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A member registered Mar 17, 2024 · View creator page →

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This is a really cool game. I don't think the music fits though. The art is beautiful. I'm a game dev myself, and your art is so different from mine. 

This was both refreshing and irritating at the same time! Check out my game Wingin' It! and let me know what you think. Many people said it wasn't obvious how to progress.  

I didn't know what to do with the little mushrooms after I've gathered them around me. The art is very pleasing, and the game plays very smoothly. 

I haven't seen any spiders!

Do you use Twine to make these stories? And what software do you use to draw in the art? 

Whoever did the art for this game is gifted. 

You've got a beautiful game here. Are the windows stitched together or do they overlap from one area to another? 

Cool game! I thought the players would be able to summon creatures, not the other way round. 

Check my game Wingin' It! and let me know what you think. 

Godot has become unwieldy in my opinion. They introduced too many changes, I don't recognize it anymore. 

I find the 2D version is more appealing.  

This is so cool. 

You've got a nice game here. 

This is better than most, but it's still repetitive, except for the last piece. I also don't know which genre you are targeting. It's hard to tell. 

Maybe try to change the speed of these tracks to make it more interesting and less rigid. Go 60 pbs then 120, and last 90 for example. I find changing the speed helps with monotony.  

You've a good idea, but the execution needs a bit of work. 

The system is a bit complicated. Nice game though.

Hi, thank you for trying my game. The web export doesn't play well on some browsers. You brought up a point that was cited by many people. I tried to make the instructions as obvious as possible, but without sacrifing the plot. Yes, you may need a couple of tries to figure it out. Basically, you need to collect the F3 note first, otherwise you'll get stuck. Order matters in melodies, and it sets the progression. All the monsters carry different notes, and the one that carries the F3 note doesn't growl. To collect a note, you need to click multiple times on the monster that carries it. 

Maybe I should have added a visual que to the monster that carried the F3 note as well. I thought the players would easily figure it out because all monsters growl when clicked/tapped, except for one that produces an F3 tune instead.     

This was very fun. Congrats!

It will be interesting to see how you implement that without failing the players when they fall short of their objectives. 

I also make games, and it's a real challenge to make both educational and fun games at the same time. 

I wish there was a way to move things around. It's a cool first project nonetheless. 

I'm building a game somewhat similar to yours in Defold. I find it more streamlined than Godot. 

Maybe check my game Wingin' it! and let me know your thoughts on it. If you sub, you'll get notified whenever I post a new game.  

This is a nice idea, but without there being a goal, how would you advance forward to new levels? 

What a beautiful game! I'm glad I got to play it. The melody gets repetitive fast, but that doesn't take away from its charm. I liked the colors you picked, and the characters fit. See what you made me do now? 

I think you'll like playing my game Wingin' it!. Let me know what you think of it.  

This is an addictive game. I wish there was a passive ability to let you figure out which monster type is behind a tile before clicking on it.  

The art of this game is really beautiful in a nostalgic sort of way. 

Was this game created with Twine?

You don't mention if you used a framework or a game engine! The animations are very smooth, and the game has a classic vibe to it. 

I released another game in Wick Editor, it's called Wingin' it! I've another one in the works, but it's going to be based on strategy and a bit of luck. 

Making games is harder than I thought, but the satisfaction you get when all the pieces come together is ecstatic. 

What am I looking at? The colors are very pleasing, and the compositions are intriguing, but I have no idea what any of the drawings means. 

This drove me to sleep. 

Are you working on any big projects at the moment? Check out my latest game Wingin' It!, and let me know what you think. 

Are you still working on this title?

Genius Loci community · Created a new topic All the best

I hope the game is a huge success. 

Wow! This was a fun game. 5/5 stars my friend. 

Would you be able to maybe make the game playable on the web? 

Interesting. Did you make this game in Unity?

An interesting idea, but the game is longer than I'd anticipated. Also, I think focusing on what they say while paying attention to their hand signals is tiring. A voice-over would solve this problem. 

This is weird, but in a good way. It's a bit repetitive though. 

That's more like it. This is a much better piece of music. You're getting the hang of it now. Congratulations. 

Woud it be possible to make the game run on web?

The game assets are very nice to look at. The music fits, and the game is cute. Did you draw the images yourself? 

This piece is all over the place! There is no rythem or ryhem to it. 

What about how the ball is always reflected in a vertical angle when hit by either end of the bat?