I tried to run the game, but it seems to have a severe memory leak during the first cutscene with the people on the couch. As soon as the cutscene starts, the game begins to allocate RAM extremely fast (my system monitor shows about 5 GB per second) until my PC runs out of memory and hard crashes. I cannot reach gameplay at all. I tried to record a video of this, but the system crash corrupts the screen capture. If needed I can record the monitor with my phone, but you can likely reproduce the issue just by launching the game and waiting on that first cutscene. Right now the build is effectively unplayable and can crash the whole system.....
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Interesting, you're first that reports this issue.
Game indeed uses a few tricks to record gameplay from secondary camera, as you cannot normally record video in unity, especially in web build. But it was balanced to a reasonable bandwidth (~1.5 mb for 1 second of recording). 5gb/sec sounds ridiculous and indeed looks like something goes wrong.
Does issue persists in desktop build, or it is web only?
Guys, post below if you also have this issue, looks like something i should look at, if it is reproducible en masse.