thanks so much for playing! will be looking to expand the game post-jam for sure. didn't get to play your game before the rating deadline, sorry, but will check it out soon!!
smallcritter
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a nice short & self-contained game! the overall aesthetics & 2d art/CGs were great. the puzzles felt a bit confusing for those not used to rpgmaker-type ones (maybe could have a sparkle/highlight all the things you need to interact with?) but i appreciated that they were mostly simple & linear.
i did run into a bug with the trap/puzzle room where one of the nurses was still off the side of the screen (pic below) & the room was also visually overlaid on top of the main room. still, great work for a week!

really like how themed the shop, items & npcs are for a zombie-apocalypse setting! fun to think about how different the needs are of people in this kind of world, haha.
very out of scope but i thought it might be cool to have more story behind the customers, maybe even some special missions/conditions (e.g. certain customer wants you to have a certain item in stock tonight?)
also, i appreciated the clarity of the tutorials. excited for this to get expanded on!
the sprites and animations were very very cute! i liked the mood + lighting set up for but with the flashlight system being a bit rough + the fixed camera angle, exploring ended up being a little frustrating. still, i appreciated that the puzzles were telegraphed and that it was mostly obvious where to go!
the suspense & juxtaposition of the stream & "irl" was well done! the start menu being OBS was really funny.
i liked how tongue-in-cheek the whole "gamejam games" were but i thought maybe some more could be done with it, and the minigames were a bit tedious at times. overall a solid entry in the jam constraint!
really amazing aesthetics & UI, and thematically i love the contrast between the grand religious imagery and the clearly modern backgrounds! the beeping sfx at the end merging back to the (very good) main menu theme was an incredible moment. i know both characters aren't really meant to speak but i felt like i really wanted to hear more of their voices than just a few words!
great job & looking forward to more!!
this was a fun one! i liked how the backgrounds were detailed & stylized & the overall vibes. the first person pov was suspensful but still let the player play at their own pace, great job on the execution. the 'quiz cards' were a little bit difficult to manage with everything being on click or click-hold-drag but once i got used to it it wasn't as much of a problem.
looking forward to what it'd look like beyond jam constraints!
ahh 🥺 really happy to hear you enjoyed everything!! and yeah we already implemented functionality for the links, just have to update all the placeholder assets haha
you can go ahead and play for the other branches/second ending if you'd like, they're not fully fleshed out but meant to be playable! post-jam we're not yet 100% on the scope of what we're expanding or how long that'd take. still, thanks for the nice comment & for the interest! looking forward to what you and your team put out in the future too 🙏
i liked the themes a lot! the text in the game was fun to read and the symbolism was cool. music was super fun (great tracks complemented by cello!), but there were a few instances that sounded like motifs were being played out of nowhere/semi-randomly haha. aiming the gun was a little rough and i think more variety in non-combat rooms could have actually helped mix up things (though maybe that would've been out of scope).
would love to see more from your team!
sometimes i get annoyed by 'battery-drain' type management but i think you struck a pretty good balance with the flashlight & flares! also pretty impressed with the sound design & mixing, unobtrusive when it needs to be and gives you the information you need. i did wish the terrain was slightly easier to navigate & that there was a bit more variety in the cave-maze just to be able to orientate yourself a bit more.
good job!
the character art was great! all of sage's expressions are very good 💚 also really liked the music & CGs. the phone messaging was well written and relatable haha. i know [redacted] is supposed to be ominous but i can't help but imagine she's just trying her best to help MC get out of the family dinner 😂
looking forward to this developing further!!
super interesting way of implementing narrative choices! i liked how "upgrading" your stats means more holes in the brain that you can use rather than a direct numerical upgrade; i wonder if being able to choose between that and the standard stat increase would be an interesting thing to play with. i think just a little more initial clarity with the tutorial would help, and as someone else already mentioned it'd be nice if all your choices progressed or punished you instead of being stuck in a "loop" until you select the right option.
overall a really cool game! all the elements worked really well together ✨
i remember seeing your work with lightning & environment in the Discord, really impressive seeing it all put together! especially like the atmosphere in the server room with the flickering lights. music was great, sound effects could be mixed a bit more (player footsteps were pretty distracting) and i think objectives could be a bit more telegraphed. there were a lot of dead ends/side paths which felt a bit extraneous but i can see them eventually having easter eggs or bonuses hidden around which would be fun!
excited to see this project continued to being built upon!
fun game! the aesthetics had a lot of that retro goodness & the skeletons were very cute ❤️i like the gameplay loop, feels very replayable. i do wish the initial signposting on what you were supposed to do was a bit clearer (thought the hp item in the middle was an objective) but when you figure out the whole pendulum thing it all clicks into place nicely. also could put controls somewhere in main menu or beginning of game instead of just on the itch page.
great job!!



