Incredible atmosphere. The sound design, the ticking clock- just immaculate. I did hit an issue when interacting with the grandfather clock where I got stuck in place and had to reset the game, but other than that I really enjoyed playing this!
Pallid_Masque
Creator of
Recent community posts
I really enjoyed this game! The entire time I was extremely offput (in the best way possible). The unnerving atmosphere aided both the fear factor, as well as made me lock into the text adventure. I do think some additional tutorial or instruction could help a bit- it did take me a couple minutes of clicking around my screen to figure out what to do, but once I had it- it made total sense.
Hey thanks for playing! I'm glad you enjoyed it.
Yea for some reason it kept packaging in debug mode regardless of my project/packaging settings (could have been a bug with unreal or maybe a setting I missed). Game optimization is definitely a skill I've been trying to learn- I'm glad you had stable fps for most of the experience.
Having differently door interaction as a setting is such a great idea- we liked the idea of the draggable doors (mostly so you could peek through cracks in the door), but I love the idea of giving players that option.
Really enjoyed the multiple endings, always fun when player choice has some impact. Sound design was also very fun- for some reason I really loved the chunky sounding cabinets :D
It may have just been my monitor, but the sections with the lights off were REALLY dark- which made it a bit hard to know what was going on or where in the room I was. Other than that, very good work!
Fantastic visual and sound design- I loved the terminal aesthetic and over ambience of the game. I did find it a bit slow, more like a "choose your own adventure" novelette than a game, but still very well done. I think one piece of criticism I could give is I think the fear factor could be expanded on. I thought the irl (or ver convincing CGI) stills were a great way to give some weight to the choices- but something to build on the scares would really improve the lasting impact in my opinion.
overall- amazing work, and again FANTASTIC UI work
There are a few known issues with the "Save/Load Game" mechanic. Right now, the save system doesn't reload objects correctly- so if you die, you do have to start a new game.
I did my best with optimization, but I may recommend lowering the graphics settings to high or medium (this can be done in the main menu or in the in-game menu)
Let me know what you think!
https://pallid-masque.itch.io/the-other-resident
