Hey! Nice to see you! I played second time the game.
I see you did a lot work with tutorial improvement and overlay explains the game! It's pretty great implementation. For sure you are the best in accessibility and that's great to see great examples how to do that :D
You implemented sorting items and it's pretty great, that's much better experience! I would prefer to have level descending as default sorting :D
When I was playing second time I thought it would be cool to have some way of speeding up process of taking loot. Sometimes I have feeling maybe there could be less loot and less slots for items? Just to seed up process and focus more on decision about loot I want to take.
I think there is potential problem with "current focus" UI. When there is dialogue I can still click buttons in background (pub, inn, inventory). I did not brake game but it could cause problems in future. Probably you could use the same implementation idea you use for overlay. I do have the same problem when creating more complex UI (popups) :D
Second thing I notice is small tolerance for mouse position when dropping item. When I was using it for the first time I thought I cannot drop it, but it was about pretty accurate positioning of my cursor.

Congratulationson your submission! Keep working!