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EvilBunnyMan

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A member registered Jan 02, 2024 · View creator page →

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Thanks a lot ! Motivates me to do a post-jam version :D

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Looks and feels incredible !

John Knuckles made me laugh also :D

This is so cool ! Loved the drift mechanics and ability to change the radio :D

This is awesome and I was surprise there's even a combat system ! Well done, impressive for 1 week. very polished, too

Thanks a lot ! Reading your comment made me super happy :D
Haha yes I wish the public bus was this groovy to.
Zajj is definitively the most tolerant :P

Thanks!

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Haha you’d make a cool bus driver I’m sure.

Yes the concept could be expended with new styles or sub-styles, new power ups, levels, even bus.

I agree for the silhouettes obstacles, I struggled to make it pop (pun intended) more than than.

Thanks a lot!

Fun game ! I love that the main mechanic is really simple and that there are all thoses sub mechanics, it really makes it intersting. Pacing is really good too, it really gives the feeling that you have to flee in a panic !

Thanks a lot ! :D Yep a lot of people felt that way and I agree there are definitely improvements to make towards the pacing of the tutorial. And I’m really happy it sounds good to your hear because that was a big part of the process

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Addicting, very responsive, challenging, epilleptic fun :D

True that but I’m still taking notice for future games :)

Thanks a bunch! :D Warms my heart. I agree, there are definitely some things to review about the tutorial and/or controls

Thanks a lot <3 Especially about the music system, I put my heart (and sweat) into it :D

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Very creative ! Bonus points for making a puzzle game :D

Clever lil’ game ! It feels so smooth too and it’s SO fun

Only one tiny complain (but that’s not even the game’s fault): if playing on the mouse and sometimes clicking (frenetically) out of the window stops the game.

Thanks! Yeah, good notice, I definitely have to work on that ’:D I find it hard to convey information without overwhelming the player. Maybe it should be more “one info at a time” and less “TAKE ALL THESES INFORMATIONS GOOD LUCK” :P

Haha nice, I’m happy you made it !

Thanks a lot ! Glad you enjoyed it :D

Thanks! Yeah it’s debattable, some friend told me that he would have prefered that you actually have to drive near them and push a button for example. But I liked the drag’n’drop (also have spent way too much time making it smooth so it was hard not to include this mechanic :D)

Mesmerizing. It has a huge philosophical take works really well.

The music is increadibly soothing to the ears, pleasant to hear and it gets even more satisfying with the layers that gets added.

Huge problem though : the game stared into my soul and my soul stared back… :D

Joke apart, I just wished the dialogues were faster or that we could increase the speed and also that pumping too hard has consequences too (probably the same as not pumping).

Loved the experience.

Thanks!

Hey, glad you liked it ! Yes it takes a bit of time to get a hand of it :D Did you manage to reach the end still?

I’m pretty sure it was > 60sc, I tried plenty commands and runned around for a bit

It’s okay that’s not a big problem, player can just restart after taking a screen indeed.

It’s still very cool despite of this lil technical issue!

Works well ! Love that you’re “building up” the music by picking up instruments, it’s engaging. Very nice for a first game

I have a few things to say :

  • Movement could benefit from some smoothing. Look up “Coyote Time” (concept in playformer where you don’t fall instantly from the platform, eases a bit the reaction time and makes it more satisfying)
  • The music loop is really short, so it gets repetitive really fast

It looks incredible and “ATONE” is a really good fit for the theme. A lil’ hard for me though and sometimes I get the feeling it’s not sync

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It has some strangely psychedelic feel I really dig ! I love the overall style, artworks and the music.

Small complain about gameplay, you can mainly dodge obstacles and not use the polarity mechanic sometimes, that could be a lil more engaging in my opinion.

PS : RIBBIT ! RIBBIT !

Thanks a bunch!

Erhh I didn’t and that’s probably a good idea but I think I stuck with my I know. The way it works is 11 sound players (10 styles + 1 base track) always playing and then the volume goes up or down, that way it’s always synchronized. And I had audio latency compensation issue to settle anyways.

The thing AudioStreamSynchronized could have helped with is probably just doing “loops” of 8 beats instead of a full track, but then again I had problem where when it was looping it just broked everything since the code is so tight to the beat (and since it’s so spaghetti too) :P

Anyways, will defintely look into that though !

Very nice ! I like the retro-feeling, clearly reminds me of the original GTA. Also, everyone said it but there is so much to do for a game jam :O

Yes, the BeatWalker mechanic is what makes it unique but also what makes it really hard. Some people reported it was a little too mch for them and I can get that.

Thanks !

Yes, this style gives an impression of this “cute lil’ game” and then it breaks your bone xD I put a lot of thoughts into difficulty/balancing, so i’m glad to hear that! Thanks a lot :)

Thanks :) Glad to hear you had fun :D Yes I tried my best to explain on tutorial but I guess you have to play it a few times to get it. And there’s a lot happening indeed.

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I say we add the frog from your game in my game in the post jam :D

A piece of art

Fun ! And daaaamn that music <3

Beet’em up !

Well executed ! One small complain : Should have named the skater “SK8TERBOI” :D

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Awesome in all aspects, I’m certain it will do well in the jam! If I could I would have rated 10/5 to Art and Music. Also, best name ever :D

A great mix between vampire survivors and a rythm game ! Love it and love the aesthetics

Looks, feels, sounds and barks awesome.

This is awesome ! Exactly my kind of experiences. Sounds perfect, so satisfying.

I can say I’m a frog player now

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