Hi, I do jungle type stuff if you’d be looking for something like that
PMYA
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I was reading about it a little while ago. As I understand it, there is a licence you need to purchase if you’re using it for commercial releases. However, the licence only applies to the use of content that comes with Bryce. In other words, it can be used freely as long as you’re making your own renders.
I believe you can export .obj files and whatnot, or at least you can in Bryce 7. The main hurdle is that it takes hours to get a high quality render at a resolution that would be suitable to use as a game background, but I guess if you’re not making tons of them it’s probably doable.
Just a thought anyway, love the aesthetic.
Hi.
I have around 5 years of experience making music. Typically I enjoy making Jungle/ Atmospheric DnB type stuff, but I am flexible and can do other things if required. You can check my Itch for jam projects I have worked on previously, both on soundtracks and sound design.
Here is a commission for a racing game called Hyperboard Extreme that I worked on a little while ago, to give an idea of the music I typically make. If you are looking for an atmospheric/fast paced/racing type soundtrack, I can do it. My Soundcloud has some more examples of previous work too.
I have experience with mixing/mastering other people’s music, handling general sound design, ambience layers, creating sound effects and dynamic audio.
Rates would depend on the scope of the project and what is required, but would be reasonable, particularly for small indie projects.
If you’d like to contact me, I am PMYA on Discord, or alternatively you can email me at spohs@hotmail.co.uk.
I liked this one, my only real complaints would be that the camera switches are a little jarring at times and I ended up walking in the wrong direction, and the motion blur type effect is a little strong. I liked the puzzles though.
Also I assume I finished but it displayed a game over screen? Does it end after the orb door?
I also got an error unzipping the game but was able to open it, and then got this
XAudio2.7 is not installed. Make sure you have XAudio 2.7 installed. XAudio 2.7 is available in the DirectX End-User Runtime (June 2010).
I did play it and I couldn't figure out how to progress, it tells me I need the book and sarcophagus but I'm pretty sure I picked them both up?
I encountered a strange bug while playing. I had 8 dollars, bet 5 and lost. Somehow losing the hand put me up to 203 dollars. Later, I lost all my money in another hand and went up to over 800 dollars. Is it trying to give me more than 3 dollars so I can bet, but drawing that amount from the wrong place or something?
It is cool though, I like the low poly aesthetic and tbh these sorts of games are like digital crack to me.
I did like this one and I think it could be pretty cool with a bit more polish. I ended up dying about three quarters of the way through and I'm unsure how, I believe I had 12 health and instantly died on next turn. I think a way to see your current deck on the pick cards screen would be helpful potentially. I also had to mute the audio because there was some clipping in the music outside of the boss fights. Making a functional game in this genre in a week is impressive though honestly, well done.
I liked this one, the movement has a nice feel to it. Landing feels heavy in a good way, maybe its a combination of the SFX and a slight pause or something. Overall, pretty cool. One thing I wasn't a fan of is some of the prompts for the moves showing while I was being attacked, figuring out what Space + SDJ or whatever it was is kind of hard when there's stuff going on. Maybe something more intuitive like a graphic of a downwards dash would work better. The other thing would be off screen stuff, like not knowing how large a gap is going to be or what I have to do to cross until I've failed once to see what's there.
You should keep going with this one, it could be pretty neat with more polish.






