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The Sounds of the Woods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #30 | 2.923 | 2.923 |
Horror | #30 | 2.923 | 2.923 |
Enjoyment (Best Game) | #56 | 2.692 | 2.692 |
Story | #97 | 1.615 | 1.615 |
Aesthetics | #123 | 1.846 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting idea, for sure! Would love to see what this could become in the full jam timeframe. I would've appreciated longer-range audio cues on most objects I think. It was also a huge advantage after one object was collected as it could be used as a reference point light source.
An interesting idea but it's hard to feel where you're moving or how much you're turning. Could benefit from a compass on the HUD. Props for originality.
A compass would be a great idea! I realized that problem near the end of development but I couldn't think of any solutions before I ran out of time. I might update it later. Thanks for the feedback!
Interesting concept going just with sound!
I like your idea and the simple style of the models! Congrats for your entry!
Thanks!
Audio only, or heavily audio reliant games are very hard to get right. In the current state it was quite confusing to navigate an environment you cannot see. Concept is cool though congrats on your entry.
Nice idea. I love peaceful mode cause I couldn't handle monster with this mechanic.
The art was lack luster but I suppose you can't see it for long. Perhaps if the game started in a dimly lit environment before everything went black, then you wouldn't be able to make out the art as well.
The rocks and trees making sounds when I get near them just sounded weird. Maybe bushes that make sounds when you walk through them would have made more sense?
It was hard to tell how close the gate was when its SFX played, unlike the items which were much easier to hear.
The low droning sound that increases in volume before abruptly stopping when you collect the item was fairly satisfying.
Overall for game made in 2 days, it was pretty cool.
Thanks for the feedback!
I noticed the trees and other things making noise made it more cluttered, and I probably could have done something about that.
The shed also looked pretty bad, I literally just used ms paint instead of making actual textures lol.
I think my original idea of the trees and rocks making noise was to know if you got stuck on them. They would be more of an obstacle, but in the end, they didn't really do much. In a few of my playthroughs, I'd get stuck on the tree stumps, and I'd know because the footsteps stopped and I heard the sounds. However, all the other obstacles didn't do anything.
For some of the obstacles like monsters, I'd add some kind of music with the monster noises so you'd know where they were when they weren't growling. I probably could have done this for the gate too.
I definitely could have done the audio-navigation concept better, so I might make a similar game in the future or have more updates. Thanks for playing!
nice work! but I couldn't see anything once i left the shed unless the monster was near
Thanks for playing! I was trying to do an audio-only game where it revolves around sounds coming from specific directions, like how the objectives make noise and the monsters make noise. I might need to point that out better.
I probably could've done better with the audio-only concept, like having fewer random noises, but thanks for the feedback!