This is a really cool game. I don't think the music fits though. The art is beautiful. I'm a game dev myself, and your art is so different from mine.
Ssss!PlusPlus
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This is better than most, but it's still repetitive, except for the last piece. I also don't know which genre you are targeting. It's hard to tell.
Maybe try to change the speed of these tracks to make it more interesting and less rigid. Go 60 pbs then 120, and last 90 for example. I find changing the speed helps with monotony.
Hi, thank you for trying my game. The web export doesn't play well on some browsers. You brought up a point that was cited by many people. I tried to make the instructions as obvious as possible, but without sacrifing the plot. Yes, you may need a couple of tries to figure it out. Basically, you need to collect the F3 note first, otherwise you'll get stuck. Order matters in melodies, and it sets the progression. All the monsters carry different notes, and the one that carries the F3 note doesn't growl. To collect a note, you need to click multiple times on the monster that carries it.
Maybe I should have added a visual que to the monster that carried the F3 note as well. I thought the players would easily figure it out because all monsters growl when clicked/tapped, except for one that produces an F3 tune instead.
I wish there was a way to move things around. It's a cool first project nonetheless.
I'm building a game somewhat similar to yours in Defold. I find it more streamlined than Godot.
Maybe check my game Wingin' it! and let me know your thoughts on it. If you sub, you'll get notified whenever I post a new game.
















