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(+1)

Hey! I see you did a good improvement since the last jam.

It's still pretty overwhelming but tutorial is pretty good direction. I really like how you did animation for button click confirmation. Maybe game should start with some pretty easy foe or just shorter level? 

Not sure but I got problem that game resolution is really small so it's pretty hard to read a text (chrome)

Congratulations on your submission! Keep working!

Thank you! How far did you get?

Overwhelming: I can think of a few ways to spread the tutorials out more. 

Might add another phase to the first fight, and make the first phase slightly quicker if you know what you're doing.

But also I'm realizing. The player is kinda expected to lose the second fight the first time they try it, but the way that happens is probably quite discouraging and drawn-out. I can make it a bit more snappy and make it clear that it's expected.

  • Have the characters acknowledge the loss and call for a restart
  • Restart from the start of phase 2 instead of from the very start of the fight
  • Keep the failure condition from the first phase (any ally falls) instead of changing it to Captain falls, to make the loss more snappy. And if the first try is almost always a loss, that means I can delay some of the tutorials until the second try.

Resolution: Scalable and higher resolution UI is already next on my list for after the jam. Used to want the game to be pixel-consistent, but there's so much text it's not really worth the restrictions.

Not far, I stuck on the first fight.

You have good conclusions, giving player rules step by step is a good approach to keep them engaged to better understand them

Hm, all of those ideas for changes would be mostly after the section you're stuck on. Maybe the issue is you missed some info in the tutorial popups because of the small text.
The intended solution for that fight is.
- you need to stand next to the boss (put your threat on them) every turn to prevent them from healing.
- you need to Brace! some turns, try to keep some block for next turn. Then not Brace! next turn. Because it costs your reaction, so you won't deal any damage.

Do you feel like you're doing that and it's just too hard? If not, which of those things is new to you?