Well, you have to pick up the pawns (snowman like creatures), and put them on the path of the enemies. When a black enemy takes the pawn, they will turn into a white chess piece, and they won't kill you anymore.
The goal is to "infect" n pieces
melloxa
Creator of
Recent community posts
I like the art and the sound, it has a little retro vibe.
The levels seem a little bit hard, because you have to play almost perfectly. I would give an extra time freeze to every level to let space for some errors.
When there are shooting enemies, they can reach you at the start, I would give them range, because it's frustrating to die if I don't start moving instantly.
These are mostly level design issues, the game mechanic is interesting.
The user experience of the game could be improved with a few modifications. Eg. the intro sequence could be skipped when someone plays it not the first time. People usually expect WASD movement from sidescroller games. Implementing it would have helped getting comfortable with the game.
In the bedroom there is some bug, I couldn't leave the room. This is a good example to skipping the intro or having quicksave would be good to overcome softlocks.
If you are interested in creating storytelling games Renpy might be a good timesaving tool for you, because it's a game engine focusing on story games/visual novels.
Hope you will be able to fix the gamebreaking bugs and you can focus on the story of the game.








