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J.

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A member registered Mar 21, 2021 · View creator page →

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The jam's ended! Thank you all for the feedback and reviews for our game! ^^ Glad to see that even if we didn't manage to get it exactly as we wanted due to time, part of what we were aiming for still got through. 

It was once again wonderful Scream Jam! See you hopefully in the next Scream Jam too. 

Thanks for playing it! And yes I can definitely agree that as of now, the game has lots of minor (and couple of major) issues which take out of the experience, including what you mentioned. I'm glad you're interested in fuller (and better) version as I hope to develop this further, at least fix the issues. So hopefully in the future there will be another version out! ^^

Honestly I'm way too into Tetris to even pay attention to my surroundings, but fun idea, it's always good tension to have the option to look around because you never know what is behind you :D I'm kinda iffy about the screen size, I couldn't get the game into full screen or bigger display so part of my experience was just squinting at the really small tetris screen lol, but it's fine to deal with. Good work! 

God, I love the aesthetics in this one, for some reason it just hits different with all the art. Not that the writing wasn't good alone too, it was interesting and at times morbidly comedic. 

Great work on this! ^^

I'm not going to lie, I was somewhat lost but also really unnerved by all the things I decided are all good and normal, and things that weren't amiss at all :D Good experience! And solid too, the interaction/looking system worked great and it was fun to explore in the point and click world. I liked the characters too, and I think I might need to play few more times to get a really hang of what is going on ^^ Great work!

I don't know where my first survivor went, but all the rest seemed to do well :D I'd say I'm 5 star captain. 

No but, great work on this. It had just what you need for a sea-exploration/coastguard type of game. Atmosphere and never-ending deep dark sea, plus a monster. I'd only want the boat to be little more faster, but maybe I'm just impatient. Nonetheless good work ^^

The mood is wonderful! As well as the music picking up after some time and few puzzles! I really liked it ^^ I think I encountered a but tho, after leaving a room only black screen loaded and couldn't do anything, so rip, but it's fine! Overall I still liked the game and think it was very well made, smooth controls, fun writing, fitting graphics. Great work all and all!

Oh I like this concept. It managed to get me spooked a little when running around and seeing an reflection of my character. And if my understanding of the mechanics is right it was also nice that you could in a sense "fight back", so you're not stuck just hopelessly running around. Sadly I couldn't get well adjusted to the controls, don't get me wrong, the controls were snappy and responsive, very good on that part, but the camera spinning caused me motion sickness. No fault of you guys, you did a good job regardless! ^^ Keep it up!

The art  is very lovely! As well as the movement being very nice and smooth, I think my timing stomping the rats just sucked ass :D But actually very nice way to make the ladders, it's such a small thing but I really dig it heh. 

Good work on this ^^

It's always fun to have a questionnaire taking a horror twist, but this was a weird turn I didn't see coming haha! Nice work. I really enjoyed the weirdness of the lovely therapy session. The graphics were well done also, it all fit nicely. I'm going to have to play it again for a new run just out of curiosity! ^^

Sorry about the bug! It's known bug due to a "tutorial wall" at the beginning, which stops players progressing until they have activated the ability at least once. Bug occurs when the player is in contact with those walls when the ability is activated and only way to get rid of it is to restart (and way to prevent it is to avoid the invisible walls, like stand still, and then activate the ability). I honestly should have more forethought for that because in the end I think fixing the bug permanently is super easy. 

 Huge apologies for the inconvenience, but thank you for trying the game nonetheless and giving feedback! :D 

No! Not my silly little paint game! ,_, I just wanted to draw funni pictures.

Jk, jk, nicely made.

Quality work, holy hell. I really like the idea, 2 minutes of mercy give fun spin on the maze-monser concept. Like 2 minutes is not enough to explore everything, but it can give you good sense of size and some hints to where to go too. Monster design was absolutely fun as well! I loved how horrific it felt to have to stand there when one of them walks into you attempting to walk past you, small details in their step and sounds really made it. Also the way they run towards a noise, banger horror. 

Absolutely one of my favorites this jam. 

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The sound scape was nice, it had the mood and feel of a good horror in the woods. Accompanied with the simple silhouette style visuals it was nice. Also the fitting setting/story, really fun. Short experience but nice :D Maybe a personal bias but I'd love to see more of the interactable, maybe to give more of a slow burn feeling, but like said, that's personal preference. Btw, no idea if picking up the key did anything, heh, I assume it did but I just missed it xD

Nevertheless, good work! ^^

Heh, don't kick yourself too hard, things happen, especially on a limited time like in game jams! ^^ Trust me, I've been kicking myself over some bugs too and just hoping nobody notices lol. 

Damn, the art style is so cute. I love it. But otherwise too, it was fun little experience. I'm a sucker for dark-undertones and morbid humor in cute things so this got some laughs out of me. Definitely worth continuing development and seeing how it continues :D Great work!

