Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I struggled to get to grips with this and survive for to long 

here's a play through of me trying my best!

https://www.youtube.com/watch?v=84GgLdTprA8&feature=youtu.be

Tried a few things, hope this video helps you in some way.

There were a handful of oversights that resulted in the enemies being very ruthless; the Skelegunners can continue firing even when hitstunned, will aim once again on the actual gunshot, and the Guillotaurs have zero delay in-between striking, which can be brutal when they're clumped together. You can narrowly break out of stunlocking by dashing or getting a crouching strike in (crouch attacks have the shortest amount of frames), but it can still be very chaotic when paired with the gunner enemies. (The Guillotaurs were thrown into the game in an hour's worth of time shortly before submission ended)

Even in this clip I get hit pretty bad at some points