I'm also capped at 75 FPS in DriveVr2, but there were no drops. It's impressive that you can build these VR games by yourself.
Ssss!PlusPlus
Creator of
Recent community posts
Ah, I understand. I found the hard way that using a framework is akin to trying to re-invent the wheel. Game engines save you a lot of work over time. Some game engines out there are stripped down and lightweight, maybe consider using one of them. The engine won't stand in your way, and you could add the things you're missing. Best of luck.
Are you currently working on a game? The export files are huge, but I think that's due of using Unity. I found a couple of good alternatives with minified export files' size that I experimented with. You can find some of my game projects on my itch.io channel.
I recently came across the A-Frame and Wonderland Engine. I never heard about them before. They're both solid options as well.
Have a lovely day.
This is the first time I hear about the Wonderland Engine. I did small game projects in many 2D and 3D engines, frameworks, and pure programming languages.
How does the game check if you've a match? There's a similar game that I saw about matching four on YT, and they programmed all winning conditions in the game! There must be a more elegant solution.
I'm in the process of uploading a couple of games I made. Check them out.
It's still impressive. I wanted to do a similar project in Blender's UPBGE, but animating the cube breaks how it behaves. You change one face with animation, and you can't use any of those faces again!
The only possible way is through coding. However, I'm still trying to find if there is an alternative way.



















