the art and music, that means a lot to us❤️

Thank you so much, that really means a lot to us❤️❤️❤️

Thank you, Linkronny. We are glad the art and the perspective swap worked for you. After the jam we plan to refine the mechanic and polish the rooms. Your feedback really helps❤

Thank you for the kind words❤❤❤

Thank you so much for the warm words. They mean a lot to us. We will keep improving the game after the jam.

Thank you for the kind words. We put a lot into the art and the lore. This was our first jam as a team. We had to drop the idea of events changing with the active persona and we cut a lot of environment work for time. After the jam we will polish the project and add the missing parts. I hope you will see the game again and check out the update❤❤❤❤❤❤❤❤❤❤

Teljen, thank you for playing. Yes, that was our plan from day one, but we could not finish it in time and had to cut it. We also realized we could not draw the full environment, so some rooms look a bit empty. It means a lot that you noticed the idea even in this state. After the jam we will fix things and add what we missed. Thanks again for the attention and the warm words ❤

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Thank you so much. After the jam we will add everything we did not have time for. The mini games will be more interesting, and this time we will add all the sounds and proper post processing. I hope you stumble upon our game again after the jam and enjoy the update :3

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Thank you so much, sevenextra. That means a lot to us. We could not finish everything we planned because the deadline was tight, but we pushed as much as we could. After the jam we will fill the gaps and polish the game. Thanks again for playing. Your comment is especially heartwarming since this is our first jam as a team with my sister.

Thank you for the detailed reply

About the volume sliders. They were probably fine, I just did not touch the settings at first. I hit Play right away because I wanted that quick “time to fun” and only then found out that the jumpscares are much louder than the cutscene audio

Escape in the WebGL build is a bit rough for me. In the browser it pulls me out of the game window instead of opening the menu. I made the same mistake in my own WebGL project once, so I totally understand

The camera and jumping are also understandable for a first third person try in a jam. I only described how it feels from the player side. Most players do not think about time limits, they just see what is on screen. That is not meant as an attack, just a small bit of design experience I wanted to share

If you ever want help with the fullscreen issue on WebGL I can share my template on GitHub after the jam. I worked with Unity WebGL before and remember the pain. Good luck with the game, the idea is really cool and I still want to come back to it after the jam :3

In the web version everything shifts the screen does not open correctly and I can see only part of the UI because of this it is hard to click anything the Exit button in the browser just closes the tab but the idea with the UFO duck flying around and connecting the cables to the TV is really fun if the web version gets fixed I would gladly play it again

I tried to play but the game doesn't go full screen on my setup. On my 4K monitor I only see about a quarter of the screen, so I couldn't really play. Hope this gets fixed.

Love the retro look and the quirky world. The duck character is adorable, and the whole presentation feels fun and playful. Nicely done!

The style is really fun and the setup with Scoot immediately sets the mood. Love the goofy energy of the character and the retro vibe around it. Nice jam entry!

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Really fun vibe - the combo of retro look and fast shooting works great :3

Really nice work, the atmosphere and presentation feel great. Enjoyed checking it out, good luck with the project!

The game opens in a separate tab, so I couldn’t mute the sound — it starts playing immediately and there are no settings. For some reason the input didn’t work on my side either: no movement or interactions, so I couldn’t progress past the starting moment.

That said, the duck and ducklings look super cute — really charming low-poly style, makes me want to model something similar!

I really like the PS1 vibe of this project – the lighting, scene composition and character designs create a strange but very captivating atmosphere. The whole setup with the video store and the duck/UFO plot feels like a slice of a “lost PS1 game”, and it’s a world I’d gladly come back to. It would be great to see a more expanded version of this story someday.

Really cool concept, I love the idea of juggling shows and little Buppets while trying not to drown in debt. The presentation and intro already sell the fantasy of running a weird late-night TV station. It was a bit overwhelming for me at first to understand all the info on screen, but once I got the basic loop it felt very satisfying to play.

I tried to run the game, but it seems to have a severe memory leak during the first cutscene with the people on the couch. As soon as the cutscene starts, the game begins to allocate RAM extremely fast (my system monitor shows about 5 GB per second) until my PC runs out of memory and hard crashes. I cannot reach gameplay at all. I tried to record a video of this, but the system crash corrupts the screen capture. If needed I can record the monitor with my phone, but you can likely reproduce the issue just by launching the game and waiting on that first cutscene. Right now the build is effectively unplayable and can crash the whole system.....

Really like the small focused idea with just the remote and the CRT. Using channels as a kind of currency is a cool twist and the whole setup with the floating remote and TV looks very satisfying to interact with.

I really like the unsettling idea of a hotel with too many TVs, the hallway atmosphere feels very strong. I walked around for a while trying every door but could not get any of them to open even after re reading the controls. Maybe an on screen prompt for the first door or a small tweak to the interaction input would help a lot. I would love to come back and see more of it once this is fixed.

Primetime Panic looks super charming – I really like the late-night TV vibe and how everything is framed inside the CRT.

