Thanks a lot ! Motivates me to do a post-jam version :D
EvilBunnyMan
Creator of
Recent community posts
Mesmerizing. It has a huge philosophical take works really well.
The music is increadibly soothing to the ears, pleasant to hear and it gets even more satisfying with the layers that gets added.
Huge problem though : the game stared into my soul and my soul stared back… :D
Joke apart, I just wished the dialogues were faster or that we could increase the speed and also that pumping too hard has consequences too (probably the same as not pumping).
Loved the experience.
Works well ! Love that you’re “building up” the music by picking up instruments, it’s engaging. Very nice for a first game
I have a few things to say :
- Movement could benefit from some smoothing. Look up “Coyote Time” (concept in playformer where you don’t fall instantly from the platform, eases a bit the reaction time and makes it more satisfying)
- The music loop is really short, so it gets repetitive really fast
Thanks a bunch!
Erhh I didn’t and that’s probably a good idea but I think I stuck with my I know. The way it works is 11 sound players (10 styles + 1 base track) always playing and then the volume goes up or down, that way it’s always synchronized. And I had audio latency compensation issue to settle anyways.
The thing AudioStreamSynchronized could have helped with is probably just doing “loops” of 8 beats instead of a full track, but then again I had problem where when it was looping it just broked everything since the code is so tight to the beat (and since it’s so spaghetti too) :P
Anyways, will defintely look into that though !