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Where is Mabel?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #51 | 4.298 | 4.298 |
| Story | #102 | 3.269 | 3.269 |
| Creativity | #177 | 3.500 | 3.500 |
| Sound Design | #192 | 3.260 | 3.260 |
| Horror | #239 | 2.798 | 2.798 |
| Enjoyment (Best Game) | #308 | 2.971 | 2.971 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
the sprites and animations were very very cute! i liked the mood + lighting set up for but with the flashlight system being a bit rough + the fixed camera angle, exploring ended up being a little frustrating. still, i appreciated that the puzzles were telegraphed and that it was mostly obvious where to go!
I Really Liked The Art And Music And Voice Acting. Unfortunately There Was Janky Behavior With The Camera And Bugs With The Movement That Were Difficult To Work Through. This Game Has A Solid Foundation And With A Bit Of Polish Could Be Fantastic.
While I love the atmosphere & concept and want to play more, the lighting and camera make it nearly impossible to see when navigating certain areas
Walked into a hallway on the second floor after grabbing the third piece and I must have clipped into a wall because I am unable to leave nor see my surroundings.
This truly is horrifying.
I think the visual design is a complete win for you. I love the 2.5D style, and everything is perfectly designed in this game: the 3D assets, the 2D sprites (my respect to the artist), and the crt filter. You have a great atmosphere. Unfortunately, there are a few bugs: the camera's behavior and some collision issues. I really hope that some of the bugs will be fixed after the jam. You're doing a great job, and thank you for your game!
Liked the game but it feels kinda incomplete? I mean, I spent a lot of time looking how to use the last book but no dice; also what's the point of being able to jump? (that I didn't know was possible until read some comments) I thought the jumping bug (that let's you climb walls) was intented to find something off map but, if there's something, I had no luck. However, the art it's top tier, the story was good but also felt incomplete. I'm pretty sure there's suppose to be a good ending but after all I did feels like it is unaccesible. Overall a nice game, good job!
We only have one ending in this game in form of a cutscene. We will see how far we can take the game post jam.
Well done Team!! the art style is beautiful!! The camera is a bit upsetting, the zoom in is too close and when we change the direction is pretty difficult to know exactly where we are (upstairs)!It's a very nice and strong entry. Bravo
Amazing art style, probably the best in the jam. Great voice acting too!
The art style is very unique, and the atmosphere is genuinely scary. Especially from the second floor onward. Making it a 2.5D game is also a really interesting choice!
However, one thing that could be improved is the camera. It sometimes zooms in too close, making it hard to see other things around.
I also noticed some slight lag during gameplay, but that’s understandable since it’s running on a web browser.
Dang! This is pretty impressive. I like a good haunted library (underused setting if you ask me), and the combination of 2d and 3d graphics is great. It has a lot of character, I love how all the people are drawn. The limited voice acting really adds to that as well.
Like the previous reviewers, I had some trouble navigating, because of the sharp turns and the limited visibility. That could be something worth taking a second look at. Apart from that, excellent work!
The game perspective and visuals are great, I love that!
The game has some cool vibe, that you combine sweet looking art with some dark atmosphere, that is tasty mix! Walking and pace is well working with building this kind of horror like game.
It's nice add-on to have small voice acting in my mother language (Polish)! Cool!
What was problematic for me is camera control and problem with switch side with flashlight, it's pretty hard to find books in dark environment when I can't rotate gently.
Great job and congratulations on your submission!
Very nice game aesthetically, but no so nice gameplay-wise... I did play it in web, though, which hindered the performance quite a bit, but even then - the camera movement and the flashlight's small field of view made it really hard to navigate around, especially on the upper level of the library where my screen was pitch black most of the time from how the camera behaves
Also, game doesn't account for the player progression as far as I can tell, because moving from room to room would reset the items and NPCs in it... or at least I think it does. In any case, I missed the dialogue of the kid about a second book (?) and could not figure out what to do next. A little more polish/fixes though and it could be good!
Got stuck a few different times on parts of the level and character colliders and had to restart, but overall I love the aesthetic! Would make for a very unique looking game if ironed out a bit more.
This game reminded me of the TV cartoons we used to watch back in the 90s. I think if you slowed how fast the flashlight turns, that would add to the game. I liked the art and the atmosphere, although I didn't understand the point of the game. All the best.
I love the blend between the 2D sprites and the 3D background models! Camera and the dark upstairs library section definitely needs work since I had a hard time navigating my way around that section. But the graphics and the dialogue were the highlights of the game for me.
I like how consistent and polished the models/sprite look in combination with eachother. Just to make 2d look even decent would be a good achievement. I also like how the light and inventory ui feels like it is MADE for this game so defintely visuals and consistency as the strong point. Camera and overall controls could be polished but overall I enjoyed this experience :)
Camera and flashlight were a bit janky but good use of 2D art in 3D space!
Cute artwork, Great VA, Didn't feel the spooks but more like a Halloween game Player movement can be polished, overall gg!
super cute art style. the voice acting makes me feel like im in a mike judge cartoon.
the camera is a little jank in that it zooms in really close when youre near objects, but otherwise great game!
Nice. Loved the art style/perspective choice, was fun walk around in the dark. Great "Reward" for finding all the pieces.