The CRT TV look is really cool. The colors and distortion sell the retro vibe right away and the mushroom puck with all the flashes looks very striking.

The flashes are quite strong though, so an epilepsy warning or a softer accessibility mode would really help. I also ran into a problem in the web build. The game never went properly fullscreen and because of that the input started acting weird and I could barely control the paddle. In the end I could not really get into the rhythm of the breakout gameplay. If you add a reliable fullscreen toggle and make sure keyboard focus stays on the game it will feel much better.

The core idea is a classic brick breaker so I think after the jam you could push it further with some extra twists or powerups to make it stand out more.

Really love the PS1-style visuals and CRT look, it gives the whole game a wild late-night TV vibe. The explosions and effects look super punchy in the screenshots and GIF – feels like it must be very satisfying to play.

Super charming presentation The old TV frame with the CRT look and the bright little duck platformer screen work really well together It really sells the feeling of a tiny retro game show Nice work

I really like the idea and the creepy TV show atmosphere, the presentation and music feel great.
In the web build I ran into some issues though. Fullscreen did not work for me so the game always stayed in a small window. At first WASD did not move at all, only jump worked, later I realised movement only works when the keyboard layout is set to English. After defocusing the tab the mouse cursor stopped being locked and the controls became very uncomfortable. Because of this I had to restart several times and could not properly experience the level. If you ever update the build, layout independent input and more robust cursor capture would help a lot. Thanks for the game.

Really love how this looks. The handmade textures on the TV and console give it a super tactile, physical feel, and the monochrome “screen” art is strangely cozy and unsettling at the same time. The whole presentation feels like a little analog art piece sitting on a shelf rather than a typical jam game. Very distinctive style, great work.

Really cool idea and execution. The controls feel satisfying and all the little transitions between actions sell the feeling of operating this old workstation so well. You can really feel the care that went into the presentation and atmosphere.

Really liked the mood of this one. The grainy screen effect and creepy little ducks make the house feel tense and uncomfortable, and the audio design sells the horror very well, especially with headphones. I did hit one issue though: once the window lost focus and came back, the mouse cursor was no longer locked to the screen, so it became very hard to aim and move. If you recapture the cursor when returning to the game it would feel much smoother. Overall I enjoyed it a lot, thanks for making it.

Really charming 3D take on the jam theme – the idea of a little guy travelling through different TV channels fits “retro TV” perfectly.

The low-poly environments look super cozy and colorful, and the way the roads, trees and floating islands are arranged gives the world a nice sense of depth and scale.
The presentation on the page (logo, screenshots, description) also feels very cohesive – it really sells the feeling of a small adventure inside a TV show. Great work on this jam entry!

Really impressive work for your first solo jam game, especially coming from an art background. The platforming and the way the visuals shift at certain points in the level are really cool – it feels like the world is changing together with the character.

I also really liked the UI/audio: the menu navigation sounds are super satisfying, and the “typing” sound effect is very pleasant and fits the mood.
One small visual thing: the main character feels like they could use a simple shadow or contact shadow under their feet, just to ground them a bit more in the scene.
Overall, a very nice experience – thanks for making and sharing it, and good luck with fixing the remaining bugs!

Really cool take on a Vampire Survivors–style game, I had a good time zoning out and mowing things down.

I liked the voiceover a lot and the music fits the chaotic infomercial vibe really well.
A few small things from my side: the WebGL build doesn’t go properly fullscreen for me, and the UI elements look a bit inconsistent next to the otherwise strong art. It also feels like the characters and enemies could use some simple shadows – right now they look like they’re slightly floating above the ground.
One more note: the game keeps running in the background and there doesn’t seem to be a real pause, which is pretty tough if you’re streaming or need to look at chat.
Overall though, it’s a fun, punchy jam game and I enjoyed my time with it!

Really cute page and presentation – the whole UI/UX feels very polished and readable. I liked the fast “micro-game” flow, even if I failed a bunch of them.

The sound effects and screen transitions give everything a nice punchy impact, and the title fits the vibe perfectly.
The only weird thing on WebGL is the Quit button – it actually just kills the whole browser page, which is funny but a bit harsh for a web build, maybe it could be hidden or changed there.
Overall, very charming jam game, I had a good time with it!

Cool idea mixing tower defense with protecting a duck using retro TVs. I really like the setting and the 3D duck model. I was a bit confused at first about how exactly the red enemies work, but the core concept comes through and it fits the jam theme nicely!

The concept and presentation on the page look really fun, I love the whole “Duck TV” vibe.

Unfortunately I couldn’t actually get into the game – the WebGL build stayed stuck at 99% loading for about 7 minutes on my side, so I had to stop there.
Just wanted to let you know in case it helps with debugging, I’d be happy to come back and try it again if there’s an updated build.

Nice little arcade concept. I like the idea of using the antenna to block the waves while the duck keeps “broadcasting” safely in the TV. Simple, readable setup and it fits the jam theme well.