Awesome twist on snake, really well executed I swear it’s a snake though!
EvilBunnyMan
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Thanks a lot to both of you and for your extended comment (I count this one as 2 :D).
I was trying to recreate the kind of paranoia you have in theses games, yes, so I’m glad it worked on you!
I’ll probably not extend on this game in particular, but I’m definitely considering making a full game like this, same genre, just with more complexity and variety.
Really liked the core loop there and the whole concept is really cool. I think that’s the game I spent the most time on. Also, the idea is really well executed, good job!
There’s a bit too much dialogue for me (I think the endless repetitions bothered me a bit at the end). Also, I felt the UI interactions with placing the pins and the roll mechanics were not always clear, like when can I roll again (but that could be on my part).
I could really see this expanded into some kind of RPG/story-telling/horror game, it has cool ideas.
Thanks !
Haha, yes, as the boss states a the beginning : “It takes times, is not always reliable but can be really useful to confirm your thoughts” (= it’s random but powerful :D). Should probably have made it a little more frequent, though, because lots of players are under the impression nothing happens at all. It’s needed to spot the “physical anomalies” contradictions. When you inspect a parasite, it has more chance to trigger some… freaky behaviors :D








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