Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fun Fox's Biscuit BASH!View game page

How long will YOU last?
Submitted by KAUTARUMA, doughkit, luna luna luna — 12 hours, 18 minutes before the deadline
Add to collection

Play game

Fun Fox's Biscuit BASH!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#344.0034.003
Gameplay#354.0124.012
Enjoyment#544.1274.127
Overall#893.8303.830
Visuals#1744.2324.232
Innovation#3733.3753.375
Theme#7323.2293.229

Ranked from 323 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The risk comes in with the Shop mechanic. Each shop item comes with a downside that could impact you in the future. Will you take the risk?

What code and assets did you not make from scratch during the jam (if any)?
SFX from freesound.org, EE&E, and various other places on the internet
Fonts from... Various Sources (sorry, i forgot!! >-<)

Conductor and Atlas code previously written by me (KAUTARUMA)

How many people worked on the game?
6

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 100 to 81 of 198 · Next page · Previous page · First page · Last page
Submitted

I had one time on the web version where headshot didn't load, but that was the only issue I ran into. This was super fun and creative!

Submitted

I had one time on the web version where headshot didn't load, but that was the only issue I ran into. This was super fun and creative!

Submitted

whats with the huh, the milhouse

aside that, so good!!! lots of personailty and funreferences to older interent times, all the minigames are fair, fun and easy to understand, impressive that it was all done in a week, lots of talent on display here

Submitted

Incredible that this was pull of with such quality in 7 days, congratulations!

Submitted

Love that you don't have a minute to really think about what's happening. Overall really nails the Risk part. Visuals and audio are awesome and really match the game style.

Submitted

Awesome game. Reaction minigame stressed me out

Submitted

Really awesome take on Warioware, loved the style of your game, and the minigames you chose. Had me laughing out loud in multiple places. And the twist of "Getting a score multiplier might make something distracting pop up" was a great idea for this genre of quick minigames. Highest I got was 120! 

Submitted

Wildly chaotic WarioWare experience. Minigames were fun and quirky, felt like an homage to an internet of 10 years ago. I didn't quite understand what I was doing with the shop, not sure if there were descriptions I was missing. Also the "react" game threw me for a loop, I was never quite sure when to react with anything besides shrimp. 

hovering over items in shop tells you what it does!

Submitted

Fun little mini games!

Submitted

One of the best games ive played in this jam, insanely fun and really hectic. Loved the art direction and the style of all of it, nice work :)

Submitted

Amazing visuals, really enjoyed this game!

I love this game

Submitted(+1)

This is mental. You should see someone. Loved it

Submitted

This was charming and instantly fun!  Scored a little over 500 my first attempt - not sure if that's good, but I'll take it! Awesome job.

Submitted

Great visual and audio design. Fun minigames and fun twists. Really enjoyed playing this one

Submitted

Really great visuals. Fun and fast paced!

Submitted

Really cool idea. I love the graphics and the audio.

Milhouse constantly screaming at my face was unexpected to say the least. :D

Submitted

I love warrior ware and this is like hidden gem :D Risk reward implementation is also fun.

Submitted

I love the visuals! This game was super fun and I'm surprised this was done in only a week good job!

Submitted

Nice idea with the shop risks 👏. I liked how every choice felt meaningful, sometimes helping and sometimes punishing. Maybe adding more variety in items or effects could make the tension even bigger!

Viewing comments 100 to 81 of 198 · Next page · Previous page · First page · Last page