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Phibi's Es-Cave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Actually Fun | #6 | 4.211 | 4.211 |
| Overall | #17 | 3.829 | 3.829 |
| Sticking to the Rules | #20 | 4.079 | 4.079 |
| Covert Environmentalism | #20 | 3.342 | 3.342 |
| Skremplet Revival | #20 | 3.684 | 3.684 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great gameplay! I love how everything you can do you in the game, you already have but just need the knowledge, very into that kind of game design. Some fiendishly tough rooms to tackle for the optional content, and very satisfying accomplishing the motions to complete it. I felt so bad about Boyhowdy lol.
Absolutely loved this one. Very difficult, but incredibly satisfying when you get a room down. Took a playtime of 55:35.966 and 268 deaths, but I really felt compelled to collect everything, and enjoyed doing it.
After the struggle to master those rebounds, using one to disrespect Boyhowdy like that was the perfect reward.
Also, it's a smaller thing, but using Keener's Goblic Endowment as justification for them showing up everywhere to tutorialise is just a really nice little touch. Wonderful job!
Amazing design. I love how fast the game reloads, it really encourages the salty runbacks lol
Really nice style & character designs. Loved the Boyhowdy part!
Love this game! I think you did a fantastic job introducing new mechanics (great tutorial writing btw!), and I love all the optional collectables. Really elegant design.
A really well designed game. Many nice and effective mechanics that are all well implemented and work well with one another.
I wish when the tongue was available again was clearer.
But other than that, I genuinely believe this could be further developed into a full game.
Such challenging puzzles; I loved it! I liked how it encouraged you to try again or go to a different area with a new mechanic you learned how to do.
Fun and challenging mechanics!
It's pretty interesting to make a platformer where you can't jump. It works surprisingly well! It definitely would be nice to have some sort of visual/audio cue for the timing on the rebounds, though.
Really ingenious game mechanics! It's very difficult though. I had to give up on getting all the flies. I switched to objective survive mode. Glad to be able to complete it. I am curious what happens if you get all the flies. Really funny implementation of Boyhowdy!
Thanks for playing and leaving feedback :) unfortunately I didn't manage to add a reward for the bugs beyond the satisfaction of completion, so you didn't miss anything in that regard!
Great game mechanic with the tongue! Some rooms had me sweating but the game kept me determined to keep going with some neat level design. Exceptional Boyhowdy disrespect
Really enjoyed it! A bit too difficult for me, especially getting the hang of rebound. But clearly an exceptionally well designed game. Really loved the level design, and how it got me thinking.
The rebound was tough to get consistently at first, but felt really good when I got the hang of it! Very fun game! That Boyhowdy implementation was genius.
The tongue mechanic is so fun to navigate with. A few rooms are really challenging, but it is rewarding to piece together how you need to utilize the Rebound and tongue reset to reach tricky spots. The final room is my favorite