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A jam submission

SITE 073View game page

A small PS1 style survival horror game demo
Submitted by Emmanuel Barba, ivano98, Diego_Gomez999, MrThayni — 5 hours, 55 minutes before the deadline
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Play S073

SITE 073's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#1313.4173.417
Aesthetics#2243.6673.667
Story#2632.5832.583
Enjoyment (Best Game)#3222.9172.917
Horror#3312.5002.500
Creativity#4532.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unreal Engine

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Comments

Submitted(+1)

A Fun Game That Reminds Me Of Older Times :). I Enjoyed The Visuals And The Sound, And I Would Have Liked To Have Seen More Story And More Obvious Cues For Interacting With Objects. I Also Believe The Camera Could Use Some Adjustments, In Fixed Camera Games Like This It Is Important To Establish A Sort Of Flow Between Rooms So The Player Does Not Walk The Wrong Direction Because They Were Still Holding The Same Direction.

Developer (1 edit)
Thanks for playing, we'll take some improvements into account, thank you very much
Submitted(+1)

this was a nice game even though I am always confused by these types of games controls and the atmosphere reminded me of old resident evil type of games. 

gameplay was okay would have loved to see some guns or different types of enemies but considering it is a game jam it was good. I liked that you had to go back for the orbs and then back again to the room with inserting the code at the end. I also loved the puzzle in the beginning very simple but felt rewarding none the less.

some bugs that happened included me getting stuck inside of a wall in the room with the heart and brain painting or screen thingy. 

and there were instances where the zombies got stuck in walls other than that it was solid and I would say it is not bad considering you have a saving mechanic.

overall great job.

Developer(+1)
Thank you so much for playing our game, friend. Thank you for letting us know about those minor issues; we'll work on them. I liked your comments about the horror elements, like in Resident Evil. Unfortunately, that's all we could manage in a week. We hope to have your support to release a more extensive version with new features. Best regards.
Submitted(+1)

I think I get the kind of game you wanted to make! And I think you perfectly captured the atmosphere! While blur is one element that enhances the game's mood, I almost always get motion sickness when the blur is too intense, so that part was a bit tough for me. I wonder if it would be possible to toggle the blur effect on and off in the options.

If you just polish that part a little, it could become a truly great classic horror game. I'll be looking forward to it!  

Developer
Thank you for enjoying our game. We understand that the effect sometimes doesn't work, but we believe we've fixed the camera angles, since the blurring gives it that classic touch. Of course, it will be adjusted even better. The idea was also to simulate the hardware limitations of the PS1. We certainly want to deliver an improved and expanded version. Regards.
Submitted(+1)

It’s a game that really reminds me of the old PlayStation classics. I think adding an intro or a short story setup at the beginning would make it more engaging. 

One thing that definitely needs improvement is the camera. Some angles made it hard for me to navigate properly. Also, the blur effect felt a bit too strong, and after playing for a while, it actually made me feel a bit dizzy.

Developer
Thanks for playing it, unfortunately we didn't have time to add lore, but of course there will be corrections.
Submitted (1 edit) (+1)

As a big fan of Silent Hill games, here's my hones feedback after playing this game.

What I personally liked is the sound design! As soon as I heard the menu sound I knew what this all was about. The puzzles weren't hard but still pretty fun. The level design, and camera angles are amazing! However I had some problems playing your game. 

First and most noticeable are the controls. After switching angles i felt very confusing to walk in the right direction. Fighting suffers for the same reason, sometimes you just struggle with proper positioning of you character. Maybe if You'd add gamepad controls, it would make it better. 

Also I had a problem at the room right after the first save, where I'd go somewhere out of screen, and just stuck. I can hear step sounds, even if I'm idle in this case. I can't return and had to restart the game two times. 

Enemy AI is also very weird. Enemies would start attacking you, then run away, then come back. Maybe it is intentional.  I actually have no idea how to do enemy ai, let's be honest, I'm very new to gem dev, and still learning, though . 

Anyway, I don't know if you're planning on developing this game, but I think that it has a great potential to become a very solid game, with some changes, bug fixes and maybe a big expansion! All in all great game and You made an amazing job!!

Developer(+1)
I'm glad you're a Silent Hill fan and understood our intentions. We hope to have the time and support to work out some details and continue growing the project. Thanks for playing.
Submitted(+1)

I love the concept behind the game and it's style! It very much reminds me of old Resident Evil games, so you really nailed it with that. 

