This game was just incredible. Everything felt so polished and really looked after very carefully. I would definitely play this if it was a full game. The moment I realized that the sound going downstairs was different to the normal walking was *chef kiss*, those details make the game really standout.
5/5 in every aspect, really well done!
NeverFeeder
Creator of
Recent community posts
I'm really happy that you liked it! Thank you very much for the review!
Yep, dice guy was a tough one. I made the game purely random but I should have implemented some way of control it so when you die multiple times things get easier. If you are still interested in the endings I posted them in the game page.
This was my first "finished" project and I'm not that confident yet with my skill to contribute to a team. But I will take you at your word, it is really really appreciated! I will for sure take a look at your game. I already had it on my to-play list hehe, it catched my eye when scrolling through all the games
Yeah I agree 100% with your comment, making it totally random makes the game a tedious the more you play it. I think that, what other person commented would be a interesting change, to make the games more oriented towards memory challenges rather than pure luck (which can be and is not really fair).
Thank you very much for your comment and I'm glad that you like the environment of the game. Regarding the context I left everything for the ending but if luck is not on your side I understand you did not reach them. I will take the note for future projects to provide hints of the lore of the game during the game and not only at the end.
If you still would like to see the endings, I posted the videos for those that could not get passed through the dice guy. They are in the game page if you are still interested. Thank you again for the review :)
Idea and visuals were really cool! But I have to agree with the other comments, it was quite difficult to follow the instructions, I understand that your intention was to be a bit cryptic here and player needs to decypher what is required, but I think the tutorial needs more guidance to the player, otherwise it can be frustrating. But nevertheless, idea is original and the art style was really unique. Great job!!
Concept and visuals are fantastic, that pov is unique.
When guards were about to go for me was not pretty clear, it felt a bit unfair, because I was trying to hide as hard as I could and sometimes a guard just looked at me and was like "yeah lets arrest him".
In any case, experience was really cool and as I said it felt unique.
Thank you for the entry!
5/5 idea, environment, sound design... everything was really really good.
Dude, the phrase at the end had me playing again until I finished the game completely (not saying what it is to avoid spoilers, I honestly think this game must be played).
It made me feel really unconfortable and tense in a good way. Congrats, really great game!
One thing I want to mention, at the end, when I clicked the "Restart" button, I could not move the camera nor move, I think the game was stuck in the ui there, but not sure. Just a minor thing because I closed it and instantly opened the game again :)
Thank you very much for passing by :)
Yeah, I do not know why the dice one is that difficult to win, torque, direction and force were all to be random every time :(
If you didn't have the chance to see the endings and would like to know, please check the page of the game.
I posted a video of the two endings there.
Thanks again for playing!
Hi, I recorded and uploaded both endings to Youtube.
I have added them to the game's page for you or any person interested to watch it: https://neverfeeder.itch.io/liberation
Thank you and wish you a great day! :)
Thank you very much for the comment, it is really appreciated!
Yeah, I can 100% relate to your comment, when I was testing it I lowered the attempts per game to one, but I wanted the final game to have 3 per each "station".
When the game jam was extended one day, I added the pause menu and I tried to also add a "easy mode", which you would enable for the next respawn (only one attempt per station), but I came accross a few issues and could not add it to the submission :( Have you seen the endings? If not I can record them and add it to the game entry as a spoiler for those where the random is too random.
Again, thank you very much for playing! :)


