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A member registered Mar 17, 2024 · View creator page →

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I couldn't figure out which color to pick for the space between the two shapes. 

Great tutorial. Did you do the animations yourself in Blender? And what if I texture the model myself without using a baked image, will that work in Defold?

Is there an advantage of using Tiled instead of the built-in tile maps in Defold? Great tutorial, and to the point. 

What about the art? I took a couple of classes, and I think my small projects on Itch reflect that. I still have a long way to go though. 

It largely depends on the browser, and that's why there are quirks. I'm glad you liked it. 

This game does not load up!

Did you use a game engine to make this game? 

Nice, but set 2 has a problem with one of the sound files. It broke the game.

I just wanted to let you know that you didn't link to the YT video. I can't wait to hearit. 

I tried exporting to Web on version 4.5, but for some reason it doesn't play! The weird thing is that it plays fine on my system on both Edge and Firefox. "My Present to You" is a 3D platformer game I made to test the latest engine. I'm currently using Defold, and will try Gideros further along the line.  

I think if you add short, quick, dreamy piano pieces throughout, this will sound much better.  

This is one of your best works so far. It's a bit slow, but it's polished and sounds professional.

I'm making a small 2D project in Defold now, and the total file size is less than 3 MBs compared to Godot's 45 MBs when I export to HTML5. Give it a spin. 

Check out my games and let me know what you think. I'm using Defold at the moment, and I like it. Next, I'll do a project in Gideros to compare both engines.  

The WASD controls don't work as expected!

Check out my spin on the "The Hangman". I made it in Wick Editor. I'm trying Defold at the moment, and I like it. Let me know what you think about the game. 

Your art is lovely, and has a 3D vibe to it. What software do you paint in?

Which version of Godot did you make this game in? I made a 3D game in Godot version 3.5 to learn the engine. You can find it on my Itch portfolio. I didn't like how big the export file size got at the end.  

The video has been removed!

Did you make the 3D world and characters yourself? Check out my channel on Itch, and let me know if you'll consider collaborating in the future. 

Definitely.

I thought the moppers would change the color back to Black! Tight gameplay as usual. 

Amoriax community · Created a new topic Youtube video

Is there a YT video that shows how the game is played? 

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Let me know what you think of my game "The Hangman", which I made in Wick Editor. I'm not an artist, but I've taken a couple of classes to get better at drawing. Your sketches leave me with an uneasy feeling, perhaps because I like colors. I already subbed to your channel by the way. 

I think you'll enjoy playing my game "The Hangman". It was made in Wick Editor. Sub if you want to get notified when I drop a new game. I'm working on a small project in Defold. Let me know if you want to co-op in the future.  

Godot is fun to make games with, but the file size ends up huge compared to Defold or Gideros. I made games in different game engines and frameworks that you can find on my itch account, and so far I like Wick Editor and Defold. Congratulations on making a cute and fun game.  

I remember playing a similar game back on my Attari console in 1998. How the time flies!

I'm almost done with my current project in Defold by the way. I'll compose the music as well. You'll be notified if you sub to my Itch channel.

Good game, and masterfully executed. All the best.

What do you do in your day job? Your creations are very unorthodox.

I'm working on a small project using Defold. I built games using a number of programming languages, frameworks, and game engines. Check them out on my itch portfolio. I wish the engine was more 3D capable though. My next project will be in Gideros, so I can get a handle of what it can do. Best of luck.  

Pygame Zero let's you make games with less code. One of  my few first games I built was with the help of that framework. It saved me a lot of time and effort. Check it out on my itch portfolio. 

It's a drag-and-drop kind of game, but with Breakout elements.

Were there any add-ons purchased for the simulations? They have a huge collection when I checked. 

I'm currently working on a small project to test Defold. Check my profile on itch if you get a chance. 

What software did you use to make the 3D animation? 

It's cute, but I got stuck a number of times, and the water doesn't look dangerous. 

What do you use to make these animations? And do you have a channel where you show the whole process?

What made you select these colors specifically? And what were you trying to accomplish? 

Let it be sax. and piano, please.  

Do you happen to have any Jazzy music?

Why is this game Windows only? Did you use an inhouse game engine for building it?

You could build your games a lot faster if you used Defold or Godot. I made a 3D game in Godot to learn the engine, and it is lightweight and fast.

I make edutainment games, and my current project that I'm working on is built with Defold. Check out my games' profile on itch.   

Your understanding of how colors interact is way ahead of me, and it's an area I'm working on.