If you like the games with PS1 horro style you can like our game:
Diego_Gomez999
Creator of
Recent community posts
I liked the level design and the colored key-and-door mechanic. I didn’t fully understand the enemy AI, though — I hid in closets and under tables, yet they still waited for me as if they always knew where I was. Also, adding some music or a sound cue when the monster is chasing you would be really helpful (since it killed me while I was reading the first note and I didn’t even notice, lol). Overall, it’s a very interesting game with original graphics and character design. Great work :)
Visually very striking, but it’s true that the player could use a bit more information. (I wasn’t sure if I had to interact with the generator to recharge the headlamp or if just being near it was enough.) The pickaxe is practically useless here, since you can’t use it to clear a path or damage enemies. But it’s clear that with a bit more development time, this could have had a very different outcome. The project’s foundation is almost complete, and I think it could even work well as a mobile game. You’ve got a lot of potential and a great project for the future. Best of luck! :)
The idea is interesting, but it’s noticeable that there wasn’t enough time for development. The opening text disappears too quickly, so you can’t read the objective. Certain parts of the map seem unfinished (like the fact that you can’t collide with some of the mansion’s furniture), and there’s also no ambient audio to help build the game’s atmosphere.






