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The game has some really cool concepts. Puzzle is interesting too. I can tell you were going for that classic PlayStation-style horror vibe (even from the cover art), similar to Resident Evil or Silent Hill. The concept and overall game progression are solid.

However, the camera switches and rotations can easily throw off my sense of direction and make me feel a bit dizzy after moving around for a while. You could improve it while still keeping the PS1-style atmosphere by reducing the amount of camera rotation or removing it entirely where possible. 

I don’t mind camera swapping, it works perfectly when transitioning between rooms or covering blind spots, but I’d suggest avoiding swaps when the character and most of the room are already visible. In those cases, if necessary, a slight zoom-in would work better instead.

In some areas, you actually did a great job placing the camera at a fixed corner angle, which clearly shows most of the room without needing to move it around too much. That setup works really well for maintaining both atmosphere and readability. 

I understand you were aiming for that old-school horror aesthetic, but it’s worth noting that those older games used fixed or limited camera angles mostly due to hardware limitations at the time. It’s good to take inspiration from them, but be mindful to keep the good parts of their design while avoiding the parts that can make movement or control feel awkward today.

Overall, I really like the nostalgic direction you’re going for. With some fine-tuning on the camera system, this could feel even closer to a true classic horror experience. Great work capturing that old-school vibe!

Thanks bro, we work to update the project whit improvements, thanks for capturing the aspects, exactly what you mentioned is what we wanted to achieve, we are glad that you liked the project, greetings.