Just rated! Congrats on submitting your first Jam game, nice job! :)
JohnDAmico99
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Liked the concept of this! Was a little frustrated when I got 6/7 but couldn't find the last one? Really loved the darkness aspect of this, our team did something similar with fear of the dark and needing to avoid a monster without being able to see them super easy.
Thanks for submitting! Hope you enjoyed the jam :)
I really like the little moments you had in there to build tension! The dear running across the screen, the jumpscare with the snake, and even the missing sign at the beginning all made my imagination race. I wish the main mechanic was a little more engaging, though. By the third set of pages I felt like I wasn't seeing the game do anything new.
I also would've loved more interactivity in the final point of the game. If I could try running away, even if it was to no avail, I feel like I would've left a little bit more satisfied.
I still think this was a cool interactive experience. Hope you had a fun jam! :)
Loved the vibe and the concept behind this one! I was really intrigued with the story and really liked the atmosphere. I felt the urge to want to get better and see the rest of it. Could be a skill issue on my part but I was having a hard time getting past level 4- not sure if the game stops there or if I just didn't get a high enough ranking to not be disposed of lol. I definitely want to come back to this and see if I can master it and see the ending!
The level select is a perfect feature for this by the way, so glad you were able to include it.
Your team did an awesome job!
Hello! We submitted this Horror Platformer about a Diver descending into the depths. Discover what makes them push forward through monsters beyond their comprehension! https://itch.io/jam/scream-jam-2025/rate/3963136
We're a team of 10 devs and we're planning on playing a ton of other games later! Please post your games here rate and/or let us know your thoughts on our submission! We'll be sure to check out your games in return!
We'll be playing your games after work tonight around 7:30 EST! Looking forward to seeing what y'all made!

Great Concept, and love the Key Art you made! I had fun trying to go as far as I could. I was a little frustrated when the Item would change the moment before I was going to collect it, I almost wish there was a way to circumvent that, but I guess that's apart of the risk factor :) Hope y'all enjoyed the jam I hope to see more of your projects in the future!
I like the general gameplay loop y'all made with this! It was fun upgrading your planet it and ship so you can venture further out and find better exchange rates. going from 1 cookie = 1 gold to finding a planet that was 1 cookie = 5 gold felt really rewarding! I had a lot of fun with this and didn't want to stop playing.
My main points of feedback are that the controls took a little bit to get used to, and I didn't feel too threatened by the other ships and Asteroids, so it felt like I could keep going forever. I got to difficulty level 9 before calling it there.
Overall y'all did a nice job and I'd be interested in seeing y'all polish this further or future projects of yours in general! Hope y'all had a fun jam :D
I loved this game. All the mechanics tie into themselves super well, with your goal of wanting to steal as much loot making your walk speed lower and the stealth more difficult. I really like how you have to base your run around getting the biscuit. It felt very rewarding when I learned how to get from the bottom of the map to the top.
I felt like I needed to use every mechanic the game gave me access to, to get from the top of the map back down. There were some times where the guards would overlap with a door and I'd die instantly on my way down, so I started seeing if there were any guards standing in the floor below by shadow melding. I wasn't sure how intentional this was for the level design, so the third floor was probably the most frustrating for me (I ran into some instances where it almost felt like the guard detection was a little buggy). But beyond that I had no other issues.
I also think the art style is super well done, everything looks like it goes together and it was a joy to look at. The presentation of the visuals and sound design complimented the game very well.
Easily one of my favorite games I've played so far. Thanks for submitting! I hope to see more of your works in future jams. :)
I liked flying around and the concept of needing to get more points as the enemy star made it harder to hold on to your upgrade points. I think you have the base of a very fun gameplay loop! I can say I was a little confused what my win condition was, whether it was fully upgrading my ship or defeating the enemy star. Best of luck with wherever you take this in the future!
I had a lot of fun with this! The main mechanic of your health being tied to your super jump was fun to try and balance. Charging up just enough of a jump to get to the next platform but not too much so they'd run out of health was great! The rail grinding felt very rewarding after sections of some intense platforming. The art style was also very well done, everything meshed well together.
The lack of checkpoints was a little rough, I made it out of what I assumed was the first area (To the point where the skybox shifted) and was a little discouraged to go back to the beginning. I was pleasantly surprised how much content the game had, I got to the point where the shoe spawns in but couldn't figure out if there was a run button or how to avoid him.
Overall, really nice hob with this! I had a fun time with it and can see myself revisiting it after the jam to see it to the end. Thanks for submitting!
Really great job with this. Everything in the art style matches well together, the dialogue/writing was well written. The management sim aspect was well balanced and fit the theme perfectly! The building section was also surprisingly fun and I enjoyed messing around with it trying to make the most optimal setup for me.
My only gripes are that the music seems a little bugged, it seems to cut out when I retry levels? I also was having a hard time building the third stage with the shotgun, I wasn't sure how to make both assembly lines connect without messing with eachother. Seemed like a bit of a difficulty jump, but I still enjoyed my time with the game. :)
The idea of rolling for your different platforming attributes was super interesting! Nice style as well, it was really cute and I enjoyed the opening cutscene too. I liked the platforming challenges and jumping on all of the cardboard cut enemies was fun!
It was a little hard to track how many rolls I had anytime. Was there any indication of how many rolls you had left? Sometimes I'd roll a bad set and needed to restart to try again haha. But overall really nice job I hope to see more from your team in more jams :)
I was rooting for my little Racoon guy to get his biscuits and it was fun knocking over the table when he did! The really saturated colors of the world gave this game a nice unique vibe. And the music felt fitting as well.
I wasn't sure if I was supposed to be constantly moving forward, it felt like it didn't match the vibe as much. There were also points where I wanted to stop, like, when I hit the dark maze or the blinding light before the bakery. But I'm glad I made it to the end and saw the end screen. :)
Please check out our game if you're interested! It's about a Thief trying to rob a museum blind before a detective catches him! https://itch.io/jam/brackeys-14/rate/3850040

The gameplay is good and the art is well done. The song also matches very well and I did find myself interested of the story of the last ant, the Queen and Billy.
The main things I'd love to see improved would be removing the tutorial at the start of the second run (Even my first time through I thought it was a little overly long). I'd also love if the timer was bigger. I found myself enjoying the gameplay so much I'd forget the timer was an aspect and then die unceremoniously...
The itch page is decorated very nicely as well!
Hello! We submitted this game about a world renowned thief trying to steal everything from a museum before his detective arch nemesis catches him. https://itch.io/jam/brackeys-14/rate/3850040
We're a team of 9 devs and we're planning on playing a ton of other games later! Please post your games here rate and/or let us know your thoughts on Thiefmaxxing! We'll be sure to check out your games in return!
Edit 1: Thanks to everyone who rated our game! We're going to play & rate more on Sunday, in the mean time, I'll be getting to games here and there. Please feel free to keep dropping them below and we'll check them out! -John

Very cute game, the idea of a Cat Bakery where they all make biscuits is adorable. I liked your opening cutscene too, it's always cool to see voice acting & story in a Jam Project. The art is very charming and I had fun watching my little Cat workers moving biscuits around, eating or taking naps :)
I wish the game was a little bit more responsive. I had a hard time learning the flow of it and had to read these comments to get an understanding. I also wish it fit the theme better, it's nice that it's the backdrop for the story, but mechanically it doesn't seem to have any risk.
I'm glad y'all were inspired to make this! I enjoyed my time with it.
I'll check out your game for sure!
Here's a link to our game- https://johndamico99.itch.io/thiefmaxxing
It’s about a world renowned thief trying to steal everything from a museum before his detective arch nemesis catches him.







