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Fun Fox's Biscuit BASH!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #34 | 4.003 | 4.003 |
| Gameplay | #35 | 4.012 | 4.012 |
| Enjoyment | #54 | 4.127 | 4.127 |
| Overall | #89 | 3.830 | 3.830 |
| Visuals | #174 | 4.232 | 4.232 |
| Innovation | #373 | 3.375 | 3.375 |
| Theme | #732 | 3.229 | 3.229 |
Ranked from 323 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The risk comes in with the Shop mechanic. Each shop item comes with a downside that could impact you in the future. Will you take the risk?
What code and assets did you not make from scratch during the jam (if any)?
SFX from freesound.org, EE&E, and various other places on the internet
Fonts from... Various Sources (sorry, i forgot!! >-<)
Conductor and Atlas code previously written by me (KAUTARUMA)
How many people worked on the game?6
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Comments
I had one time on the web version where headshot didn't load, but that was the only issue I ran into. This was super fun and creative!
I had one time on the web version where headshot didn't load, but that was the only issue I ran into. This was super fun and creative!
whats with the huh, the milhouse
aside that, so good!!! lots of personailty and funreferences to older interent times, all the minigames are fair, fun and easy to understand, impressive that it was all done in a week, lots of talent on display here
Incredible that this was pull of with such quality in 7 days, congratulations!
Love that you don't have a minute to really think about what's happening. Overall really nails the Risk part. Visuals and audio are awesome and really match the game style.
Awesome game. Reaction minigame stressed me out
Really awesome take on Warioware, loved the style of your game, and the minigames you chose. Had me laughing out loud in multiple places. And the twist of "Getting a score multiplier might make something distracting pop up" was a great idea for this genre of quick minigames. Highest I got was 120!
Wildly chaotic WarioWare experience. Minigames were fun and quirky, felt like an homage to an internet of 10 years ago. I didn't quite understand what I was doing with the shop, not sure if there were descriptions I was missing. Also the "react" game threw me for a loop, I was never quite sure when to react with anything besides shrimp.
hovering over items in shop tells you what it does!
Fun little mini games!
One of the best games ive played in this jam, insanely fun and really hectic. Loved the art direction and the style of all of it, nice work :)
Amazing visuals, really enjoyed this game!
I love this game
This is mental. You should see someone. Loved it
This was charming and instantly fun! Scored a little over 500 my first attempt - not sure if that's good, but I'll take it! Awesome job.
Great visual and audio design. Fun minigames and fun twists. Really enjoyed playing this one
Really great visuals. Fun and fast paced!
Really cool idea. I love the graphics and the audio.
Milhouse constantly screaming at my face was unexpected to say the least. :D
I love warrior ware and this is like hidden gem :D Risk reward implementation is also fun.
I love the visuals! This game was super fun and I'm surprised this was done in only a week good job!
Nice idea with the shop risks 👏. I liked how every choice felt meaningful, sometimes helping and sometimes punishing. Maybe adding more variety in items or effects could make the tension even bigger!