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A member registered Mar 17, 2024 · View creator page →

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Which game engine or framework did you use? And are the images in the SVG format? There is lag, and I'm wondering if it's due to the loaded images? I liked the art and music. Check my game profile on itch.

I gravitated towards JavaScript since Python games can't be played on Browsers natively. For small projects, Wick Editor seems enough, but for bigger ones, I think Kaplay.JS or Melon.JS will do nicely.

Are you still working on this gem or have you moved on?

There are a lot of options now that can make you dizzy! I'm using Wick Editor at the moment, it's good enough for a small project, but for a full 2D game, I think Kaplay.js (formerly Kaboom.js) or Melon.js will be more than enough.

My art isn't as interesting as yours, and that's something I'll be working on. Cheers!

Why do you use GameMaker for Browser games? There are better options when it comes to Canvas and or WebGL now.

What software did you use to make this game? Was it Ren'Py?

I'm curious as to why you chose GameMaker to make your games?

Why did you use GameMaker? I mean there is Construct and GDevelop at the moment, and they both have an easier learning curve than GameMaker for sure. 

What software do you use for drawing? I use MS Paint and Gimp, but I'm still a beginner when it comes to art. Check out my profile on itch. 

Have you tried Defold? They both use Lua, but I like coding in Defold. The smaller file footprint in Gideros is very appealing though.

C is such a pain! Personally, I'd rather focus on the game and its logic than to grapple with this low level of control.

Is everything in all the rooms 3D as well? How did you make the ball move along when pushed?

Donkey ThrowBack community · Created a new topic The art

I like the art. What software do you use? My art is very bland compared to yours if you check my profile.

Is there a reason why you didn't export the game as WebGL or OpenGL? 

Is the art yours? I like the drawings and how the colors mesh together. It's like a symphony. I've a long way to go when it comes to art if you check my profile.

How big of a hit to performance was there when you converted to WebGL? I'm a game developer, but I really struggle when it comes to art and colors. All the best!

Check out the Love framework, I think you'll like it better than the AppGameKit for 2D games. It allows you to export to all platforms, including PS and XBox, and it supports shaders.

Rolagemix community · Created a new topic AppGameKit

Why use AppGameKit over any 2D available software? I'm a game developer, and I've tried JavaScript and considerig Lua for future 2D games. 

Saga of Song community · Created a new topic AppGameKit

Why use AppGameKit over any of the 2D available sofware? I'm using Wick Editor at the moment, but I'm also considering Love. 

What software do you use to draw? Check out my profile on itch. My drawings are bland.

Is the art your own? I'm a game developer, and I find drawing and coloring is a lot of work.

Was big was the initial background image? My image editor doesn't allow me to go above 4K.

That's great to hear.I'll definitely give it a shot. I especially like the fact that the engine can export to Android, Web, and iOS, and that its file footprint is much smaller than Godot's.

I'd like to know why you chose PlayCanvas instead of Godot or Defold or even Unity?

Are the characters 3D? What did you used to animate them?

I'd like to know if you used a game engine to build this game. I'm a game developer, and I'm considering different engines at the moment. Check out my games on itch.

Hi, the second stage is impossible to make: the jump is short of making it to the edge.

Was AI used to produce these images? And in case it wasn't, where did you draw your inspiration from?

What framework or game engine did you use to make this game? I'm a game developer, and I've been looking for a software that can export to Mac, IOS, and the Web. I'm considering Defold at the moment, but I also used Wick Editor.

Defold is a capable game engine. I currently use Godot, but I'm thinking of using Defold for future projects.

I'm a game developer, and I didn't know that Defold supports 3D. I use Godot for 3D games.

Why is the file size 107 MBs?

Which game engine did you use to make this game?

Did you use a game engine to build this game?

I'm a game developer, and I dare say your game is unbeatable.

What's the point of this project? I can't interact with anything!

Hi, What game engine did you use to make this game?

Impressive, but there is no collision detection or sound! I mosied from Python over to Javascript to make my games playable on Browsers. 

What framework or game engine did you use to make this game? I'm a game developer myself, and I'm still learning the ropes.

This is too trippy for me, but I like the drawings.