Though the mechanics were pretty simple, and there wasn't much in the way of art or music, I found the level design to be a solid start for a 3D platformer and enjoyed jumping around.
LemonBar
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Cute game with real intense music. The artwork is nice and consistent, and I like the variety of dice with different abilities. I wish each attack had a little more impact with some sound effects, but those are hard to pull together on short notice. I wish each clash showed a big popup of what each side rolled; I'm not sure if this would really change the experience too much, but it would help scratch that gambling itch.
I had a lot of trouble with this one. The starting artifacts felt like they absolutely made the first encounter, like if you happened not to get one with decent multipliers on it then you just couldn't make it. Occasionally the artifacts wouldn't trigger. There's likely also a language barrier issue, like the artifact "Odd Day - gives mult when using even cards (1,3,5)". I couldn't for the life of me figure out what actually triggered this one, it just seemed to go randomly.
Wildly chaotic WarioWare experience. Minigames were fun and quirky, felt like an homage to an internet of 10 years ago. I didn't quite understand what I was doing with the shop, not sure if there were descriptions I was missing. Also the "react" game threw me for a loop, I was never quite sure when to react with anything besides shrimp.
Bit of an odd economy simulator, I wasn't quite sure what I was doing. It's odd to me that your starting money and followers are higher than your targets. I played through in a way I thought was successful, but then landed on a customer with no likes or dislikes who wouldn't buy anything and I couldn't skip. I liked the way your used your assets, the screen was neatly laid out and the background and lettering were fun.
I hit 10 minutes and couldn't hit the 1 million. Not sure if it's possible unless you're really well-versed with the text, or just a real quick typist. Wish there was gambling, cuz gambling makes it all better. One feature I'd like to have seen is a display which showed the next word so I could get ready to type it while the cookie spun.