Thank you for feedback and bug report!
I am still in "pre-production" searching for better gameplay so I was not trying to scale it. I am glad you like the concept, that's really helpful feedback for me!
Hey! I played your game for second time. You improved it!
I am still fun of your fiction, it's just classic PC game "dark" theme :D
I beat the first level and next one and next one. Game has pretty great progression. I really like how you design unlock system.
I like animations of death, I still think you could add more simple animations on engine itself without doing pixel art to just make it more alive.
Yes, tutorial was useful. I was able to understand rules and beat levels.
Game feels much more polished and I enjoyed playing it. You got just pretty solid foundation for classic tower defense game. If you want to develop it further I feel you just need more "excitement" by more animations, particles effects and anything that could it make more juicy.
Congratulations on your submission! Keep working!
Hey! it's really solid submission. Game has good cozy vibe combined with management mechanics.
I like visuals and music and overall atmosphere.
What I would improve:
Congratulations on your submission! Keep working!
Hey! You’ve made great progress until last time I played the game. I see you still keep the same core game loop so I will comment on new things I noticed during gameplay.
What I like:
What I would improve
You’ve made great progress with the game. For sure you are close to demo of the game.
Before steam next fest I would encourage to improve your capsule art. Steam shows them on list and it's your way to attract players to checkout your game among other games. At the start steam is showing games randomly so you got pretty good chance to catch some attention with a good capsule art.
I wish the best results! I really admire how much work you put into it, I know how hard is to develop a good game.
Congratulations on your submission! Keep working!
Thank you for the great feedback (as always)!
I was fully focused on redesign game to shape much more clear direction for the game. I was bit lost in pervious iterations. I appreciate you notice planet gird design and potential to scale up game with missions and content overall.
My plan is to implement procedural generation of the planet with variety of missions to do. Now game has only one static map and misson but I appreciate you tried to make progress on the grid.
I appreciate all your notes about UI and gameplay (fight).
Sadly I did not any progress with dorid customization and UI around it since the last iteration. It's still a big thing to do but I wanted to focus on core gameplay (mission) before doing any rework here.
It's a great feedback about selecting droid. I will look for a way to indicate there is bunch of droids.
I played the game for the first time. It is really polished puzzle game but got some problems to find fun in the current design.
What important I notice there is bug: When you run game on widescreen you cannot see bottom "next" button on the starting screen. When I switched to full HD resolution i found the button.
What I like:
What I would improve:
I would encourage to take step back and analyze other games how they do that, how to improve game flow before you start doing any multiplayer stuff.
Congratulations on your submission. Keep working!
Sorry if I made some mistakes in English, I was writing it quickly. Trying to improve but not my first language.
Hey, great devlog!
I can fully understand your position because I am in similar right now. IMO It's all about fighting scope creep. From one side you would like to ship unique game but it means more risk to take you don't really want to take for the first "steam" game.
For sure freely roaming would be much better but that means much more scope of the game and your thinking is pretty reasonable. I fully understand your debate.
I feel (IMO) options:
In my case I decided to "cut off" my unique idea and simplify game as much as possible until I feel it's something worth few bucks. Just shoot, loot, improve and repeat. I was in bad spot trying to find super cool idea and not knowing what am I doing, spending so much time on something that probably won't work as I would like to. There is sooo much to learn to be "effective" in delivering good quality games that making it harder by complex design seems not really great strategy.
My current approach is to think about your first "steam" game as "middle game" that will lead to some much better second/third game. You learn, build up mechanics and just make mistakes.
Advantage of your current design is just controlling by mouse. So beside Steam release you could just port it to mobile (touch) and try your best to find some audience there in premium model. On Android you pay only 20$ lifetime, no steam-like fee.
Here is pretty good blog about game marketing I like to learn: https://howtomarketagame.com/blog/ but I warn it shows pretty "rough" world where from financial perspective most of us fail (75%), BUT shows bright side as well!
Keep working!
Hey! I played for the first time.
Congratulations on your submission! Game has potential, I like your direction. Keep working!