That being said, there are a few things that could be improved, such as:

- The camera. It's quite disorienting when switching between angles at times, and makes the movement kinda confusing. It could just be me not being used to playing games with that camera style though, but I still thought I should mention it.

- Motion blur is a bit strong. It'd be cool to either tone it down a little or have the option to turn it off completely.

- The combat could be more challenging. I found that if I just hit the monsters over and over, they can't really do anything, making them more of an obstacle than a threat. This could be fixed by just increasing the number of enemies that spawn. At most, I had to fight 2 enemies at once, and they were both pretty easy to deal with, it just took more time.

- Because of the easy combat, the health items also became pretty useless for how many there were. I had to use only one throughout the whole game, and that's only because I took damage once. Having an item that restores stamina would have been a nice addition and very beneficial. I also found a bug where the prompts for certain healing items would stay on screen, despite me moving to another room.

Other than that, the puzzles were simple yet enjoyable, and the game was fun to play! Would love to see it expanded!

Developer

Thank you for playing our game and for your feedback. We hadn't noticed the bug with taking healing items, but it will be fixed, along with the camera angles, difficulty, and puzzles. Of course, we want to make a more complete and expanded version. Regards.

Submitted(+1)

Sure thing! I look forward to playing it again once the expansion is complete!

Submitted

Problems:

1 - Very uncomfortable camera. I understand what you were inspired by and the surveillance effect works. But it is very disturbing in battle, when I lost, I realized that I was fighting not with monsters, but with the camera first of all

2- Perhaps it's a matter of monitor resolution, but for me there is a lot of blur effect.

In the rest of the game is good, very atmospheric ps1 looks, really reminds of old survival-horror games. And a very mysterious atmosphere

Submitted(+1)

The game has some really cool concepts. Puzzle is interesting too. I can tell you were going for that classic PlayStation-style horror vibe (even from the cover art), similar to Resident Evil or Silent Hill. The concept and overall game progression are solid.

However, the camera switches and rotations can easily throw off my sense of direction and make me feel a bit dizzy after moving around for a while. You could improve it while still keeping the PS1-style atmosphere by reducing the amount of camera rotation or removing it entirely where possible. 

I don’t mind camera swapping, it works perfectly when transitioning between rooms or covering blind spots, but I’d suggest avoiding swaps when the character and most of the room are already visible. In those cases, if necessary, a slight zoom-in would work better instead.

In some areas, you actually did a great job placing the camera at a fixed corner angle, which clearly shows most of the room without needing to move it around too much. That setup works really well for maintaining both atmosphere and readability. 

I understand you were aiming for that old-school horror aesthetic, but it’s worth noting that those older games used fixed or limited camera angles mostly due to hardware limitations at the time. It’s good to take inspiration from them, but be mindful to keep the good parts of their design while avoiding the parts that can make movement or control feel awkward today.

Overall, I really like the nostalgic direction you’re going for. With some fine-tuning on the camera system, this could feel even closer to a true classic horror experience. Great work capturing that old-school vibe!

Developer

Thanks bro, we work to update the project whit improvements, thanks for capturing the aspects, exactly what you mentioned is what we wanted to achieve, we are glad that you liked the project, greetings.

Submitted(+1)

I loved seeing a new take on the old survival horror games. I thought the puzzles were great, not too hard or too easy. The combat system didn't quite work for me, but I can see what you were trying to do. I think giving the player less stamina and higher regeneration might have added a little more tension. Currently, I pretty much stunlocked every enemy and waited until my stamina was full again. I definitely had fun with it, it's a shame that just a few people have played/rated it so far.

Developer

Thank you very much for playing our game, believe me that some adjustments like the ones you mentioned will be considered, we hope to continue updating and expanding the maps with new mechanics and puzzles. ;)

Submitted(+1)

I liked this one, my only real complaints would be that the camera switches are a little jarring at times and I ended up walking in the wrong direction, and the motion blur type effect is a little strong. I liked the puzzles though.

Also I assume I finished but it displayed a game over screen? Does it end after the orb door?

Developer(+1)

Thanks for playing our game, the idea is that you end up in that room of the orb, and if the direction changes with the cameras is to simulate the classic games of the 90s.

 

Submitted(+1)

when I click play game my screen flashes a bunch and then it says it crashed with a fatal error

Developer

Do you have any screenshot of that issue?  we tested on differents PCs and worked fine.

Submitted(+2)

here ya go 

Developer

Okay we upload a new build changing some packages settings. If you are able to download it a try again. We'll be on the lookout in case anything else doesn't work.