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Ssss!PlusPlus

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A member registered Mar 17, 2024 · View creator page →

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You created a DAU. I recently installed LMMS to compose music, and it's been fun. You can listen to some pieces of music I made on my profile. 

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I'm glad I checked your game on Scratch. It's really adorable. If you want someone to collab with on a game or a piece of music, let me know. I did projects in Java, C++, Python, and JavaScript. Check out my profile on itch. 

You made an assortment of games in different genres. That must've taken a lot of work. Well done!

What inspired you to make this game? It's impressive. I made a few games in PyGame, but I didn't like that no one could play them on a browser, so I catapulted to JavaScript. 

Are you working on anything new? 

I made a few games in PyGame, but nothing like this. I wanted my games to be playable on Browsers, that's why I settled on JavaScript. Well done! 

This is why I don't use game engines for browser games. Anything bigger than 16 MBs is a hassle. 

This game must have required significant effort and serious programming skills. Well done! I'm still behind in terms of art, but my coding skills are above average. 

Is this a mod or an extension for Diablo?

Are these drawings your work?

You've an impressive collection of game assets. What software do you use to paint in? I use MS Paint and Gimp for my games.
 

This game isn't working!

The 'W' key doesn't work! And the block next to the big tree can't be jumped over!

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Why did you stop making games in Gideros? I'm considering it for my next game. My latest game was made in Wick Editor. 

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Addictive,but you can solo them one by one! Also, there is one animation for both the kick and punch, which gets boring really fast. Check my portfolio when you get a chance.  

Check out my music and games and let me know if you are interested. I also do localised Arabic translations. 

Check out my portfolio and let me know if you want to collab. I'm a programmer, but I also do art and music. 

Check out my profile and let me know if you want to collab. It would be revenue share. 

Check out my portfolio if you want to collab. It would be shared revenue. 

Check out my portfolio on itch and let me know if you want to collab. I also do localised Arabic translation. 

Check out my portfolio on itch and let me know if I can be of assistance. I also do localised Arabic translation (i.e. Sudanese, Egyptian, Lebanese, and Syrian). For the rest of the Arab-speaking countries, I do Classical Arabic. 

Check out my portfolio on itch and let me know if you want to collab. I also do localised Arabic translation (i.e. Sudanese, Egyptian, Lebanese, Syrian). For the rest of Arab-speaking countries, it's Classic Arabic. 

I can help with localised Arabic translation. I also do art, music, and programming. Check my games on ssssplusplus.itch.io if you want to get an idea of what I can offer. 

I'd like to know why you chose Defold to build this game? I tried Godot and a number of different 2D frameworks in different programming languages. I'm still not sure why pick a game engine at all, unless it's a 3D game of course.  

Why use Defold instead of Ren'Py? 

Why did you choose Game Boy to re-make this game? 

I think Wick Editor can give you more to work with. Check out my latest game in Wick.  

You must've put in a lot of work. Personally, I've been using Godot as a game engine, and it's a breath of fresh air compared to Unity. My latest game was made in a framework called Wick Editor. There are a lot of options now compared to 10 years ago for sure. 

My latest game was made in Wick Editor. You can do a lot more than you can in Game Boy, except for saving.  

It's impressive that you can do this in GameBoy. My latest game was made in Wick Editor. It has no save function, but on the plus side, it can be played on any Browser.  

Nothing happens when I click 'Run'. Use Wick Editor or KaPlay if you want your games be played on any browser. My latest game was made in Wick. 

Was this game made in Unity? I was thinking of making a fighting game, but this genre is saturated at the moment in my opinion. 

Are the game assets 2D or 3D? I can't tell. 

I wish I had you artistic gift. My art is on the abstract side, no matter how hard I strive for realism! My latest game in Wick Editor is an improvement I think. 

Check out Wick Editor. My latest 2D game shows some of its potential.  

DigSite community · Created a new topic Why Unity?

I was wondering if you considered other game engines before going with Unity. It isn't a bad game engine by any means, but it requires a lot of work compared to GDevelop or Godot for example. 

Was this game made in Unity? I'm considering Godot for 3D multiplayer. 

Why did you use Godot? Check out GDevelop and Wick Editor for 2D games. My latest 2D game was made in Wick. 

Did you build the game using Unity? I really like the art, it reminds me of the comic books I used to read when I was in primary. I built a game in Wick Editor recently. Let me know what  you think of my art.