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Juk Games

146
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A member registered Dec 06, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for taking the time to leave such detailed feedback! You have no idea how much comments like yours help me improve the game, I truly appreciate it.

  1. Yes, the mobile version still needs some work, and I’m actively improving it.
  2. It’s actually not supposed to stay that way it’s a bug. I’m currently rebuilding the entire circle system to make the difficulty progression feel much smoother and more gradual

I genuinely look forward to hearing your thoughts on the full release! Your feedback has been incredibly valuable, and I’d love to know what you think once the release version is out. Thank you again for your support!

UPD: I saw your comment about the WebGL issues and the EXE version. I’ll give it a try!

A very interesting concept! However, I had some trouble with level 4 , I couldn’t reach the required area, the box wouldn’t move, and the floor button didn’t seem to do anything. Maybe it’s just a very difficult puzzle, but I think it might be a bug :)

Overall, the game has a strong core idea. With polished visuals, bug fixes, and a bit more variety in the puzzles, I think it could become a great game for Steam!

Thank you so much! I’m really glad you enjoyed it!

1. rhythm-based action roguelike

2. I agree that the buttons and radial interface don’t fully match the rest of the game’s art style yet. In future versions, I’ll redesign them, make the prompts clearer, add control customization, and include an option to display the buttons directly on the orbs.

3. This jam version is only an early prototype of the idea. I’m already working on expanding the locations and battles for the full Steam version, so I hope you’ll give the final release a try too! <3

Hi! Thank you so much for such a detailed review!

  1. The difficulty curve will be smoother. I’m already working on expanding the locations so that battles don’t end just as the player is starting to get into the rhythm.
  2. The sudden appearance of the first orb when a new circle begins will also be fixed.
  3. I’ll add control customization and improve the button prompts so that the inputs are easier to remember and less confusing during combat.
  4. You’re absolutely right I mistakenly described the game as a roguelite instead of a roguelike. Once the jam is over, I’ll correct this in the next version.

I’ll do my best to incorporate all the feedback I’ve received into the Steam version. I hope you’ll give the final release a try and share your thoughts again!


I’ve received similar feedback before, so I’ll try to find a way to make the music fit the rhythm of the combat better. Thank you for the helpful feedback!

Thanks for the feedback!

Thank you so much! I’m really glad you enjoyed the game and all the little details! Your feedback about the controls is very helpful. In future versions, you’ll be able to remap the controls, and I’ll also improve the button prompts by making them more visible and arranging them in the correct A–S–D order. I’m also planning an option to display the prompts directly on the orbs. Thanks again for the great feedback!

Thank you! I’m really glad you enjoyed the game! That’s a great suggestion. In future versions, you’ll be able to remap the controls, and I’m also add an option to display the button prompts directly on the orbs. Thanks for the helpful feedback!

Thank you very much! I spent a lot of time to make the whole visual harmonious!

I'm glad you liked it! Thanks!

Thanks!

Thanks! I will add difficulty levels in the future!

Thanks for the feedback !

Thanks!

Thanks! I'm glad you liked it

Hi! Thanks for the feedback. I'm sorry that it gave you this impression. I think it might be partly because I used emojis as temporary replacements for some icons.

The project does include some placeholder sketches and assets from Craftpix, but the original icons didn't fit the overall style and some of them conflicted with each other, so I had to use temporary solutions for now.

In the college where I teach, using placeholders during development is a common practice, and these elements will definitely be replaced with custom ones in future updates.

I would really appreciate hearing your opinion after the next updates. Thanks again for taking the time to play and share your thoughts!

Thanks ! =)

Thanks! I'm glad you liked it.

Thank you so much for the detailed comment, I really appreciate it! 

As for the ideas, I was thinking about something similar, if I develop it further, I will definitely fix these gameplay flaws, and of course I will increase the duration of the battles so that they do not end as soon as they begin! Thanks a lot again!

Thanks for the feedback! I'm glad you liked it!

Thanks !

Thanks for the feedback =)

Thanks!!!

Thanks for the feedback!

Thanks for the feedback! I didn't have enough time to figure out how the music would fit with the wheel, so a metronome was added to the background, but apparently it can't be heard at all. I'll think about how to refine this mechanic, thank you!

Hi ! Thanks for the feedback! You only need 30 minutes and you will become the best in this game! =)
I will also consider more comprehensive tutorial and difficulty levels! Thanks!

Can you please tell me what you did to make the game appear in the search? Or did support respond to you?

Only one of all the games on my page can be found in the search ... I wrote to the support team yesterday, but I don't think I'll get a response

Thanks for the feedback! You can pause the game by clicking anywhere outside the game area. Unfortunately, I didn't realize a dedicated button was needed. 

Thanks! I'm glad you liked it.

Thanks!

Thanks for the feedback! I'll think about how I can improve the tutorial and make the game mechanics more intuitive

Мне очень понравился визуал и идея. Арт прям на высоте 

Thanks for the feedback! I’m glad you enjoyed it!

Thanks for the feedback!

Thanks for the feedback! I’ll think about how to improve it.

Thanks!

Hi! Thanks for the feedback!

The first nights can feel a bit challenging because you don’t have any upgrades yet. At the base level, the game is designed to rely more on player skill - you need to position yourself carefully and learn the spacing. Once you unlock upgrades, cleansing becomes much easier and more forgiving, but it comes with trade-offs in other stats like speed and mobility.

The idea of “The difference between being able to cleanse and being hit was like one pixel” is a reference to old arcade machines.

After a few updates I’ll also be working on balancing this progression curve, so the early game should feel smoother. I understand it can feel a bit confusing at first.

Thanks for the feedback