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PMYA

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A member registered Mar 21, 2020 · View creator page →

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There are a handful of meow samples, its part pitched cats and part synths. There are two SH101 patches that play together and the bass kind of has a similar glide/envelope to play off the cat samples. 

I like your drums, very crunchy

Love the Minifreak sounds

I'm not sure how to describe it but I like how neutral sounding it is. Very spacey.

I liked the variety a lot. How did you make the end of the first track?

Neat, I liked the atmosphere, and the second bag of salt in case someone didn't pick it up at the start lmao

I have become one with my environment, an unstoppable predator.

Very aesthetically pleasing. I couldn't really figure out a way to not get hit though, I ended up with a train of enemies following me around that I couldn't outrun very well.

This one is my favourite so far, very ambitious for a week long jam. I hope you continue making it.

I like your music a lot

I couldn't seem to progress? The stairs play a sound effect but they don't seem to do anything.

I liked this one, my only real complaints would be that the camera switches are a little jarring at times and I ended up walking in the wrong direction, and the motion blur type effect is a little strong. I liked the puzzles though.

Also I assume I finished but it displayed a game over screen? Does it end after the orb door?

I couldn't get anything to happen? The map just loops back to the centre and I couldn't get any encounters to occur.

Ohhh, I thought it was intentional because it happens in the old Resident Evil games. I believe it is actually a Godot shader thing yeah. Our programmer said it’s being fixed or something though apparently.

I have been flummoxed by the crankshaft, and couldn't progress. The idea is neat though, and I thought the aesthetic was cool. Also, the opening animations were great.

I also got an error unzipping the game but was able to open it, and then got this 

XAudio2.7 is not installed. Make sure you have XAudio 2.7 installed. XAudio 2.7 is available in the DirectX End-User Runtime (June 2010).

I did play it and I couldn't figure out how to progress, it tells me I need the book and sarcophagus but I'm pretty sure I picked them both up?

What were the stars?

It's a small detail but I did love the momentary pause on camera transition. Game controls well and the animations feel smooth considering it is the old RE scheme.

It took me an embarrassing amount of time to realise there was no bug with the numbers and I wasn't supposed to enter the 5 digits at the start of the message lmao. Love the aesthetic.

I encountered a strange bug while playing. I had 8 dollars, bet 5 and lost. Somehow losing the hand put me up to 203 dollars. Later, I lost all my money in another hand and went up to over 800 dollars. Is it trying to give me more than 3 dollars so I can bet, but drawing that amount from the wrong place or something?

It is cool though, I like the low poly aesthetic and tbh these sorts of games are like digital crack to me.

I believe your web build is broken? Or perhaps it is only on Firefox. I couldn't see anything except a black screen and the intro text.

I did like this one and I think it could be pretty cool with a bit more polish. I ended up dying about three quarters of the way through and I'm unsure how, I believe I had 12 health and instantly died on next turn. I think a way to see your current deck on the pick cards screen would be helpful potentially. I also had to mute the audio because there was some clipping in the music outside of the boss fights. Making a functional game in this genre in a week is impressive though honestly, well done.

Love the aesthetic and the old school RE play style. I did have a bit of trouble reading some of the text though.

I did struggle to find my way without dying, but I do really like the alternate viewpoint mechanic

I couldn't find what I was looking for, but I did manage to escape the monster by jumping off the map lmao

lmao yeah it gets hectic, honestly checking this one out made me sad I didn’t know about this jam. Tetris Lumines with a jungle soundtrack is pretty much ticking all of my boxes.

If the das was 2-3 times faster this could be a really good game.

I can’t believe you found the +10 thing, that’s crazy lmao. We found it with roughly half an hour to deadline and it didn’t seem to be breaking anything so it stayed in.

It’s odd that you got the mining drone bug. Previously it was caused by buying one before the mission was given, but I’m pretty sure that was fixed so there must be some other cause. Was the drone destroyed audio playing when the ufo came or just randomly? 

Windows 10, it just seemed to freeze and do nothing

clapclapclap

Some of the enemy placement is evil but its still fun. I couldn't figure out what to do in the room with the button thing on the floor though and I got stuck.

The level upgrades, they appear instantly.

I think this one is my favourite so far. Low poly style is cool.

I think a visual indicator of the player taking damage would be helpful. I was on wave 8 with fully stacked defences and died to an ant that somehow killed me through my mech as I was repairing it.

I liked this one, the movement has a nice feel to it. Landing feels heavy in a good way, maybe its a combination of the SFX and a slight pause or something. Overall, pretty cool. One thing I wasn't a fan of is some of the prompts for the moves showing while I was being attacked, figuring out what Space + SDJ or whatever it was is kind of hard when there's stuff going on. Maybe something more intuitive like a graphic of a downwards dash would work better. The other thing would be off screen stuff, like not knowing how large a gap is going to be or what I have to do to cross until I've failed once to see what's there.

You should keep going with this one, it could be pretty neat with more polish.

The game does nothing after pressing new game. I tried clicking the head and pressing keys but I couldn't get it to respond.

I was so confused as to why the mech was pulling to the left and rapidly vibrating until I realised I had a ps controller plugged in that I forgot about

I would recommend disabling input or something when the round ends, I kept clicking powerups instantly as soon as the round ended because I was mashing left click lmao

I thought it was fun, the movement is cool and I like the roomba models. I do have a couple of complaints though. Some of the mechanical SFX are very loud to the point where the music and other sounds aren't really audible. The text boxes warning about hazards are also massive and block you from actually seeing anything in front of you while they're visible.

It is neat though, quite a unique entry.

Some of the 3D models are pretty cool. I didn't read the game page and went straight into the game and tried to figure out what was going on. I eventually found that a bunch of the enemies would gather around me if I went to one of the bases, but I didn't understand why it was important or why I was getting resources.

I think some of the animation was neat too, although the combat could be more fun with some kind of area attack to hit large groups maybe.