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A member registered Mar 17, 2024 · View creator page →

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I'm also capped at 75 FPS in DriveVr2, but there were no drops. It's impressive that you can build these VR games by yourself.   

I like these puzzle games. The easiest game engine for FPS is CopperCube. I used it for a couple of game projects, and I'm developing a Rubik cube game currently in it. Maybe give it a try. 

I only use FireFox and or Edge. I don't have a VR headset. Was that a requirement to play the game?  

This was an enjoyable and fun game. 

Yes, especially if you want to control every little detail of your game. I know a few people who were making their game, and then it ballooned to a full game engine. 

Ah, I understand. I found the hard way that using a framework is akin to trying to re-invent the wheel. Game engines save you a lot of work over time. Some game engines out there are stripped down and lightweight, maybe consider using one of them. The engine won't stand in your way, and you could add the things you're missing. Best of luck.   

Wow! This sounds amazing. It's dynamic and lively and sounds beautiful. Well done!  

What's NFT? I'm thinking of making a fighting game, and this will help speed up the process. The moves are really dynamic and smooth. Well done!

I'd like to know why you chose PixiJS over 2D game engines? Wouldn't they save you a lot of work?  

Consider making games that can be played directly in the browser. Most people don't want to download anything on their computers or tablets from a personal experience. 

My playable web-ready projects are far more played than my downloadable ones. All the best. 

This is an ambitious project. Good luck! You haven't mentioned if the players can do ball tricks to beat their opponents. 

Consider using different bmp/tempo in your music, so it feels dynamic and alive. 

Windows desktop, Firefox, and the FPS dropped to 20 at a certain turn. I tried the game today, and I'm capped at 75, and there were no drops.  Maybe the servers on itch were overtaxed. 

The game is so laggy! I've a very fast PC, and the FPS is around 20 or less the whole game. Nice idea though. 

Are you currently working on a game? The export files are huge, but I think that's due of using Unity. I found a couple of good alternatives with minified export files' size that I experimented with. You can find some of my game projects on my itch.io channel. 

I recently came across the A-Frame and Wonderland Engine. I never heard about them before. They're both solid options as well. 

Have a lovely day. 

This is the first time I hear about the Wonderland Engine. I did small game projects in many 2D and 3D engines, frameworks, and pure programming languages. 

How does the game check if you've a match? There's a similar game that I saw about matching four on YT, and they programmed all winning conditions in the game! There must be a more elegant solution. 

I'm in the process of uploading a couple of games I made. Check them out.  

What software was the race course created in? There were some bad FPS drops. I'm not sure why.  

You should've joined the Halloween Scream Jam. My first horror game ever was ranked at 150, and it's not as scary as your game. Check it on my itch.io page. 

Check out my Billiardo 3D game in Godot. 

Nice, but the witch needs some few animations in my opinion. Check out my my game Wingin' it!. It's also about a witch. 

Not sure how to play this game. 

I can change faces with the left mouse button, and the right mouse button controls the whole mesh. 

This was quite fun. The rotation is a little buggy. I'm doing the same project in CopperCube, and it's a nightmare. 

Were all the games made in Unreal Engine? 

Fun and addictive. I'm making a game in UPBGE at the moment, and I found out the hard way that animation breaks geometry. Who would've known?!

I'm capped at 75 FPS! 

The game is coming along really nicely. 

Addictive and beautifuly drawn. The  music is also nice. 

You could develop this into something bigger. It's really addicting and fun. I make games as well, but nothing this complicated. 

The amount of coding you've put in must be a lot. 

I liked the art and how simple the game is. I didn't know why the dogs turn rabid though. Is there a backstory? 

Not bad, but it's kind of boring. Myabe add some randomness in the mix. 

It's still impressive. I wanted to do a similar project in Blender's UPBGE, but animating the cube breaks how it behaves. You change one face with animation, and you can't use any of those faces again! 

The only possible way is through coding. However, I'm still trying to find if there is an alternative way. 

Why can't the middle row and column be rotated? Did you leave them out on purpose? 

The Randomize button doesn't work. I also don't know how to rotate a whole face! 

The colors are wrong: white vs yellow, red vs blue, orange vs green. I also can change faces, but not rows!

Check out Wick Editor. It's way easier to use than PixiJS. I've made a couple of projects in it.  

I love how the colors mesh together. I also use this art style, but not with that many colors. 

My new art project is in Wick Editor. I find it easier compared to Decker. 

These are top notch animations.