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melloxa

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A member registered Apr 01, 2018 · View creator page →

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Well, you have to pick up the pawns (snowman like creatures), and put them on the path of the enemies. When a black enemy takes the pawn, they will turn into a white chess piece, and they won't kill you anymore.
The goal is to "infect" n pieces

Great idle game.

The audio changes are realistic, as if I were actually watching the increased traffic.

Great game, the ending was fun. 

I would make a button to go back to menu.

I like the time management, however I couldn't finish the last level

I miss the music and the sound effects, it could boost the game

I like the art and the sound, it has a little retro vibe.

The levels seem a little bit hard, because you have to play almost perfectly. I would give an extra time freeze to every level to let space for some errors.

When there are shooting enemies, they can reach you at the start, I would give them range, because it's frustrating to die if I don't start moving instantly.

These are mostly level design issues, the game mechanic is interesting.

Quite simple game. For the first run I didn't know, what am I looking for, but the distance text helped a lot.

I liked the game itself, however I couldn't use any items.

Loved the total randomness

Liked the Papaers please vibe, however it felt linear.

It could be improved if a patient has multiple symptoms, needs multiple boosters or no boosters at all.

Fear factor could be improved if the jumpscare is played on the following week for example.

But overall this game was brilliant.

The level design could be improved as noted by earlier comments. 

I had the most fun running into the enemy and bouncing it off the wall.

I liked the concept, however the dialog texts were hardly readable.

The look and feel of the level was good for a horror game.

The user experience of the game could be improved with a few modifications. Eg. the intro sequence could be skipped when someone plays it not the first time. People usually expect WASD movement from sidescroller games. Implementing it would have helped getting comfortable with the game.

In the bedroom there is some bug, I couldn't leave the room. This is a good example to skipping the intro or having quicksave would be good to overcome softlocks.

If you are interested in creating storytelling games Renpy might be a good timesaving tool for you, because it's a game engine focusing on story games/visual novels.

Hope you will be able to fix the gamebreaking bugs and you can focus on the story of the game.

Loved the visual and audio, the game feel was good.

The dice mechanics and the percentages were unclear.

The attack animation is outstanding, however the attack seems to be inconsistent which was a bit frustrating.

Overall the game has a retro vibe.