That's cool to know! I'll be looking forward to these updates and other games you make in the future!
KaloDave
Creator of
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Thanks! I did spend a good chunk of time on the art, so I'm happy to hear that! Progression is a valid criticism, since I didn't have enough time to fine-tune everything. Same goes for the music, although my first choice was me beatboxing very poorly. You're welcome for sparing your ears, haha.
Thank you for playing and I appreciate the feedback!
Incredible and creative game! I absolutely love the art and sound design for this game! The sound queen bee makes are so adorable.
The movement is very well made and is tons of fun once you get a hang of it. The upgrades were such a cool addition, and the levels were well made. I wasn't exactly sure what worker bees did, but figured it out once my honey amount skyrocketed, it just could have used a quick explanation. Not sure why spider webs make you bounce, but I honestly don't hate it. I do think you should be able to recover some stamina while falling, albeit slower than if you're on the ground, just to make recoveries more possible. In certain areas one wrong move meant death because you kept ping-ponging into more enemies/webs. Also I may have found a bug where dying and resetting to day 1 doesn't reset the stamina upgrade cost.
This game was so well made and is absolutely one of my favorite entries for this jam. Not sure if you're planning to keep working on it, but if you do, I'd love to play more of it!
Cute game! The models and everything looks very nice.
Gameplay is cool, but is very limited and resource management is too linear. The only viable strategy is to always get more food than anything else and it's mostly just used on fisherman guy, since he does most of the work and gets hungry the most. Once you ran out of food and he got became too hungry that game was pretty much over. I think a better approach would have been to have the guys still work, but slower when they are hungry, instead of being out for the count. Also, it would be cool if you took the role of the captain guys and piloted the boat yourself, which would make the gameplay way more engaging. Another important addition for resource management, at least in my opinion, would be the fisherman randomly reeling in a random resource from time to time. That sacrifices one fish you would have gotten, but gives you a chance to stay alive, should you get the resource you need.
Either way, it's a nice simple experience!
Fun short game! The visuals are beautiful and character designs are really cool!
Combat and movement felt nice and smooth too. The only thing I felt was missing was some indication when dying and when the boss was dropping back down. A simple sound cue for the boss and camera shake + sound for dying would have done the job. Also some fanfare after defeating the boss to let the player know they've won would have been nice or just cutting to black, because I thought that the boss bugged out at first.
Very cool game, I hope you expand it further!
Here's my game if you'd like to give it a go: https://itch.io/jam/brainless-game-jam/rate/4782997
I'll try yours now!
I really like the art in this game, it's very well made! Music is was nice as well.
Gameplay was fine, but very hard. Steering the sheep proved to be much trickier and felt quite unresponsive most of the time, since they wouldn't really move all that much toward where I was directing them. Barking also didn't redirect them as much as I would have expected, they just ended up crashing into rocks and ponds faster.
Good game nontheless!
If you have time, I'd appreciate it if you checked out mine: https://itch.io/jam/brainless-game-jam/rate/4782997
I'll be playing yours now!
Nice cozy game! Sound and visuals are very good!
Gameplay was pretty smooth, with some workers getting stuck or just refusing to do any work, but those were the minority and didn't affect the gameplay much. It sucks that I got all the way to the end, but for some reason couldn't build the main hall due to insufficient resources, despite having enough. Not sure what happened there.
Up until the end, the game was very enjoyable! Great work!
Nice, I enjoyed playing! I love the visuals for this game and all the boss designs are very cool.
It takes a few tries to learn the timing and visual tells for boss attacks, but you get into it pretty fast. The attacks could additionally be telegraphed with sound cues for better clarity and perhaps make a brief animation just before the attack so the player knows when to dodge. That way you can easily spice up the boss variety by having them do different attack patterns, like consecutive attacks or something. Also, not sure if I missed it, but it should be explained that the mouse position determined where you punch, since I just kept punching nothing for a while because my mouse wasn't on the boss.
Very nice game otherwise!
Very fun game! It has incredible polish with visuals and sound design. The art and character designs look so good and I love the cute sounds they make.
The gameplay is also very well handled. I like that you yourself can also attack instead of purely relying on your flower dudes. The only thing that could use some tweaks in my opinion would be the difficulty curve, as almost every new stage felt almost unbeatable the first time around and manageable after upgrading and going back in. Also, I think long ranged mushroom dudes are way to powerful and just melt through your health and stronger units before they even get close enough, if there's 4 or more in one place. The ranged flower could probably use some logic to back away while shooting if the enemy gets too close, because they just end up feeling like weaker basic flower dudes.
It's an incredible game with lots of potential, it just needs some tweaks. Great work!
Cool game! I think the shooting range could have used a different level design to fit the sport, with less obstacles that prevent you from actually hitting your shot. Another suggestion would be to use hitscan instead of physical projectiles for this specific game since you're on a timer.
No real complaints on the running minigame though. Good job!
Cool puzzle game! The style is charming and characters are cute.
As far as the puzzle gameplay goes, it think you did a great job. Puzzles themselves weren't too easy but not too difficult either, so it was enjoyable figuring them out. I especially loved the cat wind mechanic added to later levels.
There were a couple of quality of life features missing that would have improved the game a lot, such as being able to see exactly how many you can place and the ability to remove them if you make a mistake instead of having to restart completely. Another thing I noticed is that cat loses momentum if it bumps an edge of the platform. That resulted in some instances where I messed up, quickly recovered and saved the run, only to be softlocked because I couldn't move forward anymore. It would be a much better idea to keep the momentum constant to make such recoveries satisfying and rewarding.
Other than that, the game was very enjoyable! Great Job!
I'd love to hear your thoughts on mine: https://itch.io/jam/brainless-game-jam/rate/4782997
I'm checking out yours now!


