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A jam submission

PARASITE V2View game page

Struggle for control
Submitted by NonDescript Games, bene-labs — 1 day, 5 hours before the deadline
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Play Experience

PARASITE V2's itch.io page

Results

CriteriaRankScore*Raw Score
Audio Design#23.8523.852
Visual Design#54.2224.222
Overall Impression – This Decides the Winners#113.5563.556
Fear Factor#152.8892.889
Pacing#232.8892.889

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Additional info
Creators:
https://nondescript-games.itch.io/
https://bene-labs.itch.io/

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Comments

Submitted(+1)

Excellent visual style, concept and idea. Storytelling is also good, apparently you specialize in it. If you continue to develop this game (Steam release, etc). I could help with the translation into Russian and Japanese.

Developer

I will take your word for it! Thanks for playing :D

Submitted

Your storytelling skills are incredibly strong. I didn't need visuals at all to feel anxious and to become aware of situation we were in! It was so narrative just having a visual of the brain splayed out and exposed with the sudden appearance of the parasite and audio was enough to build scenes in my head! I felt so upset when I knew I gave the parasite exactly what it wanted when I met with my pack, more hosts, an opportunity to spread that I just had to play again to prevent it from happening!! While yes, I was saddened to be killed by the hunter but can't help but feel this was the best-case scenario especially in a body that we would no longer have autonomy over when given the time! I really really loved your mechanics! They were so unique!! The rolling of dice to determine the next course of action and its success was genius! My only critique is that I was little confused on how getting more holes in certain sections benefitted us as I noticed it raised stats for that certain skill. Did it increase our percentage of success and I didn't catch on? Regardless, it didn't affect the experience of the gameplay at all just something to get clarification on! Just like any roguelite you just need to keep replaying till you just get the formula!! Which you accomplished greatly!! Incredible entry!! I'm so glad to have had a chance to play it!! This is 100% one of my top 3! 

Submitted

I really enjoyed this game! The entire time I was extremely offput (in the best way possible). The unnerving atmosphere aided both the fear factor, as well as made me lock into the text adventure. I do think some additional tutorial or instruction could help a bit- it did take me a couple minutes of clicking around my screen to figure out what to do, but once I had it- it made total sense.

Submitted

Really loved the look of this game and the concept itself is super creative

Submitted

Such a cool game! Great job!
Story-telling was spot on!

Submitted (1 edit) (+1)

I really like the art-style and premise, yet had trouble playing it. It's more of a personal skill issue, but I got lost multiple times, not knowing what to do exactly. The pinning mechanic got a little bugged as well, making me unable to place anything, had to click and drag around all over the place to make it detect my input.

But all in all it's good, terrifying and atmospheric. Totally recommended!


Also where is the sigma option?

Submitted

Good idea, i like you game

Submitted(+1)

Great writing for a game form that's very well scoped for a jam. The mood sits somewhere between Cultist Simulator and darker Disco Elysium moments, and I really dig it.

One nitpick - the click-and-click-again UI choice for the brain pin really threw me off and I thought my input wasn't working. Some clearer highlighting would've helped; drag-to-place also would've been okay, since that was my first instinct.

Submitted

I really liked it! It was very tense and the writing is good. I think I died rather fast, but I sure will be trying again some other time. 

Just maybe the filter does not help as it is a text game, it makes it more difficult to read. Also the letters could be bigger as there is plenty of space. 

Submitted(+2)

Loved the game! felt very polished and even though text based games aren't usually my thing I still really enjoyed it.

It also definitely took some actual thinking on my end. and I loved the mechanic of choosing the right part of the brain. I liked the sound design as well but definitely could use a bit of mixing and rebalancing.

A nice QOL change you could add is being able to see what options each part of the brain gives you before you lock your choice in.

Submitted(+2)

I really enjoyed playing this game. The story was well written and I found it engaging to sustain my attention. I liked how you guys incorporated different psychological concepts into the game and the art was pleasant.. 

Submitted(+1)

Loved the visual and audio, the game feel was good.

The dice mechanics and the percentages were unclear.

Submitted(+2)

This was a very visceral game that was perfectly executed at every step. The only issue I encountered was sometimes the game would loop dice and stop displaying text and I would get stuck in a sequence but that's easy to just redo. Otherwise the game walks you through the horror very well, I grew up on text based adventures so I was able to immerse myself into your world very quickly and adding the visual elements really helped sell the horror of feeling trapped in my own body, all I could really see was myself and the thing that crawled into my brain. How you managed to shove so much into this short period of time is beyond me. Well done!

Submitted(+2)

Okay I love this. Really. I don't think it's difficult to play at all. I think it's just of a genre that most people aren't used to and that is terribly underappreciated. The visuals and audio are well-tuned and perfectly support the experience, which is given through very well-written snips of text. The idea of the dice and sort of 'plugin' bits on the quadrants of the brain is really unique as a concept, and makes you feel like you truly are trapped in the mind of this animal, desperately trying to fix itself when it cannot. It's kind of profound in a way, like what a creature must experience when going through, say, rabies, and losing itself. Well done. The only thing I'd complain about is that those of us with a bit of a visual impairment could use a bit bigger or clearer text, haha.

Submitted(+1)

This is a cool game with a cool concept that I find quite difficult to play.

Submitted

The game is unique with a cool concept , story , art and even sounds but the dialogue was a bit overwhelming and made the game tiresome to play .

Submitted

Really liked the core loop there and the whole concept is really cool. I think that’s the game I spent the most time on. Also, the idea is really well executed, good job!

There’s a bit too much dialogue for me (I think the endless repetitions bothered me a bit at the end). Also, I felt the UI interactions with placing the pins and the roll mechanics were not always clear, like when can I roll again (but that could be on my part).

I could really see this expanded into some kind of RPG/story-telling/horror game, it has cool ideas.

Submitted

Really cool game, I like the concept of the brain area, really well done and polished