No! I was fricking about and finding out, and I found out! Aka. I was exploring out of the bounds and dropped down to meet my ultimate doom; Infinite dark. Anyways restart and back I go to fighting with the flashlight.
Really impressive amount made in a week, and I do quite adore the style of the game. Not only art wise, but the perspective choice and 2D mixed well like this in 3D, though at times I struggled with the CTR effect being too much to really make out what something was or read. First time I jumped I got a good chuckle and "aw how cute" out if it (until I figured the true power of jumping: Climbing walls). Truly the one thing I want to complain about is the flashlight, like I like how its made and used, the way it's not just 4 way movement but 8 is really good, but at times I felt I was fighting with it, but I think the real problem was that the flashlight was not showing enough. Walking down stairs which were facing towards the camera became my first obstacle anywhere and the way you can get stuck on objects with the flashlight not helping you to see anything + something is blocking the camera view regardless made me really just dread going into any place dark, in a unfun bad way. And I am truly complaining because I think that was the one thing that took my out of the experience and god I wish it wasn't so. Because like said, the style was good, I liked the story, I liked effort you guys put in and I wanted to enjoy it fully. I also liked being able to climb walls but that's like besides the point here. Regardless it all, really great work guys here, sorry for the wall of text lol






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