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A member registered Mar 17, 2024 · View creator page →

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The rooster's jigsaw puzzle did my head in. I had to come back to it a couple of times on a span of days to get it right. I don't know how I solved the next puzzle either! There were no clues that I could see. 

I use Wick Editor for similar kind of games. I made a couple of small projects in it. I find it easier to work in. I'm currently working on a table-top game for two or more people. 

Check out Wick Editor. It plays on Web and on Mobile phones. I made a couple of projects in it, and it is easy work in.  

The game is smooth, but I wished for a sprinting feature. 

Check out Wick Editor. I used the engine to make a couple of small projects. It is easy to work in, and it supports Mobile phones. 

I was stuck at the password box. Nothing worked! 

Check out Wick Editor for these type of games. The game won't take that much space--maybe 5 MBs max. 

This is an awesome app. Thank you for making this. I made a couple of small projects in Godot ver. 3.5, but since then the engine underwent big changes that made it difficult to work in without re-learning everything from scratch!

This reminded me of the games I used to play on my Attari. Well done. 

Did you make this game in a game engine? 

This game has a really cool vibe. From the colors, drawings, music, and overall minimalist direction, it hits all the right spots. 

I also happen to like the same art direction, and a couple of my small game projects reflect that model.   

the promotional video is really hype. from one game dev. to another, 'All the best'. 

I see. So, Love.js is different from the Love engine. That's cool. 

I thought this game was made in the Love engine going by the More information section! 

I don't like horror games in general, but this is a cool take on a genre that few people find entertaining. 

Nice game! Was there a noticeable hit when you converted your game to Web?  

The LÖVE  engine is fun to work in, but it's a challenge to have your game playable on the web. 

I'm glad that I'm following your channel. These are beautiful. 

I like this piece, it has a solid composition. 

A solid idea. No music though. The art is very generic, and that takes away from the game. Maybe add animations and special effects if you want a bigger audience. Best of luck. 

This is a lot of everything and nothing. It's akin to life. 

Belly Jeans community · Created a new topic Web version

I think the web version not working properly. I had 'bear hug' and 'hear bug' under the wrong paintings! 

Oh, I see. All the best. Check out my games, especially the one called Wingin' it! 

This is a really cool game. I don't think the music fits though. The art is beautiful. I'm a game dev myself, and your art is so different from mine. 

This was both refreshing and irritating at the same time! Check out my game Wingin' It! and let me know what you think. Many people said it wasn't obvious how to progress.  

I didn't know what to do with the little mushrooms after I've gathered them around me. The art is very pleasing, and the game plays very smoothly. 

I haven't seen any spiders!

Do you use Twine to make these stories? And what software do you use to draw in the art? 

Whoever did the art for this game is gifted. 

You've got a beautiful game here. Are the windows stitched together or do they overlap from one area to another? 

Cool game! I thought the players would be able to summon creatures, not the other way round. 

Check my game Wingin' It! and let me know what you think. 

Godot has become unwieldy in my opinion. They introduced too many changes, I don't recognize it anymore. 

I find the 2D version is more appealing.  

This is so cool. 

You've got a nice game here. 

This is better than most, but it's still repetitive, except for the last piece. I also don't know which genre you are targeting. It's hard to tell. 

Maybe try to change the speed of these tracks to make it more interesting and less rigid. Go 60 pbs then 120, and last 90 for example. I find changing the speed helps with monotony.  

You've a good idea, but the execution needs a bit of work. 

The system is a bit complicated. Nice game though.

Hi, thank you for trying my game. The web export doesn't play well on some browsers. You brought up a point that was cited by many people. I tried to make the instructions as obvious as possible, but without sacrifing the plot. Yes, you may need a couple of tries to figure it out. Basically, you need to collect the F3 note first, otherwise you'll get stuck. Order matters in melodies, and it sets the progression. All the monsters carry different notes, and the one that carries the F3 note doesn't growl. To collect a note, you need to click multiple times on the monster that carries it. 

Maybe I should have added a visual que to the monster that carried the F3 note as well. I thought the players would easily figure it out because all monsters growl when clicked/tapped, except for one that produces an F3 tune instead.     

This was very fun. Congrats!

It will be interesting to see how you implement that without failing the players when they fall short of their objectives. 

I also make games, and it's a real challenge to make both educational and fun games at the same time. 

I wish there was a way to move things around. It's a cool first project nonetheless. 

I'm building a game somewhat similar to yours in Defold. I find it more streamlined than Godot. 

Maybe check my game Wingin' it! and let me know your thoughts on it. If you sub, you'll get notified whenever I post a new game.  

This is a nice idea, but without there being a goal, how would you advance forward to new levels? 

What a beautiful game! I'm glad I got to play it. The melody gets repetitive fast, but that doesn't take away from its charm. I liked the colors you picked, and the characters fit. See what you made me do now? 

I think you'll like playing my game Wingin' it!. Let me know what you think of it.