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COP-Register

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A member registered Feb 15, 2024

Creator of

Recent community posts

I love the design of the world and the monsters. The gameplay itself is okay. However, it feels rather punishing to use the ability, as it has little effect but a high chance of dying. 

I think making a game about anorexia is a very interesting idea. I love the pixel art. Unfortunately, the game crashed several times for me. 

The design and atmosphere capture the horror vibe. Depending on what you want to do with it later, I would reconsider whether I really want the music to be so loud. Over time, it does become a bit distracting.

The art style is really cool, and you can tell that a lot of thought has gone into it. Unfortunately, the gaming experience isn't really smooth. The game gives very little feedback to the player. I'm still not sure whether I have to press e on the generators or whether the flashlight charges automatically. I think with a little more time and practice, this could be a really great game. Keep it up!

Didn't expect a Baldi clone at GJ. Cool idea!

I love the contrast between aesthetics and theme. It gives the game a really creepy vibe. Great Game!

The highlight of the game is definitely the aesthetics. I found the idea of having everything happen in one place really interesting. The overall atmosphere was also creepy. What could be improved is the sense of progress. Currently, I just used the items as indicated without any idea of what was supposed to happen. Excellent work!  

Really great game, reminded me a lot of Papers Please. The art style is truly outstanding. I have to admit that searching through the letters got a bit boring for me towards the end. But that might be because I'm not a native speaker, which made it a bit more difficult for me. Great Job!

I really liked the idea behind the game. I think the cookie clicker is the perfect simple anchor for the rest of the game. What I find a bit of a shame is that it always ends the same way. It doesn't quite fit with the message, because no matter what I do, I've lost either way. 

Creepy game, I thought the idea with the match was brilliant. But I feel like it could be used even better. It's a shame that nothing happens for so long that you eventually just start lighting matches without thinking. When the monster appears, you realize that the match isn't much use anyway because of its short range. I think if a few things were changed here, it could be really awesome. 

Creepy game, loved the visuals. I think the use of light and shadow is very effective. Unfortunately, I had a problem with the door. At first I couldn't open it despite having the key, but then somehow it worked later on.

Played about 50 games in this jam and this one is my personal favorite. Hard to see anything to improve. The first game I've given 5 stars across the board.

Great game. The design is the absolute highlight of this. Everything in it is just so interesting and lovingly crafted. But you can tell in many places that you ran out of time (music/ending). It plays like a demo for a game that I would definitely love to play. 

Hi, I have already played/rated your game. Great game with a really interesting theme.

Great idea and story, with a very interesting approach. The Ouija board sequence is a standout. Dying right after the first ghost encounter made the second attempt feel much duller. A checkpoint at that point would really boost the atmosphere.

I don't think I need to say much about the art style. It's great. I find it even more impressive how many ideas you managed to pack into this game in just one week. How is that even possible? Are you the masked man?

Really cool idea, just the right size for a game jam game. The design of the ship, the equipment, and especially the monster was very good. The only problem I noticed is that you can no longer lock the camera once you press the Esc key. Really good game, I'm surprised that so few people have rated it so far.

I loved seeing a new take on the old survival horror games. I thought the puzzles were great, not too hard or too easy. The combat system didn't quite work for me, but I can see what you were trying to do. I think giving the player less stamina and higher regeneration might have added a little more tension. Currently, I pretty much stunlocked every enemy and waited until my stamina was full again. I definitely had fun with it, it's a shame that just a few people have played/rated it so far.

I think my comment sounds a little harsher than I intended. What I meant was that you have a lot of great ideas in the game, and I just think it's a shame that many players will probably drop out before they get to see much of it. I'd be surprised if more than 30% have even seen Roachmax. If you're going to use Hollow Knight as a comparison, when you look at the chase sequences in Silksong, if you make a mistake, you don't start right at the beginning, you lose a heart and respawn at a nearby point. This makes it much easier for players to learn from their mistakes and it doesn't feel quite as frustrating.

Either after I've gotten ready or eaten something. The dialog disappears and an empty dialog box remains.

Interesting game with a very important topic. Definitely one of the more creative games. 

Hi, I have already played your game. Great game with lots of interesting ideas!

Cool idea, and the fishing mini-game was definitely fun. I also think the artdesign is great. But unfortunately, the mouse sensitivity is much too low, which spoils the experience. 

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Hey, I'm looking for a few games to review. If anyone would like feedback on their game, just post it here. And if you find the time to review my game, I'd appreciate it. 

Exorcist - The Simulator by pawx_dev, COP-Register

I like the idea, and many anomalies were implemented in a cool way. Great game. Nice idea with the settings in the main menu.

Lots of cool ideas incorporated into the game. The controls are responsive and it feels good to play. It's a shame that the game is so unforgiving. A challenge is great, but fighting your way through enemies without any challenge for another attempt is not (Level 3). 

I would have liked to rate the game, but neither the web nor the download version works properly for me. The game just freezes after the dialogue. The art style was great.

The basic idea of stopping opponents by looking at them isn't new, but I've never seen it done like this before. I also found the art style really interesting. What I found a bit strange was the timer at the end. I like the idea of having to wait for the police, but then it shouldn't be an option to just spend the time waiting. Definitely one of the best games in this game jam.

It's a really great game. The only thing I can think of is that you feel a bit overwhelmed at the beginning by the many monitors, but once you understand the game, it's smooth sailing.

Everything about this game is bizarre, and I love it. The only thing I would change would be the press passages. I think they're rather annoying and add very little. 

Great game, I really liked the aesthetics. I haven't seen any other game with the same style yet.

The gameplay was standard RPG Maker, but everything else about it was great. The story had real depth for a Game Jam game, and visually it was fantastic. Great game.

Crazy that you managed to do that in 7 days. 

The design of the sweets is extremely good, I didn't even have to open the recipe book once.

I really liked the concept and design. The balance is a bit tricky. Once you're faster than the skulls, you can completely ignore them.

Loved the gameplay, visuell and the power-up system. Not a big fan that a door needs 100 kills to open, feels like forced stretching. Still a great game!

It's sudoku, so it's fun. I think it's great that you added something extra.

Loved the voice over!

Loved the design of the nurse and the monster, sadly the game bugged out for me after using the old key.