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(+2)

Hey! Nice to see you! I played second time the game.

I see you did a lot work with tutorial improvement and overlay explains the game! It's pretty great implementation. For sure you are the best in accessibility and that's great to see great examples how to do that :D

You implemented sorting items and it's pretty great, that's much better experience! I would prefer to have level descending as default sorting :D

When I was playing second time I thought it would be cool to have some way of speeding up process of taking loot. Sometimes I have feeling maybe there could be less loot and less slots for items? Just to seed up process and focus more on decision about loot I want to take.

I think there is potential problem with "current focus" UI. When there is dialogue I can still click buttons in background (pub, inn, inventory). I did not brake game but it could cause problems in future. Probably you could use the same implementation idea you use for overlay. I do have the same problem when creating more complex UI  (popups) :D

Second thing I notice is small tolerance for mouse position when dropping item. When I was using it for the first time I thought I cannot drop it, but it was about pretty accurate positioning of my cursor. 

Congratulationson your submission! Keep working!

(+2)

Answering your question:

Town UI is good, it was pretty clear how to use it. Interaction are great addition for fiction layer.

(+1)

Good to see you too! It's nice to be able to play games we are familiar with in these jams and be able to see the growth, as well as give better feedback knowing how they've changed.

Thanks, glad the accessibility is appreciated. It does add some challenges, but we are learning a lot about how to do it better, and to plan our designs for it from the start.

Our current default sorting is to put the newest items at the top. The sorting is not overly optimized currently, so I'm not sure how well it would do running for every item movement, but we will take a look at options to see if we can allow the player to have an auto sort.

Loot is an important part of the game, and we are getting close to implementing the systems for sending the excess back to your clan for the main quest. It will be in the new Town UI. We can certainly add some settings to adjust the collection speed to make end of combat faster.

Thanks for pointing out the dialog issue. The dialog stops most processing, but we must have missed something with the Town UI when we added dialog to it. We may go with the overlay just under it as a precaution for the future.

While working on the item stacking I did notice that the drop area is a bit too small on the buttons. I plan to work on fixing it so the whole button can be used for drag and drop instead of just the inner portion.

Thanks for the great feedback!