Nice! There is a bug in the first stage. The cubes at the far left at the top needed more than one hit to be removed. Also, the ball doesn't go sideways when it's reflected by either of the bat's ends. Maybe that's how you intended it to be!
The stages and the music fit. I also like the colors.
Yes, I'm familiar with LÖVE. It's great, but it doesn't play on web by default , unlike JavaScript, that's why I stayed away from it. There are solutions, but I find them to be tedious.
This was eye-opening. I lean toward abstraction, fantasy, and minimalism in my projects, and your work carries the same sentiment but in a different way.
There is no explanation on what to do! The valve on the left controls a yellow ball and makes it move around in a circle. The radar doesn't interact with the ball, and it keeps moving round and round.
This was a real journey. At first, I thought it was similar to a puzzle where you gain knowledge by clicking on things to figure out where you are and what you need to do. It didn't turn out to be what I expected, but it's close.
How do you compile these lists if I may ask? And are there conditions of any sort? I'm asking because I would've loved for my game Wingin' It! to have been considered. Maybe in a future edition?
Are the drawings yours? I had an idea for a game in Ren'Py, but the amount of drawings I needed was insane. Most of my projects are code heavy, except for "Wingin' It!". It was an entry to last year's Halloween Jam. It turned out to be above average.
You've a solid game. I'd add arrows or some kind of indication to tell the player if he should first go this or that way. For example, if you go right and down at the start of the game, you can't go back up to clear the part you missed clearing on the left.