That was short and sweet. I must say, I did not except the endings at all, but I did spend a quite the while listening to the thing breathing in my neck, haha! No I didn't realize you had to look at the thing properly to continue so I just kinda sat there ignoring it and waiting lol. There is an issue with the text though, if you press space too fast the text will become all jumbled up and messy. Which to be fair got me the first time, I though the game was angry at me for being impatient with the speed of the text heh. Regardless, good work!
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Iinterrogation Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #62 | 2.438 | 2.438 |
Story | #63 | 2.188 | 2.188 |
Enjoyment (Best Game) | #88 | 2.188 | 2.188 |
Aesthetics | #95 | 2.438 | 2.438 |
Sound Design | #109 | 1.938 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I /think/ I got both endings. I really like the setting and the idea of conducting the entire game in front of that mirror -- seems like there are lots of tricks to be pulled. There are a couple UI/UX issues here tough -- would recommend using maybe wasd/arrow keys for UI nav and mouse for camera, or something so that the player didn't have to lock/unlock the camera constantly.
I liked how when I played it again, the words got more messed up. It would be cool if something else happened after replaying, like secret dialogue or endings.
That was a nice experience. Would be interesting to turn this into a whole interrogation game in the future!
Really cool game! It was short but very engaging. I felt like some SCP sitting in a room. The chair gag was funny. Good entry!
Where were the pictures? :D
Alright, so the static noise got annoying after a while. The game was pretty short, so I didn't have to live through it for too long :)
There were not many meaningful choices in the game really.
It could have been nice with different text color for the interrogator and oneself, or maybe work with the position of the textboxes.
Nice touch at the end with the scare! :)
Cool experience. I like how the dialogue system works, skipping text didn't seem to be possible though because the next part would get messed up.
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