nope, I got to the final "jump" section :D
pavelee
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It's really good entry!
I passed the whole game. I really like how you designed mechanics and story with reference to dark souls. I was amazed how you reconstructed behavior of archer (running away) and first boos fight! *clap*
That small details like animations when my potion is empty is amazing!
The problem I see is peace of the game, fight is probably too slow and easy for fans of souls game. I was able to kill skeletons by just spamming attack. I would encourage to just "copy" feeling of hollow knight into the game, it will make it really great.
Congratulations on your submission! There is a great potential in game so keep working!
Hey!
I tried the game but had problem to set up the tank :(
Probably it's just my issue to understand the process of preparing a tank and start the game, I stuck on message that tank needs a turret. Probably making process as easy as possible will help more ppl to try it.
Maybe there could be prepared upfront configuration so I can straight jump into the gameplay?
The whole idea looks pretty interesting by description and screenshots, good job!
Hey! I see you did a good improvement since the last jam.
It's still pretty overwhelming but tutorial is pretty good direction. I really like how you did animation for button click confirmation. Maybe game should start with some pretty easy foe or just shorter level?
Not sure but I got problem that game resolution is really small so it's pretty hard to read a text (chrome)
Congratulations on your submission! Keep working!
Hey! Nice to see you! I played second time the game.
I see you did a lot work with tutorial improvement and overlay explains the game! It's pretty great implementation. For sure you are the best in accessibility and that's great to see great examples how to do that :D
You implemented sorting items and it's pretty great, that's much better experience! I would prefer to have level descending as default sorting :D
When I was playing second time I thought it would be cool to have some way of speeding up process of taking loot. Sometimes I have feeling maybe there could be less loot and less slots for items? Just to seed up process and focus more on decision about loot I want to take.
I think there is potential problem with "current focus" UI. When there is dialogue I can still click buttons in background (pub, inn, inventory). I did not brake game but it could cause problems in future. Probably you could use the same implementation idea you use for overlay. I do have the same problem when creating more complex UI (popups) :D
Second thing I notice is small tolerance for mouse position when dropping item. When I was using it for the first time I thought I cannot drop it, but it was about pretty accurate positioning of my cursor.

Congratulationson your submission! Keep working!
Hey! It pretty fun game!
It's hard I couldn't stand 60 seconds but still I tried many times. I like the game peace, there is no delay between death and next try.
I like your design, hitting enemy prevents bouncing so you are rewarding for good aim but still we have enemies that we can only kill by bouncing (front shield), that's really creative idea.
I agree with others that auto-fire feature is not really necessary, I got the idea but game is pretty hard without it.
Music is good, well match for the game.
I think this game could be divided into different levels where you scale up difficulty so player could have much more fun with completing them and you will have possibility to implement progression into the game (shields, dash, extra life etc).
Congratulations on your submission! Keep working!
Hey!
I am not good player at this but I really appreciate the tutorial in the game. It was clear for me how to remove numbers but I don't really understand how to keep them still solvable :(
I think it's just decent math game but I am not really competent to judge it.
UI is pretty good but I think base resolution is low (mobile?) so I feel image is little blurry.
Congratulations on your submission!
Hey! I player your game!
I like your engagement into the art but I tink you could move into 16px or 8px art to make it easier to do. It's pretty challenging to start with art in higher resolution and care about art etc.
Game design is pretty ok, I got the idea. You must protect, take care about gold and coffee. Probably this game could move into some tower defense direction? Maybe you could prototype with other perspective like vampire survivor with your extra mechanics of gold and coffee?
Congratulations on your submission! Keep working!
Hey! I played your game on the previous edition of the jam. You have improved your game.
I see game has much better animations, visuals, better shop and combo list!
- Which part was FUN?
- For sure visuals, animation. It's really responsive
- Breeding mechanic, it's interesting would love to use it more in the game
- Which part was FRUSTRATING?
- Constantly repeating message about shop going dizzy, I think it's only necessary to show message only once. I think you need some mechanics to show effects as some icons instead of messing destroying game peace.
- Which part was CONFUSING?
- I think overall fiction of the game. I would love to see some start with travel map where I can choose first location to understand I manage some kind of circus (example)
Overall the game IMO need better peacing to keep player in flow. I would love to see this as fast pace game.
Congratulations on your submission! Keep working!
Hey! The game looks like good base for a new vampire survivor-like game.
- Gameplay
- I like this kind of games and gameplay is good. Movement, fight has good feeling. Progression has good peace.
- I think the first level could be just shorter like max 2 minutes or maybe just automatically switch levels when player achieve the goals. I got feeling that 5 minutes is just too long but I really appreciate there is final boss! Really cool
- When switching levels I lost all my upgrades, I assume it's design to make game rogue-like but still I had some disappointed I lost all my upgrades :D
- Meta-progression with the shop is cool idea. Unlocking new characters is really great approach!
- Controls
- I played on keyboard only and it's good, no problems.
- Art
- Pixel art is good, I like your shadow technique. To be honest game looks much better than vampire survivor :D
- I like your character design, pretty interesting and nice looking
- Music
- Good match for the game art style (retro style). Did you compose the music by yourself?
- UI
- UI is pretty clear, didn't have any problems to run and play the game
- I didn't try 2 players feature
- Bug
- I am not sure but I have feeling there is some bug when I start again playing after losing. I think it could be related to not restarting game timer.
Congratulations on your submission! Keep working!
Hey! I first time played your game!
