Thanks! means a lot to hear that you enjoyed it XD
DeadM3M3
Creator of
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Good thing you lifted that curse! The camera zooms when you use the across wheel. I left it in from the project I started the player controller script from but I never had the issue of it automatically zooming. Sorry I probably should have mentioned that. Was it happening constantly? Intermittently due to not being aware of it? Would love to hear some feedback on that mechanic and if it needs fixing. Thanks for playing!
Thanks a lot for the feedback! Yeah it's myfirst time making a game with this kind of mechanics. I definitely didn't mean for the AI to feel so cheap but I opted for non frustrating where I could (perhaps a bit too much). I plan to make an updated version of this with more polished mechanics and sound design and I'll be taking what you said into consideration. Thanks so much for playing it!
i love the aesthetic and the atmosphere in this! when that thing comes after me I cant help but feel terrified and hopeless which is exactly what I want form my horror games. Unfortunately I cant figure out how to get into the storage room and I don't know morse code but I'm intrigued to solve the puzzle
i love the aesthetic and the atmosphere in this! when that thing comes after me I cant help but feel terrified and hopeless which is exactly what I want form my horror games. Unfortunately I cant figure out how to get into the storage room and I don't know morse code but I'm intrigued to solve the puzzle
LOL i both escaped and died at the same time by making it just as my o2 ran out :P
I very much enjoyed being on the moon the environment was very well done and really felt like I was on the moon. I think the game mechanics could benefit from a little physics integration with velocity and momentum being ways to preserve oxygen in low gravity but I liked the idea behind the mechanics and I think the design of the game makes it very clear to the player exactly how their actions reflect on the goal so that was very cool









here ya go