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Good to see you too! It's nice to be able to play games we are familiar with in these jams and be able to see the growth, as well as give better feedback knowing how they've changed.

Thanks, glad the accessibility is appreciated. It does add some challenges, but we are learning a lot about how to do it better, and to plan our designs for it from the start.

Our current default sorting is to put the newest items at the top. The sorting is not overly optimized currently, so I'm not sure how well it would do running for every item movement, but we will take a look at options to see if we can allow the player to have an auto sort.

Loot is an important part of the game, and we are getting close to implementing the systems for sending the excess back to your clan for the main quest. It will be in the new Town UI. We can certainly add some settings to adjust the collection speed to make end of combat faster.

Thanks for pointing out the dialog issue. The dialog stops most processing, but we must have missed something with the Town UI when we added dialog to it. We may go with the overlay just under it as a precaution for the future.

While working on the item stacking I did notice that the drop area is a bit too small on the buttons. I plan to work on fixing it so the whole button can be used for drag and drop instead of just the inner portion.

Thanks for the great feedback!