I spent about five minutes playing and here are a few observations:
The combat could use a bit more variety. Right now it feels very button-mashy, and it doesn’t seem to matter much which attack I use. The responsiveness also feels a little off, and it’s easy to get stun-locked or overwhelmed when several enemies attack at once.
The music mix might need some tweaking too, the high frequencies (maybe the hi-hat) were sharp enough that I had to turn the volume down.
It was also hard to tell how much health I or the enemies had, which made deaths feel sudden and confusing. Adding clearer visual indicators would really help.
That said, this is a good foundation. The idea works, it just needs some extra development time and polish to make the combat feel satisfying and impactful.





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