As many have pointed out, the art style and the creativity are the stand outs for this submission. An interesting mix of 3d and 2.5d that could've used a bit more polish. The character design was amazing however.
And while creative, in my opinion, this 2.5d style just gets in the way of this kind of game? the camera controls feel clunky and eventually become annoying. The flashlight feels like it start too far from the centre making it sometimes difficult to see anything, not to mention the light gets obscured very easily making it completely dark. Similarly with the camera, walking in front of objects will suddenly zoom it on the character.
It feels like there is horror and story that I've missed out on as it seemed like it was building up well, but after talking to a few characters I simply got lost on what I was meant to do or where I was meant to go. It didn't help that moving around quickly grew frustrating.
The UI was also a highlight, however, it felt like it was missing a few things such as names for the items in the backpack, as well as a objective tracker.