- Gameplay
- I suppose it's kind of "rage game" so in that terms it works really well but I got feeling that game is just too hard. I couldn't pass the second level because I was always disoriented to move to the right room. After just few attempts I lost motivation to try again. Maybe if the selected room would be stable I would just be able to beat this after learning the right path. I tried to run without package to understand how rooms are structured :D
- Kicking animation is pretty great but I got feeling tolerance to hit a package could be bigger so just do not need to aim directly on a package
- physics are fair but got some problems with stairs, but I got idea of creating some
- I would love to add some mechanic of "state" of package so I cannot hit it too much or you lost it :D, that cold be event some kind of balance to give player more time but you must be enough "cautious" :P
- UI
- Great, looks clear and have really nice feeling for the game!
- End screen is clear, I was able to move to the next level
- Music
- Super! It really well match the gameplay
- Visuals
- Good, I like first person look. Graphic is pretty enough to be happy :D
- SFX
- I think you did some voice acting, super :D
Congratulations on your submission! Keep working!
I saw you are organizing sprint jams, cool idea to work tougher on our games! I will attempt!
Hey! I played the game for the first time.
- Gameplay
- It's good survival game. I am sure that ppl who love survival games would love that game.
- Game design is good, you can easily extend the game in different directions.
- Card design with movement is really clever describe what is going on around you. For the firs time it was not that obvious but I god idea pretty quickly. When I thought about it I would probably tried to put cards on the map but then I realized how hard would be to display the whole UI, so I appreciated the design.
- I would love to have possibly to "run away" when I got into really bad fight. Unfortunately when I got into fight with two zombies I could only just watch how I die :D. This is something that could kill someone run and demotivate to try again (game is slow paced)
- Item and crafting system is good, make a lot sense for the game
- Visuals
- Great, it's exactly what would expect from this kind of turn game. If you did all drawings by yourself I really appreciate your work!
- Music
- Good, do not disturbs me. Match well for survival game and fiction of the game
- UI
- Good, it's intuitive. I didn't stuck at all. It looks like UI for a finished game.
- What I would improve it would just adding simple buttons to move your characters. Just like WSAD but visible on screen (move up, move down ..). That would be more integrated with rest of UI logic (using mouse / touch).
- Bugs
- I got bug with UI when your stats are not displayed for full width of container so I cannot see all numbers. It's related to progress bar when your stat is low. Probably just need to move into higher layer.
- Performance
- Pretty great, works well on web
Anserwing questions:
- Is the tutorial helpful? Does it explain well enough how battles work?
- Tutorial is good, I was able to understand how battle works, but it's still pretty clear without tutorial :)
- Tutorial is good, I was able to understand how battle works, but it's still pretty clear without tutorial :)
- Have you crafted and cooked at a fireplace? What reciepes you were able to cook?
- I didn't find the fireplace but I tried crafting system and I like the implementation
- Do you like playing with Furbuddy and his doggy friend? Were you able to keep your dog alive?
- Yes, it's great idea! Doggy helped me to fight with rats :D
- If you stream/record, I would really be interested in join or watch the recording :-)
- I am not content creator but I got the idea because game should be promoted
Congratulations on your submission! The games has great potential I would encourage to "build up" for steam release, current game state is pretty enough for the demo release. I think people would love to play this kind of game! Keep working!
Great entry! Great to see other 3D game in Godot :D
- Gameplay
- Movement is the best feature of the game, flying is super fun. That's really good sign for the game. You can feel physics of the machine. Just pure fun!
- Fight is good, shooting with missiles feels good. Dancing around enemy missiles is good and fun.
- I feel adding health bar could help to understand how close I am to destroy the enemy
- Visuals
- In really good direction. I love how you made the main character model, looks great. Especially I love "shield" effect. I feel Godot is in really good spot :D
- UI
- Probably still need some work. In godot you can use theme scaling when you set big resolution https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html#desktop-game
- Probably adding some reminder about controls in corner is good practice when game is still in development so you don't have proper tutorial (it's my experience)
- Performance
- Shader compilations shutters the game (I had similar problem), loading screen should help in that case
- During gameplay no problems with performance on web version. Cool!
- Bugs
- I think in the hangar mode (progression) you miss your environment settings and model is completely black
- Music
- Really great, good match for fast pace shooting game
Congratulations on your submission! Your project has pretty good potential. Keep working, I would love to see more!
i like vibe of the game, it could be good cozy game.
- Gameplay
- Mechanic of catching fish is fine. I like how "chilly" it is, it's not pretty hard but i feel it's advantage for the game. I love variety of fish you can get
- Not sure what i could buy for money but i got the idea of some value for progression
- I would love to have more information about waiting time, maybe some animation that shows us that we waiting for a fish. In the current state player could think that something is broken and game is not responding. Just animation to make sure something is happening.
- Art style is pretty nice, i like background and main character, probably you could create the same shading direction for all assets. I would love more animations to explain what is going on.
- Music is really well match for the game, chilly, pretty great
Congratulations on your submission! Keep working!
Game looks pretty great, really interesting narrative and unique visuals. I like it.
Mechanic of flash is great, really cool! You did really good job with player onboarding *clap*
I would love to see this game developed further
Unfortunately I run into problems of game stuttering and crash on 1-6 room :(
Running on macOS, chrome browser.
Congratulations on your first submission! Waiting for more!
Really solid submission! Game looks nice and it's polished.
Gameplay at first is not that clear because I thought I should protect customers but with second run I realized that is way of serving them not killing :D
I lika game loop is pretty unique tower defense in classic Mario perspective. That music on 20 level is so cool!
I didn't reach 60 level, at some point game is not scaling anymore so I couldn't find anything that could motivate me to push forward, probably here could just limit level cap or think how to scale it.

Congratulations on your first submission! Waiting for more!










