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A member registered Mar 17, 2024 · View creator page →

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What made you select these colors specifically? And what were you trying to accomplish? 

Let it be sax. and piano, please.  

Do you happen to have any Jazzy music?

Why is this game Windows only? Did you use an inhouse game engine for building it?

You could build your games a lot faster if you used Defold or Godot. I made a 3D game in Godot to learn the engine, and it is lightweight and fast.

I make edutainment games, and my current project that I'm working on is built with Defold. Check out my games' profile on itch.   

Your understanding of how colors interact is way ahead of me, and it's an area I'm working on. 

I couldn't progress past the diner after speaking with Simon.I liked the art. Check out my projects on itch.  

Wow! The art is just out of this world, and the fact that you can program too is impressive. I'm still working on my artistic skills, and I'm being very generous when I say that. Check out my projects so far on itch.io 

I enjoyed playing this game. Check out my games on itch. 

I don't feel there is immediacy in this piece. Usually there is a faster beat and sudden stops to indicate something dramatic is going on. Something like Xcom: Enemy Uknown for example.   

What was the total size of all your assets before exporting them to HTML5?

What's your day job? These games are funny and bonkers at the same time. 

What are the controls? And what are we supposed to do?

Did you compose the music pieces yourself? 

What software did you use to make these sprites? And how big they were when you imported them into the game engine?

What software do you use to create these art works?

I liked the transition near the end of the clip. I don't like repetitive beats. They make me sleepy for some reason.

CrossCode community · Created a new topic Game engine

Was this game really made with the ImpactJS game engine?

This is torture!

Did you use an engine to make this game?

Nice game! You could introduce a lot of gadgets to make it more interesting.

The art is amazing! Well done! Do you happen to know what software was used for generating this art?

I'm glad I stumbled on this game. 

Wow! This is really cool. I'm thinking of making something close to what you did, but with timed attacks. I find Godot is capable, but there is a lot of bloat when it comes to exported files. 

It's like you're at a fork and can't make a decision. Try and change the rythem between pieces, so it doesn't get boring. 

Drawing basic shapes like circles or rectangles for starter. All game engines support those out of the box, but Defold doesn't! I know it was built to be lean, but the bare minimum at least should be covered. 

I like it, but I can hear white noise in the background: similar to a campfire. 

Were these 3D objects? 

What programming language did you use to build this shader? I'm working on a project in Defold, and the engine is missing a lot of things usually you'd expect to find. 

My latest game was made using Wick. I think you'll love working with it. 

Check out Wick Editor. I think you'll love it. My latest game was made in Wick. It's similar to Flash back in the day, but with custom, ready-made functions and out-of-the-box support for touch controls. 
 

Wow! Unity, RPG Maker, Twine, and Love, among other game engines. That must've taken serious dedication. I decided against learning Unity after stumbling on Godot and Defold. Coding a game is hard enough to quibble with a game engine such as Unity.   

Check my latest game with Wick on my profile. 

That's all I'm getting. I think there is a problem with the sound not loading and or playing. I'm using FireFox on a Windows PC. 

Why do the stones turn into other shapes and change color?

Nice! Is the art yours? I was thinking of making my next project in Defold. 

I like the art, but not so much the gameplay. It's dry, if that makes sense. 

I'm getting a no sound error message.

How much do the game assets take of the 115 MBs? I'm considering Kaplay for my next project because I heard Godot's exports to HTML5 are bloated. What do you think?

I was stumped at level 6! How many levels are there? My latest puzzle game isn't as mentally-exhausting for sure.