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hareharu

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A member registered Apr 18, 2024 · View creator page →

Creator of

Recent community posts

I'd like to thank everyone who organized, submitted, and judged this jam. It was a lot of fun. Both trying to create something playable and presentable in a week, and playing all the games created by other participants. While I didn't have time to play them all, the ones I did play were fun and interesting, each in its own way. It was my first time participating in a jam, and it was a really interesting experience and a nice change of pace from a long, slow cooking projects.

I've uploaded walkthrough to the game's page.

There is nasty memory leak, caused by DX12 renderer not playing nice with multiple cameras. I'll upload fixed version after voting ends, because it contains some big changes and a lot of visual improvements beyond simple fixes. For now, you can force DX11 rendering by creating a shortcut for MidnightSurfing.exe and adding "-force-d3d11" (without quotes) as a launch argument.

Thanks. I've honestly spent way too much time tweaking the TV, leaving only the last couple of days for mansion game itself. Had to scrap almost half of the planned rooms. I will check that is going on with freezing - probably memory leak over time.

Also, we used the same TV stand =)

Very interesting idea for "number go up" game. Also, I love the transition from intro to the game.

Best OST of the entire jam.

Now it makes sense... I was wondering, why Robert use finger gun instead of Auto9.

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Welp, this is certainly something. And it has the most beautifuru and kindo duckusu.

Very cool "Bullet Hell". The ducks patterns are just mesmerizing to watch. As mentioned before, integrating music into gameplay/visuals would make in 150% beter. Even something as simple as ducks flapping their wings to the rhythm.

Hi. Sorry I'm late - I kind of fell asleep. https://hareharu.itch.io/midnight-surfing