Visually very striking, but it’s true that the player could use a bit more information. (I wasn’t sure if I had to interact with the generator to recharge the headlamp or if just being near it was enough.) The pickaxe is practically useless here, since you can’t use it to clear a path or damage enemies. But it’s clear that with a bit more development time, this could have had a very different outcome. The project’s foundation is almost complete, and I think it could even work well as a mobile game. You’ve got a lot of potential and a great project for the future. Best of luck! :)
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I appreciate it! I really shouldn't have left the information aspect for last, and it really hurt the overall experience once I ran out of time to add it. Same goes for the pickaxe, with the lack of actual mining or breaking obstacles. I think that if I managed to do those, there would at least be some use for the pickaxe, even if I couldn't get the combat to work. Either that or the other way around. I'm glad you see potential in it though!
Thank you for taking the time to play it!