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Pallid_Masque

16
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1
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A member registered Mar 15, 2025 · View creator page →

Creator of

Recent community posts

Incredible atmosphere. The sound design, the ticking clock- just immaculate. I did hit an issue when interacting with the grandfather clock where I got stuck in place and had to reset the game, but other than that I really enjoyed playing this!

I really enjoyed this game! The entire time I was extremely offput (in the best way possible). The unnerving atmosphere aided both the fear factor, as well as made me lock into the text adventure. I do think some additional tutorial or instruction could help a bit- it did take me a couple minutes of clicking around my screen to figure out what to do, but once I had it- it made total sense.

I really liked the idea of being a doctor trying to treat various different symptoms. Some parts did feel a little repetitive, but that's ok- for a jam game I thought it was great.

I really enjoyed this- I could totally see this being a game I'd burn (probably too much time on lol) on my phone. For a horror jam, it probably could have used something to raise the fear factor, but overall I liked it!

Hey thanks for playing! I'm glad you enjoyed it.

Yea for some reason it kept packaging in debug mode regardless of my project/packaging settings (could have been a bug with unreal or maybe a setting I missed). Game optimization is definitely a skill I've been trying to learn- I'm glad you had stable fps for most of the experience.

Having differently door interaction as a setting is such a great idea- we liked the idea of the draggable doors (mostly so you could peek through cracks in the door), but I love the idea of giving players that option. 

hey no worries- I had some issues with packaging the game. I think that was something I couldn’t figure out with the time constraints

I had a lot of fun with this one. I really loved the visuals and when the entity sound cue played I jumped :D

Great work!

I got stuck with the peanut butter toast, although I really liked the vision cone mechanic.

Really loved the aesthetic of this game- conceptually, I really love the idea of being a trick or treater (and the potential danger therein). It was a little simple, but you have so much room to expand on this! There are some fantastic bones here! 

Really enjoyed the multiple endings, always fun when player choice has some impact. Sound design was also very fun- for some reason I really loved the chunky sounding cabinets :D

It may have just been my monitor, but the sections with the lights off were REALLY dark- which made it a bit hard to know what was going on or where in the room I was. Other than that, very good work!

Fantastic visual and sound design- I loved the terminal aesthetic and over ambience of the game. I did find it a bit slow, more like a "choose your own adventure" novelette than a game, but still very well done. I think one piece of criticism I  could give is I think the fear factor could be expanded on. I thought the irl (or ver convincing CGI) stills were a great way to give some weight to the choices- but something to build on the scares would really improve the lasting impact in my opinion.


overall- amazing work, and again FANTASTIC UI work

(1 edit)

There are a few known issues with the "Save/Load Game" mechanic. Right now, the save system doesn't reload objects correctly- so if you die, you do have to start a new game.

I did my best with optimization, but I may recommend lowering the graphics settings to high or medium (this can be done in the main menu or in the in-game menu)

Let god strike me down if it does lol

I couldn't figure out how to upload files over 1gb prior to submission- now I think I can't until after the voting period

Let me know what you think!

https://pallid-masque.itch.io/the-other-resident