Woah, like did not expect full on FMV game, but here we are. And the cinematography was top-notch too. Holy hell, great work. It really worked nicely for a escape room game. 

I think I skipped few of the steps while solving this ^^; I mean in the end that's on me, but I scrolled past the tv channels to see how many there were and when going back only the glue was left of the channel. I never got to see some of the videos in the channels (in the first play through) ,_, But nothing to delude the experience really. In the end, the puzzles were nice, not too moon-logic, but also not necessary simple with some jokes and red herrings in the mix. 

Overall, really loved this, great work! 

That's fair, the game is indeed in need of testing and adjustments to many things, such as the player speed, some enemy speeds and sound effect distances ^^ But the browser version might have some slowness issue as well, since it seems most of the particle effects don't work on it either.  Anyways thank you for the feedback! :D

Thank you! Also yes, I expected no less from the WebGL build of this, it was a bit of a foolish idea to try and make it with hurry ^^;

Oh I adore the look in this! Like the parallax backgrounds, the light effects and the pixel art just goes perfectly together here. I mean I was already taken by the beginning cutscene, but the rest kept up nicely. Love it.

Not to diminish other aspects of the game too. The controls are smooth and nice, the atmosphere was really fitting and the story setup in the cutscene was well executed, genuinely good body horror is always a plus! I played the web version, so if the downloadable is longer do tell, but I really hope you continue developing this further ^^ The game play loop is good and with some twist and variations you could continue the sneak mechanics a long way. Also the story was intriguing of course. 

But nevertheless, great work! :D

Oh ye the obfuscated view was neat, I really liked it and it was well executed, same with the final scene in the shcool :D I just had personal trouble with the controls hehe.

Haha I suck so bad, but the need to get into those fast beats is just immense. Very well done, it's satisfying rhythm game with some comedic undertones :D Small but I definitely could see myself playing it here and there casually. Oh and the music was banging.  

Great work ^^

Actually kinda fun having this type of mystery solving. Although I'm bit of a slow reader so it would have been better for myself to realize to actually read the news articles before I started to radio. What an immense panic it was to try and figure out all at once haha! xD

But besides my lack of skills and some jank which the non-locked mouse caused, it was fun experience ^^ I liked all the small details on what could happen around the room. Mad respect for having the voice lines be rather seamless too. I guess for the atmosphere maybe some of the random spooks happening rate could be little less, as in my first playthrough I had managed to gather a pile of books that were flown from the shelves. But nitpicks, nitpicks. 

Overall good writing, atmosphere was nice and the graphical style (+ all the details) were great too! Good job on this! ^^ 

Ah, yeah the web build has some weird-oddities it seems, plus our "tutorial" ended up bare bones, so mechanics of the game were left bit unclear. Sorry about that and the lack of Mac build ^^; Thank you for trying it out nonetheless! 

Simple, yet detailed, nice work. I'm always fan of that synth voice, but I gotta admit, it's a bit hard to do what it says when Mr. Do What I Say is hard to understand lol 
I'm mostly kidding, it wasn't that big issue and the gam was fun experience! Visually it was very well made too. So, good stuff! :D

Oh the atmosphere got me good in this one. To be honest, I found the school more scarier than the farm, but that is just personal bias, I can't handle schools at night lol. It was effective! Respect for the cutscenes too, that extra effort is always nice to see ^^

I guess if I had to offer improvements, it would be letting be little more dark (personal preference though) and improving the tank controls at times, I tell you, I was stuck in the farm's barn for a considerable time spinning in circles before I suddenly activated the end-scene ^^; 

 Good work! It would be nice to see this expanded though!

Aww hell ye, I'm sucker for these types of games! I got to the end pretty quick, so I tried to see how fast you could complete the game by doing nothing, since both ghost and invisible dude will give you money and tips for empty ice cream. It was surprisingly slower than I thought it would be lol 

But but, love the visual, something about simplistic ghosts and ghouls + devil himself makes the whole selling ice cream lot fun. Sound effects, although times disgusting (in a good way), added a lot to the whole gory frozen treats. The main gameplay loop was well executed, and I think there is a lot of potential to expand it further if wanted. I guess if I had any criticism is the example pics of the ice creams were bit small, but I got over that quickly. 

Overall, Great work! ^^

Yep the visual style here is top tier. It's very simplistic palette but still is easy to read and surprisingly varied. And yes, the sniper is hard, maybe a bit too hard? I dunno, like the first shooter I found easy to dodge just by jumping a bit around them so they get confused and stop shooting at me, so maybe compared to that the sniper was kinda hard ^^; 

Well overall still, it was nice play and had fun even though I died a lot lol. Good work. 

