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(+1)

Great work. The game gives me a vibe similar to Devil May Cry but in 2D, and I think many others would agree with that.

The controls are great, and it feels really satisfying to cut through all those monsters. However, the game is unfortunately quite unbalanced and difficult, at least for me. The spawn rate is way too high, and ranged enemies can stall me almost forever because of how their attacks are set up. When combined with the high spawn rate, it becomes overwhelming.

Another point is that the music was a bit too loud for me.

The art style is wonderful, and I would really love to see this game not as a survival game but as a 2D side-scrolling hack and slash, beat ’em up, level-based game.

Great work.

Thank you for the response.

Player hitstun is definitely strict the way it is currently; eventually intend to add in slightly more leniency with a brief I-frame window upon exitting hitstun along with some counters against projectiles during the hasten special ability.