I love the design of the world and the monsters. The gameplay itself is okay. However, it feels rather punishing to use the ability, as it has little effect but a high chance of dying.
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The art style is really cool, and you can tell that a lot of thought has gone into it. Unfortunately, the gaming experience isn't really smooth. The game gives very little feedback to the player. I'm still not sure whether I have to press e on the generators or whether the flashlight charges automatically. I think with a little more time and practice, this could be a really great game. Keep it up!
The highlight of the game is definitely the aesthetics. I found the idea of having everything happen in one place really interesting. The overall atmosphere was also creepy. What could be improved is the sense of progress. Currently, I just used the items as indicated without any idea of what was supposed to happen. Excellent work!
Creepy game, I thought the idea with the match was brilliant. But I feel like it could be used even better. It's a shame that nothing happens for so long that you eventually just start lighting matches without thinking. When the monster appears, you realize that the match isn't much use anyway because of its short range. I think if a few things were changed here, it could be really awesome.
Really cool idea, just the right size for a game jam game. The design of the ship, the equipment, and especially the monster was very good. The only problem I noticed is that you can no longer lock the camera once you press the Esc key. Really good game, I'm surprised that so few people have rated it so far.
I loved seeing a new take on the old survival horror games. I thought the puzzles were great, not too hard or too easy. The combat system didn't quite work for me, but I can see what you were trying to do. I think giving the player less stamina and higher regeneration might have added a little more tension. Currently, I pretty much stunlocked every enemy and waited until my stamina was full again. I definitely had fun with it, it's a shame that just a few people have played/rated it so far.
I think my comment sounds a little harsher than I intended. What I meant was that you have a lot of great ideas in the game, and I just think it's a shame that many players will probably drop out before they get to see much of it. I'd be surprised if more than 30% have even seen Roachmax. If you're going to use Hollow Knight as a comparison, when you look at the chase sequences in Silksong, if you make a mistake, you don't start right at the beginning, you lose a heart and respawn at a nearby point. This makes it much easier for players to learn from their mistakes and it doesn't feel quite as frustrating.
The basic idea of stopping opponents by looking at them isn't new, but I've never seen it done like this before. I also found the art style really interesting. What I found a bit strange was the timer at the end. I like the idea of having to wait for the police, but then it shouldn't be an option to just spend the time waiting. Definitely one of the best games in this game jam.