Surprisingly hard to beat. Or maybe I just suck :P But I got it in the end and I think despite the short ending it was rather fun way to end it!

You should definitely consider expanding this in a way or another after the game jam, it was really well put together and there were some animations that made me really wish there was more to it. Also ye the music was also really nice, fitting too, it gave the fight the right feeling of survival horror. I did manage to glitch the music after dying once and restarting. I think the death-screen song started playing on top of the cutscene after restarting, nothing major but it made the fight that more challenging and a bit disturbing as two songs were playing on top of each other lol 

No but for real, good work ^^ Hope you continue development, sucks to hear you couldn't use as much time as you wanted.

I was bit iffy about the choice to make is so that player can't go back to the previous room through left side, but tbh it grew on me. The looping and all, I think it's choice that makes the experience more spiraling. Atmosphere was nice, super vibed how things progressed, maybe I wished it to become even more fucked up, but that's just me. On top of it I guess the mystery of the story is good, left me questioning the reliability of the player character, as well as the competency of local police xD

Good work on this! ^^ 

Despite my horrible rhythm game skills, this was a nice game ^^ Best part for me was the visuals and sound, consistent and quite fun to look at, doing well gives rather satisfying results. I guess my personal bias is that I wish the timing of presses was indicated better, but so and so, that's just me.

Good work on this ^^

At least they were polite xD Hahah. 

Jokes aside, (again) your game is good as hell! Visuals are just on point for the aesthetic and while the puzzles are straight forward the additional small minigames made it into an active play through (played it twice just to be sure I didn't miss anything). And are top notch, really loved the pics you can find! But let's be real, the sound design here is highlight. Clicks and clacks, the rain and other ambience, just perfect mood. I doubt I need to repeat myself too much, good work, I only wished I could play more! :D And that notepad worked like the other windows in the computer hehe. 

As a after though, some bugs I'm sure someone else might also note: I had a problem quitting the game after the ending, and going back to watch horror movies will cause the "Interweb" application to be stuck (as well as repeating the sound effects from the first time). But none of those hindered my experience ^^ 

Thanks to all who gave feedback on the game! It was fun to hear your thoughts and opinions as well as to see your critique. I'm planning to return to development soon-ish and see how I can improve and expand the game a little. ^^

This was my first jam I have participated in and I honestly wouldn't have asked for a better one. Sorry all who had to read the wall of text I left on your games tho lol :P 

It was awesome jam, so many good games. God, I had too much fun playing and I think I will have to spend next few weeks playing all the ones I missed.
Super exited for 2023 here as well lol 

Right on the point, you summarized the mechanics better than I ever could lol. 

The absolute terror I went through playing this. Moving and knowing that if you want to know where you kinda are, you must to update the image. The brief moment of not wanting because it might be better not to see it than see, but knowing you can't really blindly just move around either. That brief moment of rendering the image was always just like the worst horror experience for me. I love it. It executes this concept perfectly. My only complaint is that I was completely lost at points with the movement and where to go (it was around the boxes lol) because at first I thought the camera angle moves too. Regardless this, this whole thing, love it. It was immensely terrifying experience and I dreaded every moment of it, I'm absolutely in love with the concept of this. Great work!

The sound design was simple yet pretty effective, especially since you can hear how the enemies aggro to you from somewhere in the ambient hum. Graphics were in general good, simple yet very coherent and I'm always a sucker for monochrome palette with splashes of red. My only problem is that the level design feels a bit aimless, it's not completely bad, it gives that dread of not having any idea where you are supposed to go and what you are supposed to do, but it also creates a lack of goal in some sense. But like I said, it's not completely bad, I felt a bit lost that's all. Regardless, mad respects for building this with python and great work overall! I had fun time playing it ^^

That was short and sweet. I must say, I did not except the endings at all, but I did spend a quite the while listening to the thing breathing in my neck, haha! No I didn't realize you had to look at the thing properly to continue so I just kinda sat there ignoring it and waiting lol. There is an issue with the text though, if you press space too fast the text will become all jumbled up and messy. Which to be fair got me the first time, I though the game was angry at me for being impatient with the speed of the text heh. Regardless, good work!

I don't know how to describe writing, it was somehow realistic yet extremely cartoonish. And I mean that in the best of sense, it truly did feel surreal but instantly as if I was in the situation. Also fun, there were some golden moments in there! Art overall was also great, I the character designs were perfect and I loved the little animations when they talk. Exploring the room was also well made, it kept the intrigue up while giving lots of info and world building. Also I just liked how everywhere there was blood and gore hehe. I do wonder if using Ren'py's imagemap system would be better for the exploration system, but that's just me, the background aesthetic was fun so I was just sad it was partly covered up with UI. Regardless, great work! Hope you continue this forward, it's an interesting premise and I am just left wondering where it will lead. ^^