There are a handful of meow samples, its part pitched cats and part synths. There are two SH101 patches that play together and the bass kind of has a similar glide/envelope to play off the cat samples.
PMYA
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I liked this one, my only real complaints would be that the camera switches are a little jarring at times and I ended up walking in the wrong direction, and the motion blur type effect is a little strong. I liked the puzzles though.
Also I assume I finished but it displayed a game over screen? Does it end after the orb door?
I also got an error unzipping the game but was able to open it, and then got this
XAudio2.7 is not installed. Make sure you have XAudio 2.7 installed. XAudio 2.7 is available in the DirectX End-User Runtime (June 2010).
I did play it and I couldn't figure out how to progress, it tells me I need the book and sarcophagus but I'm pretty sure I picked them both up?
I encountered a strange bug while playing. I had 8 dollars, bet 5 and lost. Somehow losing the hand put me up to 203 dollars. Later, I lost all my money in another hand and went up to over 800 dollars. Is it trying to give me more than 3 dollars so I can bet, but drawing that amount from the wrong place or something?
It is cool though, I like the low poly aesthetic and tbh these sorts of games are like digital crack to me.
I did like this one and I think it could be pretty cool with a bit more polish. I ended up dying about three quarters of the way through and I'm unsure how, I believe I had 12 health and instantly died on next turn. I think a way to see your current deck on the pick cards screen would be helpful potentially. I also had to mute the audio because there was some clipping in the music outside of the boss fights. Making a functional game in this genre in a week is impressive though honestly, well done.
I liked this one, the movement has a nice feel to it. Landing feels heavy in a good way, maybe its a combination of the SFX and a slight pause or something. Overall, pretty cool. One thing I wasn't a fan of is some of the prompts for the moves showing while I was being attacked, figuring out what Space + SDJ or whatever it was is kind of hard when there's stuff going on. Maybe something more intuitive like a graphic of a downwards dash would work better. The other thing would be off screen stuff, like not knowing how large a gap is going to be or what I have to do to cross until I've failed once to see what's there.
You should keep going with this one, it could be pretty neat with more polish.
I thought it was fun, the movement is cool and I like the roomba models. I do have a couple of complaints though. Some of the mechanical SFX are very loud to the point where the music and other sounds aren't really audible. The text boxes warning about hazards are also massive and block you from actually seeing anything in front of you while they're visible.
It is neat though, quite a unique entry.
Some of the 3D models are pretty cool. I didn't read the game page and went straight into the game and tried to figure out what was going on. I eventually found that a bunch of the enemies would gather around me if I went to one of the bases, but I didn't understand why it was important or why I was getting resources.
I think some of the animation was neat too, although the combat could be more fun with some kind of area attack to hit large groups maybe.




