Good incremental game!
Congratulations on your submission!
Good game, I like your art style, narrative and idea to approach theme!
For sure here audiovisual layer is top *clap*
I encountered bug that my character just slowly running starts so I couldn't end the round, so I think there should be option to force end of your turn. Gameplay is interesting and engaging but I felt I did too quickly to the end.
Congratulations on your submission!
Cool game, reached the last level!
I love the style and music, just feel right and relaxing. Especially the first level has so good vibe with sun and electronic music *clap*
What I would improve is possibility to steer by keyboard or gamepad. Mouse feels not really good input for this kind of game (responsiveness and precision). I fell just jumping lines would be just enough for this game. I felt that game has too much RNG about obstacles, there was too much of them so I wasn't possible to not crash any of them and other try could be much easier.
Congratulations on your submission!
Funny concept i like your narrative and approach to theme :D
Trying to control flight is pretty hard but somehow still fun to play. Shop mechanic is well made and cool idea to keep that player engagement.
I would improve camera control, probably fixed one. Controls was not really clear for me, i didn't really understand action input concept. I had this bug with Action is null but game still worked well :D
Congratulations on your submission!
Cool and polished game!
It's really good approach to theme with wildcards *clap*
Art is nice with music match. Great job!
Physics implementation is good, i like how you can pass black whole because of your momentum.
I would improve to keep charged arrow when i keep pressed button, on first minutes i didn't notice i was not using full power (it was quickly changing to lower value) i was confused why i can't move.
Congratulations on your submission!
Great job! Nice platformer! I like your narrative!
I like how you design movement (slide) for theme, that's something really cool. I think idea could be develop further for some precision platformer idea. It's tough but funny to do (toy like)
SFX and music is good matching the game style.
I love how you made this small animation of sliding and your small companion.
Probably the thing i would improve is movement responsiveness. There could be more tolerance for jump press reaction so i still jump being on edge of platform. That's something you could research from internet about platformer movement.
Congratulations on your first submission! *clap*
Thank you for playing and detailed feedback!
The game certainly need balance patch to make it easier on beginning and increase difficulty with time. It's cool you found out speed run technique :D
Game is simple (main motivation was 3D game) but gives player choice to find path by patience of just risk by throwing boxes. That's kind of design i wanted to make, give possibility of choice. Of course because of lack of time game is simplified to not punish player for failure.
Congratulations to your son passing the game! That's great achievement! I'm glad game gave him so much engagement to keep doing it :D
After jam I will update game with balance patch and coop feature (2 players locally). That's game that could be funny for family meetings.
Fun game! I love this "aracade" style of the game.
Mechanic of movement is just funny and simple, i had some problems to synchronize camera with movement. After some time i got use to it. Maybe camera could be somehow fixed?
Kitty skins are cool, just gives game some chilly funny look that suits the game.
Congratulations on your submission!
great visual art, impressive style! Music is well match, game has some nice chill vibe.
Gameplay is pretty cool i like idea and nice approach to theme. I would love to have more possibilities to create your own tracks with some simple economy of building your rollercoaster place.
Congratulations on your submission!
Really nice polished game. UI is incredible responsive and well design!
Gameplay is interesting, nice vibe with startup funny theme.
Game could have some more difficulty because i could just spam interns and won anyway, but same loop is interesting gives dopamine to try again.
Congratulations on your submission! Great work!
Wow, cool game. I love this pirate vibe! Game has nice narrative that is interesting (snowballs etc)!
First person is really nice approach game feels more immersive. Low-poly graphic gives game nice style! Sea model is pretty nice. Did you use some feature in blender to make it?
You got nice idea to implement all wildcards! Especially that one with iceberg mechanic is creative one! Mechanic of your crew is interesting!
What i would improve is focusing more on fighting with canons, enemies could just attack you from distance so you must fight with them and icebergs. In practice aiming moving enemy with canon is pretty too hard but icebergs is ok. Enemies trying to jump on board is buggy, maybe not necessary. Fighting with small snowballs is pretty cool but i think that could be some overscope for jam time but i got idea of that close combat (cool!).
Overall game has nice vibe would love to see this game improve to something bigger.
Congratulations on your submission!
I think there is some problem with upload: "The developer has not uploaded a game yet."
Anyway I downloaded game from source and run locally.
I like your idea of moving your camera with ship, that's something unique some kind of VR experience. It's nice approach to jam theme. Not sure about others ppl but I got some problems of making me dizzy so I couldn't stand longer to play.
I appreciate you made so much content with tutorial and music is nice match.
Congratulations on your submission!
Cool racing game.
I like how you made driving physics effect, especially drifting. Did you use any specific feature of godot?
Local co-op is cool idea for this kind of the game, although I think collision between players could add some spicy to the game.
Lack of music and sound effects is something to improve, would love to hear some nice engine sound in this kind of game.
Congratulations on your submission!
Thank you for playing and feedback!
I really glad you like visuals, that was whole point of game to try my best at 3D game.
Gameplay probably is too much harsh, I was short time to make some adjustments. Lastly I did just fast change to give player infinity tries to reach 10 boxes across the river.
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Thank you again for detailed feedback!
Nice tower defense game.
I like your style, that is minimalistic but do the job *clap*
Game pace is good, gameplay just feels right. I like you made mechanic of enemies waves and time to grow flower.
Weapon is pretty creative and fun to use.
This game is similar to game I made and I like how you solved building different flowers but I think there is lack of information about them. I would love to have some small information about flower I got in hand.
I would improve to add some healthbar so it's easier to understand what my damage is during fight.
Congratulations on your submission!
Really cool and fun game! I had fun and passed the whole game.
I like you art style and especially the main character, it has some nice vibe!
Music is pretty great, it keep me playing game, really enjoyable.
Controls are smooth but sometimes I didn't hit double jump with no clear reason. Shooting is really fun to do :D
I would improve enemie AI, I felt that rushing me is not necessary. Just walking around enemies as moving obstacles would be enough for this kind of precise platformer. Maybe just limit ammo instead of that?
It was good idea to drop life from enemies cuz otherwise I wouldn't make it.
Congratulations on your submission!
Really good concept, fun and simple.
I like your game design, fighting with rocks is tricky and unique way that make game interesting. Movement mechanic gives game good dynamics. Recharge mechanic make not really easy and gives possibility to use better manage your power.
I like how you design to show help message about recharging with icon of input *clap*
Probably what missing is of course some upgrades to make game more rouge-like type and boost dopamine loop. Otherwise there is no much to criticize about the game.
Congratulations on your submission!
Enjoyable game, pretty difficult. I like how you design retreat mechanic, it's pretty nice challange to estimate if I still can go back to base. Upgrade system is clear and cool.
Art and music is nice match for arcade type of game.
What I improve I would make it more clear when you got your resource, I was confuse when I got collected resource but still I had to destroy rock. Maybe just remove resource texture when you just destroyed the rock?
Congratulations on your submission!
Art and music of the game is pretty nice. Art style seems sometimes too generated, could be something more human style.
Story could have something more i didn't really understand what's the point of the game, if there could be few endings with decision tree game could be much better.
Congratulations on your submission!