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I really loved the art styling and concept here, but the controls and camera really held back the experience for me. I'd be curious to see how y'alls game would play differently with a more mobile camera or maybe just fixing the camera or collisions so that the player couldn't get so close to the back wall of most spaces and obstruct the view. The visual of the player with the flashlight on/facing forward in the dark section of the library was really cool, too, but the fixed direction of the camera and way that the area was setup made it frustrating enough for me to give up my run. I'd be curious to check it out again if you folks end up iterating on this; it's really awesome work otherwise. Thanks for making and sharing your game!