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Ssss!PlusPlus

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A member registered Mar 17, 2024 · View creator page →

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Nice game. I also did a witch-themed game for the Halloween Scream Jam, but in 2D. It's not as scary though. 

A solid game, but the graphics take away from the experience. Check out my small projects and how I approach art. 

It starts great, but then it falls into repitition. 

I enjoyed playing The Little Ship and this one. Check out Wingin' it!. It's about a witch that needs to unspell ghosts through playing a melody. 

Can I still use this shader if I don't have a purchase license? I've been trying to make a Rubik cube game in CopperCube, but it doesn't seem possible using the built-in behaviors and actions. Any thoughts?

This was wild! 

A solid game, but the art needs an overhaul. You could also make the monsters drop items that help with the plot. 

I knew one person who was deaf from where I used to live. He was very perceptive and quick-witted. He was very good at reading lips, and I learned later that he had no one but himself when he was young. 

I was really happy for him that he made something out of himself.

Thanks to you, I went and installed Microsoft 3D Builder. I don't know how I missed it, even though I'm always looking for light 3D software on Windows! I especially like the one-button fix all feature. 

I settled on Vectary for big projects though. However, with the introduction of Meshy AI, I don't see the point of creating things from scratch any more.   

This is impressive. I have only started using CopperCube recently, and I made some small projects with it. It is a shame its renderer has not had an overhaul in a long time. 

I hope the developer is still working on improving it. 

I was running it in FireFox on Windows 11. I don't use Windows Edge that much. The Web version was barely playable. 

Maybe the file size is too big. I don't use Unity because I know it's bloated with features that I've no need for. 

My web projects were created in engines built for extremely small, minified web exports. 

I'll be releasing a couple of games in the next few months. One of them will be paid. 

I'm also capped at 75 FPS in DriveVr2, but there were no drops. It's impressive that you can build these VR games by yourself.   

I like these puzzle games. The easiest game engine for FPS is CopperCube. I used it for a couple of game projects, and I'm developing a Rubik cube game currently in it. Maybe give it a try. 

I only use FireFox and or Edge. I don't have a VR headset. Was that a requirement to play the game?  

This was an enjoyable and fun game. 

Yes, especially if you want to control every little detail of your game. I know a few people who were making their game, and then it ballooned to a full game engine. 

Ah, I understand. I found the hard way that using a framework is akin to trying to re-invent the wheel. Game engines save you a lot of work over time. Some game engines out there are stripped down and lightweight, maybe consider using one of them. The engine won't stand in your way, and you could add the things you're missing. Best of luck.   

Wow! This sounds amazing. It's dynamic and lively and sounds beautiful. Well done!  

What's NFT? I'm thinking of making a fighting game, and this will help speed up the process. The moves are really dynamic and smooth. Well done!

I'd like to know why you chose PixiJS over 2D game engines? Wouldn't they save you a lot of work?  

Consider making games that can be played directly in the browser. Most people don't want to download anything on their computers or tablets from a personal experience. 

My playable web-ready projects are far more played than my downloadable ones. All the best. 

This is an ambitious project. Good luck! You haven't mentioned if the players can do ball tricks to beat their opponents. 

Consider using different bmp/tempo in your music, so it feels dynamic and alive. 

Windows desktop, Firefox, and the FPS dropped to 20 at a certain turn. I tried the game today, and I'm capped at 75, and there were no drops.  Maybe the servers on itch were overtaxed. 

The game is so laggy! I've a very fast PC, and the FPS is around 20 or less the whole game. Nice idea though. 

Are you currently working on a game? The export files are huge, but I think that's due of using Unity. I found a couple of good alternatives with minified export files' size that I experimented with. You can find some of my game projects on my itch.io channel. 

I recently came across the A-Frame and Wonderland Engine. I never heard about them before. They're both solid options as well. 

Have a lovely day. 

This is the first time I hear about the Wonderland Engine. I did small game projects in many 2D and 3D engines, frameworks, and pure programming languages. 

How does the game check if you've a match? There's a similar game that I saw about matching four on YT, and they programmed all winning conditions in the game! There must be a more elegant solution. 

I'm in the process of uploading a couple of games I made. Check them out.  

What software was the race course created in? There were some bad FPS drops. I'm not sure why.  

You should've joined the Halloween Scream Jam. My first horror game ever was ranked at 150, and it's not as scary as your game. Check it on my itch.io page. 

Check out my Billiardo 3D game in Godot. 

Nice, but the witch needs some few animations in my opinion. Check out my my game Wingin' it!. It's also about a witch. 

Not sure how to play this game. 

I can change faces with the left mouse button, and the right mouse button controls the whole mesh. 

This was quite fun. The rotation is a little buggy. I'm doing the same project in CopperCube, and it's a nightmare. 

Were all the games made in Unreal Engine? 

Fun and addictive. I'm making a game in UPBGE at the moment, and I found out the hard way that animation breaks geometry. Who would've known?!

I'm capped at 75 FPS! 

The game is coming along really nicely. 

Addictive and beautifuly drawn. The  music is also nice.