Don't be too harsh for yourself about progress, we all know how it looks like to be solo developer :D, I appreciate your work.
Thank you for playing and great feedback!
I am really glad you like the overall concept
Sorry for the technical problems, I still have some mess in my code. Freeze is my bad, there is a bug in the loading screen logic, it shouldn't happen. I uploaded version with the fix.
Overall long loading screen is not really solvable on the web version, it doesn't really provide a good way to precompile shaders. I am using it just to make game more accessible to give a try. From my experience it's not really possible to make bigger 3D game with VFX working well on web version, eventually I will be force to me move only downloadable version, but I will keep web version as long as loading screen won't last forever :D
Downloadable version will work much better because it uses different render with ability to precompile shaders.
Hey! The game looks pretty good, core gameplay is enjoyable. I got idea of the game. I like how polished it is *clap*
Art style is good, lighting is working very well to make it more dynamic. Music is well match to theme.
UI is pretty great, responsive and didn't any problems to understand how it works. Tutorial as well is pretty good. I think problem could be that UI is pretty small, probably could be just bigger.
I got some problems with moving camera, I couldn't do anything. I have feeling camera was pretty far away, I got idea to display the whole level but someone with eye problems could not see anything, probably zoom in/out feature would solve it (maybe there is but it's not working for me)
I am not sure but I ruined my run by placing flag on wrong place so I couldn't place any other block there. I just thought that reverse move or just overwriting could just solve it.
Congratulations on your submission! For sure there is good potential! Keep working!
I like vibe of the game, i can assume you inspired by mario kart. It's solid core gameplay. I had some fun riding around, controls feels pretty good.
Music is super great match! I love change of tension close to the end of race.
I got some problem to catch enemy if i am behind and i assume items will be collectable in future.
Congratulations on your submission! Keep working!
Game has a good vibe! I really like a cat and animations!
I think you should work to put player into flow state as fast as possible, it's repetitive game but you could use it as advantage. You have a pretty great main character and overall cozy vibe. It should be like a tiktok, constantly something popuping up in front of you so you cannot stop running :D
What I would improve:
Congratulations on your submission! Keep working!
Hey! Game looks interesting but i got some problems to understand movement mechanic, so i can just only warp around and cannot just move? I couldn't pass the game to boss due dying too early not understanding how to move properly. Maybe it's just my issue but just sharing my experience.
Visuals are pretty good it's a good direction for this kind of game, didn't have any sound
Congratulations on your submission! Keep working!
Hey! I played second time
It's pretty good base for turn base tactic game. Mechanical it's working pretty well, I know how to move and attack. Camera work is pretty good.
I was not sure about RPG part of the game, how to mage your team and level up them. I was not sure what it was difference between characters. For sure it's pretty hard think to make but it's part of RPG games to create interesting characters.
Art has something wrong about the game probably it's just problem of no cohesive. I would prefer 8px characters but cohesive with the rest of the game.
Music is not matching the game so there could be improvement.
I am not sure but somehow I felt that game could be made by AI. Just saying that people could feel that way and push game away. Probably is just related to art and music.
Congratulations on your submission!
Hey, It's good mobile game!
I like how you designed tutorial I got the idea pretty quickly.
Gameplay is good, game could be challenging when you want to do this quickly but I sometimes got feeling there could restriction how wich direction you must point with your shoes not only two option.
I feel there could be more variety in the game after few levels you start loosing motivation because game is too repetitive, but core game loop is a good base.
Visuals and music are great! Feels good!
Congratulations on your submission! Keep working!
It's really good entry!
I passed the whole game. I really like how you designed mechanics and story with reference to dark souls. I was amazed how you reconstructed behavior of archer (running away) and first boos fight! *clap*
That small details like animations when my potion is empty is amazing!
The problem I see is peace of the game, fight is probably too slow and easy for fans of souls game. I was able to kill skeletons by just spamming attack. I would encourage to just "copy" feeling of hollow knight into the game, it will make it really great.
Congratulations on your submission! There is a great potential in game so keep working!