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drylilac

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A member registered Jul 08, 2025 · View creator page →

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Hello everyone,

I am looking for someone who has RPG Maker experience to collab with on this year's Game Jam. We already have an artist and audio designer(s), with only the RPG Maker dev missing.

Role doesn't fit you?
Well, I am also open to discuss other positions, since I figured that artist support might come in handy for e.g. Tilesets.

Interested?
If interested you can contact me via Discord (drylilac) and we can talk something out (Portfolio: optional). Thank you for reading and I hope to get some positive responses!

Cheers,
drylilac


My portfolio:

https://drylilac.itch.io/ 

Peak is all over the screen

Well, this is awkward

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I really liked this game and its art-style. Fair, the gameplay was a little too simple, yet being able to destroy enemy projectiles and having upgrades really spiced it up. Good thing it didn't turn into a "I'm Sonic.exe, walk right to get jumpscared" type of game. The story being quite vague was the cherry on top of it all... The only issue being the gamejam theme not having been baked into it that much

Also, the brown water is a picture of cooked beans

A little fun fact: The piece of meat in the UI is actually fully 3D modeled. For some reason I thought it would be noticeable, but at the end it just looked like a transparent png lol

never eating fried chicken again ong 🙏

Hey Brian, remember the time we were out trick or treating and we met weird neighbors? Freakin' sweet!

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I really like the art-style and premise, yet had trouble playing it. It's more of a personal skill issue, but I got lost multiple times, not knowing what to do exactly. The pinning mechanic got a little bugged as well, making me unable to place anything, had to click and drag around all over the place to make it detect my input.

But all in all it's good, terrifying and atmospheric. Totally recommended!


Also where is the sigma option?

Very fitting "dead and cold" atmosphere, since it's a doctor's office. Could have done better with the sound design though. Also, I think my heart stopped after that jumpscare. Thanks for that.

The true american dream

There's a secret to it as well, just saying!

Alright, I'm down to clown

The game is quite addicting even if very simple.

Sadly I just suck at it

That doujin line was poetry at its finest

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*Insert the 'ABSOLUTE CINEMA' pose*

Thank you all for playing and see you in the next one!

I liked the concept, not sure how the theme LOOP applies. Hovering over and pressing the correct arrow works like 80% of the time. A little nitpicky of me to say this but next time warn me when I have to put the parts together.

If Touhou had a looping mechanic.

I'm actually quite a fan of odd game mechanics that backfire in the player's face if they're playing too clumsy. I can see this as a potential game on Steam if worked on enough.

It's very satisfying seeing the result at the end, minus the browser sounding like it's about to go into coma from all the stuff on screen (aggressive frame-drops on every puzzle solved). I enjoyed my time with this game nontheless

I wouldn't touch that dog with a 10 ft pole 

I really like the idea of Snake but you have to collide with your other end to progress. A timer would have made the game 2x better in my opinion. I know this sounds obvious but the game made me believe that I had to collide with my own body instead of the tail specifically first.

Yeah that spinning background really makes the game confusing. The audio quality is concerning as well. I liked the upgrades tho

Looked too easy lol.

Sometimes the hitboxes are quite janky

It was actually quite addictive, even if sometimes monsters just glitched through the wall. Also, still don't really get when rounds truly end and a button to start the very first round would have been nice.

I hate to be too critical but I'm not sure how the loop theme ties into this exactly.

I'm kinda bad at this, but it's a fun solid game nontheless. The only issue I had was the lack of speed-up when finishing a puzzle and the lack of sound effects