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It's a small detail but I did love the momentary pause on camera transition. Game controls well and the animations feel smooth considering it is the old RE scheme.

That delay is totally not intentional and it probably has something to do with shader compilation in Godot. But I'll think about using it as an artistic effect in the future :)
Thank you for playing!

Ohhh, I thought it was intentional because it happens in the old Resident Evil games. I believe it is actually a Godot shader thing yeah. Our programmer said it’s being fixed or something though apparently.

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It's fixed in 4.5, but not for the web builds, unfortunately. Web builds suffer from shader stutters the most.