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DrTomb

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A member registered Mar 18, 2018 · View creator page →

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you know what, I don't think I did. just checked my recording, didn't turn on a flashlight. I'm a bit burned out right now to actually go check it out now. Admittedly I'm am not the best gamer. seems so obvious now XD

My grand goal is a point and click, but baby steps... So yeah, I probably will

They said it wasn't scary enough. I showed them XD

^_^=b

XD that was my favorite part. The Real Monster In the Game was BOX

its not the mouse sensitivity thing. Games like bioshock made it to where enemies don't hit with the first bullet ever. The reasoning for that would be that players don't wanna die to things they can't see which was happening all the time to me. Also Constant turning on a mouse is unfun. Its not a mouse sensitivity problem. Older games like Dino Crisis Had this same issue, which was fixed with a 180 turn. The game would be easier but more fun if enemies came from your cone of vision. its not about accommodating people that need to get good; its about something being fun versus unfun. Challenge is found in skill representation and not in dice rolls.

they keep coming from behind me :/ need a quick turn option if they come from 180 degrees away

very hard to see in this game, even with the flash light

Maybe make the player pushbox smaller cause its hard to go through doors. Pretty fun one shot

OMG, you only needed to hit the target XD great job

anyone else have a hard time with the controls. I found myself crouching by accident then dying. pretty good when you get past that tho. great art style

yeah, next jam should be way easier. I'll have a template to use for some of the game logic

i mean my eyes suck too. I have a hard time with contrast. I think the idea behind darkness is for limited sight so flashlights are super common, but like the part of sight you do have should be easy to see right. 2 games here so far have had really nice close your eyes mechanics that felt pretty decent.

XD thanks, I really loved animating that one.

I wonder how it would play zoomed out.

guess it just felt like it wasn't enough. I`m not sure i can give a solution or things to tweak off that experience without seeing it ya know

I feel like this game calls for pattern enemies - instead of random roaming. Plus you can easily save state run into q dead end save state out and lose the enemy. I'm sure the mechanic was based on taking more risks, but I found myself not even a little bit worried cause I could outplay it. Besides pattern based enemies are a puzzle in themselves and you can use the save state mechanic to change enemy state patterns and open up different choices on the map. Its also creepier because it becomes a logic thing that can even trap you into scary situation if you port into a dangerous place that change since you last saved the spot. The way it is now is simple, but I'm torn between wanting to explore or solve a puzzle. the other way the exploration can be scouting and the puzzle probably shouldn't be so large or should be segmented either way. Level being too big makes me lose interest because its too much work too fast.

had trouble seeing platforms in darker corners and I had to use the ground and the pillars of the platforms to find my path. wasn't able to finish since I couldn't see any place to go at the end. I could imagine slow creatures moving about. felt nice overall

The inventory key was too far from WASD setup. I never learned how to fire a gun before I met the first enemy. so I died in the inventory menu

I never found anything. Just ran around the whole time. I tried hugging the wall, but that strat didn't work. IDK. Lighers kewl

fun concept. hard to play see stuff even with movement sight tho

graphics are a means to an end... ^_^ tnx

I'll do my best and thank ya. animating the box was fun, but no yeah, story would have helped XD

Thanks, I was kind a thinking the hiding thing was too much because I didn`t use it as much as I would like, but I really just wanted time to put in more content.

Hell yeah, This isn't much, but for me its a big step. Next time, I should be able to focus on more content.

Control Screen, Already added that to my list. Its a little out of my skill range at the moment, but if i smack my head against my keyboard enough times, usually things fall into place.

Hey my childhood, XD yeah, loved playing those old games

for sure, I plan on playing every downloadable game. For some reason, I'm having issues playing browser based ones. I can't figure out why. I thought this would be easier, but there are so many games XD

I can hear it; I think I got the sounds from here. I gotta look through my resources again.

https://filmcow.itch.io/filmcow-sfx

Sounds are so important in horror, and choosing the right ones takes way more time than what I put aside for. Thanks, I'm actually just proud that I got this much done in 7 days. 

Honestly, I did play it through as far as the monster, but when there where long stretches of darkness it started getting too hard to figure it out. I kinda have a hard time with contrast personally so it might not be an everybody thing. Plus I would hate to say the darkness was too dark cause ya know, thats the point of the game. But yeah, the lights glow didn't help as much as I would have liked and the only thing I can think of is that its either not bright enough or maybe the radius doesn't extend enough..

oh makes sense. I literally have a screen that says game end. its even off center XD 7 days is a crazy small window. I'm actually surprised everyone did so well

Fun. Too short. good visuals, doesn't really feel like it fin

The story confused me, but the kinda worth tbh

I do got to say that the first time I played I hide and stood still and died

Is there jump buffering, if there is then im just bad. Id personally like a little less lag on jump. like faster start up

at some point I walked off the screen to the right. Not sure if I messed the game up. I tend to do that a lot

:/ couldn't play, not enough contrast

I know this was the point, the darkness was too overwhelming for me. The glowsticks didn't glow enough.